Player Matchup

Apollo
Apollo
Beat3md0wnduke
Apollo
Level 44
God Stats
4W - 1L
1,881 SR
Queue Stats
28W - 28L
1,592 Elo+
Solo
Guan Yu
Guan Yu
La-li-Iu-le-lo
Guan Yu
Level 125
God Stats
21W - 11L
1,819 SR
Queue Stats
151W - 123L
1,577 Elo+
Party 3
Sol
Sol
Rabbster01
Sol
Level 127
God Stats
47W - 32L
1,557 SR
Queue Stats
171W - 143L
1,578 Elo+
Party 3
Anhur
Anhur
Saucy_Panda007
Anhur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,403 Elo+
Party 3
Chang'e
Chang'e
SeljukO_o
Chang'e
Level 122
God Stats
2W - 6L
1,413 SR
Queue Stats
98W - 102L
1,463 Elo+
Party 3
Team Averages
Level 89
1,634 SR
1,522 Elo+

VS

Team Averages
Level 73
1,582 SR
1,714 Elo+
Serqet
Serqet
ClubAndFang
Serqet
Level 28
God Stats
4W - 2L
1,912 SR
Queue Stats
89W - 36L
1,817 Elo+
Party 1
Zhong Kui
Zhong Kui
Dayy
Zhong Kui
Level 160
God Stats
1W - 1L
1,267 SR
Queue Stats
98W - 35L
1,859 Elo+
Party 1
Bacchus
Bacchus
DeadlyThighs
Bacchus
Level 43
God Stats
17W - 6L
1,588 SR
Queue Stats
254W - 248L
1,477 Elo+
Party 2
Heimdallr
Heimdallr
NLDCSilent
Heimdallr
Level 105
God Stats
11W - 12L
1,644 SR
Queue Stats
539W - 525L
1,594 Elo+
Party 2
Tsukuyomi
Tsukuyomi
gortoo
Tsukuyomi
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 23L
1,821 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 1
9,001
563
5,456
11,926
4,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 3 / 2
8,749
547
7,906
14,014
14,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 1 / 3
8,316
520
8,110
9,878
2,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
1 / 3 / 2
7,502
469
3,016
9,491
2,919
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
SeljukO_o
Chang'e
11
2 / 6 / 1
7,149
447
6,203
12,313
3,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
15
4 / 0 / 2
9,082
568
3,086
8,891
3,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
Dayy
Zhong Kui
15
2 / 0 / 3
9,028
564
10,524
11,167
8,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
DeadlyThighs
Bacchus
13
3 / 2 / 4
8,631
539
2,674
9,478
8,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
NLDCSilent
Heimdallr
16
7 / 4 / 1
10,018
626
14,896
12,893
5,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
gortoo
Tsukuyomi
15
1 / 4 / 3
8,612
538
9,326
12,575
8,084
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
10
Kills
17
17
Deaths
10
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
5
4
1
1.38
W
Serqet
4
0
2
5
W
Zhong Kui
Dayy
Zhong Kui
2
0
3
3.5
W
Bacchus
DeadlyThighs
Bacchus
3
2
4
2.5
L
2
3
2
1
W
Heimdallr
NLDCSilent
Heimdallr
7
4
1
1.88
L
0
1
3
1.5
L
1
3
2
0.67
L
Chang'e
SeljukO_o
Chang'e
2
6
1
0.42
W
Tsukuyomi
gortoo
Tsukuyomi
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,691
Damage
40,506
57,622
Taken
55,004
27,889
Mitigated
33,477
20,566
Healing
15,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,456
2,516
0
3,439
11,926
4,441
791
1,921
9,745
0
50,674
W
Serqet
3,086
587
0
710
8,891
3,157
0
1,005
7,796
0
62,286
W
Zhong Kui
Dayy
Zhong Kui
10,524
1,366
0
6,039
11,167
8,587
1,133
6,114
5,053
67,848
0
W
Bacchus
DeadlyThighs
Bacchus
2,674
101
0
2,297
9,478
8,623
73
3,788
5,690
14,037
0
L
7,906
999
84
5,909
14,014
14,464
21
85
13,030
0
50,979
W
Heimdallr
NLDCSilent
Heimdallr
14,896
7,769
0
5,304
12,893
5,026
3,182
3,406
9,487
0
68,607
L
8,110
3,790
0
5,554
9,878
2,810
0
6,772
2,770
58,152
0
L
3,016
650
0
1,477
9,491
2,919
0
65
9,426
0
30,694
L
Chang'e
SeljukO_o
Chang'e
6,203
65
1,142
2,961
12,313
3,255
0
3,805
8,401
28,903
0
W
Tsukuyomi
gortoo
Tsukuyomi
9,326
2,856
0
1,474
12,575
8,084
0
0
11,915
0
53,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,717
Gold Earned
45,371
443
Minions Killed
521
0
Camps Cleared
0
1,577,593
Distance Traveled
1,492,812
20
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,001
563
114
7
0
319,561
0
W
Serqet
9,082
568
105
7
0
332,139
0
W
Zhong Kui
9,028
564
158
10
0
316,146
2
W
Bacchus
8,631
539
20
1
0
319,180
0
L
Guan Yu
8,749
547
99
6
0
280,964
5
W
Heimdallr
10,018
626
123
8
0
249,653
1
L
Sol
8,316
520
121
8
0
340,047
6
L
Anhur
7,502
469
61
4
0
284,185
1
L
Chang'e
7,149
447
48
3
0
352,836
8
W
Tsukuyomi
8,612
538
115
7
0
275,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role