Player Matchup

Heimdallr
Heimdallr
BlastMeDaddy
Heimdallr
Level 25
God Stats
1W - 0L
1,587 SR
Queue Stats
7W - 5L
1,333 Elo+
Party 1
Bacchus
Bacchus
FitForDeaths
Bacchus
Level 85
God Stats
5W - 6L
1,482 SR
Queue Stats
104W - 122L
1,493 Elo+
Party 1
Chernobog
Chernobog
PrimeMediator
Chernobog
Level 38
God Stats
1W - 4L
1,127 SR
Queue Stats
84W - 91L
1,458 Elo+
Solo
Horus
Horus
Shmëat
Horus
Level 26
God Stats
3W - 0L
1,877 SR
Queue Stats
124W - 47L
1,727 Elo+
Party 3
Hera
Hera
sentienttrees
Hera
Level 124
God Stats
2W - 1L
1,544 SR
Queue Stats
35W - 23L
1,538 Elo+
Party 3
Team Averages
Level 60
1,523 SR
1,510 Elo+

VS

Team Averages
Level 74
1,449 SR
1,463 Elo+
Anubis
Anubis
Amiel0803
Anubis
Level 85
God Stats
0W - 2L
1,397 SR
Queue Stats
164W - 153L
1,514 Elo+
Party 2
Vamana
Vamana
ColdFanatic
Vamana
Level 109
God Stats
22W - 20L
1,527 SR
Queue Stats
395W - 349L
1,508 Elo+
Party 2
Ymir
Ymir
MauricioMora
Ymir
Level 29
God Stats
6W - 5L
1,611 SR
Queue Stats
48W - 45L
1,474 Elo+
Party 4
Apollo
Apollo
QK-Peto
Apollo
Level 97
God Stats
2W - 3L
1,426 SR
Queue Stats
44W - 46L
1,466 Elo+
Party 4
Da Ji
Da Ji
corvusz
Da Ji
Level 48
God Stats
1W - 4L
1,282 SR
Queue Stats
97W - 141L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BlastMeDaddy
Heimdallr
18
2 / 3 / 4
11,983
571
11,727
13,774
5,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
FitForDeaths
Bacchus
14
1 / 6 / 10
10,071
480
9,191
19,940
19,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
PrimeMediator
Chernobog
18
7 / 1 / 6
11,685
556
12,041
15,901
8,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
Shmëat
Horus
19
10 / 1 / 7
12,930
616
22,884
19,304
22,274
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
12 / 6 / 3
12,005
572
21,253
13,975
5,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Amiel0803
Anubis
15
1 / 10 / 4
9,397
447
8,204
18,781
8,818
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
17
3 / 6 / 2
10,864
517
12,839
24,176
19,878
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
2 / 4 / 9
9,892
471
13,065
15,844
17,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
QK-Peto
Apollo
17
6 / 5 / 3
11,022
525
9,501
18,233
5,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
corvusz
Da Ji
15
4 / 7 / 4
9,943
473
4,782
17,922
6,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
38
32
Kills
16
17
Deaths
32
30
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anubis
Amiel0803
Anubis
1
10
4
0.3
W
Heimdallr
BlastMeDaddy
Heimdallr
2
3
4
1.33
L
Vamana
3
6
2
0.67
W
Bacchus
FitForDeaths
Bacchus
1
6
10
1
L
2
4
9
1.63
W
Chernobog
PrimeMediator
Chernobog
7
1
6
10
L
Apollo
QK-Peto
Apollo
6
5
3
1.5
W
Horus
Shmëat
Horus
10
1
7
13.5
L
Da Ji
corvusz
Da Ji
4
7
4
0.86
W
12
6
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,096
Damage
48,391
82,894
Taken
94,956
61,320
Mitigated
58,699
32,719
Healing
20,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Amiel0803
Anubis
8,204
152
0
4,142
18,781
8,818
531
9,557
8,669
53,622
0
W
Heimdallr
BlastMeDaddy
Heimdallr
11,727
8,783
0
4,661
13,774
5,472
5,647
3,096
10,678
0
92,024
L
Vamana
12,839
2,689
0
7,678
24,176
19,878
0
4,246
19,830
8,316
62,027
W
Bacchus
FitForDeaths
Bacchus
9,191
1,761
0
5,059
19,940
19,220
286
5,036
14,904
32,943
0
L
13,065
2,196
0
619
15,844
17,168
0
5,419
10,295
46,194
0
W
Chernobog
PrimeMediator
Chernobog
12,041
7,904
0
5,919
15,901
8,688
1,387
4,235
11,666
0
84,140
L
Apollo
QK-Peto
Apollo
9,501
6,186
0
4,249
18,233
5,971
0
5,371
12,814
0
58,252
W
Horus
Shmëat
Horus
22,884
7,288
4,884
10,052
19,304
22,274
78
6,248
13,056
0
80,855
L
Da Ji
corvusz
Da Ji
4,782
866
0
4,214
17,922
6,864
0
4,785
12,904
0
58,920
W
21,253
4,690
0
2,144
13,975
5,666
549
5,503
8,472
59,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,674
Gold Earned
51,118
520
Minions Killed
520
0
Camps Cleared
0
1,990,532
Distance Traveled
1,958,502
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,397
447
99
5
0
338,213
2
W
Heimdallr
11,983
571
150
7
0
383,870
0
L
Vamana
10,864
517
138
7
0
365,076
1
W
Bacchus
10,071
480
35
2
0
408,995
7
L
Ymir
9,892
471
72
3
0
427,159
0
W
Chernobog
11,685
556
125
6
0
461,925
11
L
Apollo
11,022
525
110
5
0
422,723
4
W
Horus
12,930
616
129
6
0
418,966
2
L
Da Ji
9,943
473
101
5
0
405,331
0
W
Hera
12,005
572
81
4
0
316,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role