Player Matchup

Hercules
Hercules
 
Hercules
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Akkadese
Chang'e
Level 69
God Stats
9W - 9L
1,500 SR
Queue Stats
394W - 382L
1,394 Elo+
Party 2
Yemoja
Yemoja
BlueJay5731
Yemoja
Level 52
God Stats
11W - 16L
1,345 SR
Queue Stats
66W - 137L
1,269 Elo+
Solo
Danzaburou
Danzaburou
EDGE-3737
Danzaburou
Level 103
God Stats
7W - 5L
1,574 SR
Queue Stats
808W - 832L
1,395 Elo+
Solo
Bacchus
Bacchus
VL_Lijah
Bacchus
Level 89
God Stats
3W - 2L
1,605 SR
Queue Stats
161W - 173L
1,405 Elo+
Solo
Team Averages
Level 78
1,505 SR
1,392 Elo+

VS

Team Averages
Level 85
1,326 SR
1,390 Elo+
Izanami
Izanami
COMP ISO
Izanami
Level 82
God Stats
8W - 10L
1,080 SR
Queue Stats
616W - 729L
1,443 Elo+
Party 1
Poseidon
Poseidon
Hateful Roar
Poseidon
Level 126
God Stats
22W - 16L
1,185 SR
Queue Stats
397W - 384L
1,404 Elo+
Solo
Chaac
Chaac
Mister Wasted
Chaac
Level 69
God Stats
15W - 12L
1,668 SR
Queue Stats
143W - 144L
1,401 Elo+
Solo
Cerberus
Cerberus
Socia1Outcast
Cerberus
Level 83
God Stats
9W - 9L
1,445 SR
Queue Stats
547W - 638L
1,410 Elo+
Party 1
Arachne
Arachne
lopezmarkm
Arachne
Level 66
God Stats
6W - 11L
1,253 SR
Queue Stats
16W - 26L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 4 / 0
6,283
524
3,722
9,799
4,928
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
Akkadese
Chang'e
12
2 / 2 / 0
6,634
553
4,520
6,366
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
9
0 / 5 / 0
5,532
461
4,178
7,527
4,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
EDGE-3737
Danzaburou
9
1 / 7 / 0
5,616
468
5,117
9,054
3,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
VL_Lijah
Bacchus
9
0 / 4 / 1
5,550
463
2,202
9,601
3,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
COMP ISO
Izanami
12
9 / 0 / 3
7,510
626
7,258
6,522
2,304
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
Hateful Roar
Poseidon
13
4 / 0 / 3
7,823
652
5,137
4,904
1,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 0 / 2
6,715
560
5,067
6,071
5,052
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
Socia1Outcast
Cerberus
12
5 / 2 / 8
7,544
629
7,496
11,370
8,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
lopezmarkm
Arachne
11
2 / 1 / 2
6,699
558
3,301
7,662
2,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
3
Kills
22
22
Deaths
3
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
4
0
0
L
Chang'e
Akkadese
Chang'e
2
2
0
1
L
Yemoja
0
5
0
0
W
Izanami
COMP ISO
Izanami
9
0
3
10.5
L
Danzaburou
EDGE-3737
Danzaburou
1
7
0
0.14
W
Poseidon
Hateful Roar
Poseidon
4
0
3
5.5
W
2
0
2
3
W
Cerberus
Socia1Outcast
Cerberus
5
2
8
4.5
L
Bacchus
VL_Lijah
Bacchus
0
4
1
0.13
W
Arachne
lopezmarkm
Arachne
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,739
Damage
28,259
42,347
Taken
36,529
17,005
Mitigated
19,656
9,708
Healing
14,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,722
1,318
0
2,295
9,799
4,928
0
0
9,799
0
31,581
L
Chang'e
Akkadese
Chang'e
4,520
659
498
2,358
6,366
1,539
429
2,781
3,349
29,509
0
L
Yemoja
4,178
1,116
601
531
7,527
4,005
453
2,315
5,172
24,116
0
W
Izanami
COMP ISO
Izanami
7,258
4,847
540
1,587
6,522
2,304
399
2,277
4,245
0
46,168
L
Danzaburou
EDGE-3737
Danzaburou
5,117
2,235
0
1,257
9,054
3,140
273
2,557
6,497
0
24,670
W
Poseidon
Hateful Roar
Poseidon
5,137
617
0
1,769
4,904
1,643
615
2,533
2,163
47,444
0
W
5,067
1,874
0
3,822
6,071
5,052
496
52
6,019
0
31,941
W
Cerberus
Socia1Outcast
Cerberus
7,496
660
477
3,918
11,370
8,101
368
3,912
7,302
21,612
0
L
Bacchus
VL_Lijah
Bacchus
2,202
394
0
2,168
9,601
3,393
0
4,557
4,897
27,091
0
W
Arachne
lopezmarkm
Arachne
3,301
2,036
0
2,087
7,662
2,556
0
1,600
5,900
0
36,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,615
Gold Earned
36,291
277
Minions Killed
383
0
Camps Cleared
0
1,095,669
Distance Traveled
1,163,766
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,283
524
64
5
0
204,039
2
L
Chang'e
6,634
553
67
6
0
233,531
3
L
Yemoja
5,532
461
35
3
0
204,154
0
W
Izanami
7,510
626
99
8
0
211,303
4
L
Danzaburou
5,616
468
50
4
0
199,216
2
W
Poseidon
7,823
652
110
9
0
238,062
0
W
Chaac
6,715
560
55
5
0
235,000
1
W
Cerberus
7,544
629
40
3
0
228,404
1
L
Bacchus
5,550
463
61
5
0
254,729
11
W
Arachne
6,699
558
79
7
0
250,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role