Player Matchup

Janus
Janus
INeverSoldDrugz
Janus
Level 23
God Stats
9W - 2L
1,883 SR
Queue Stats
78W - 48L
1,594 Elo+
Party 1
Gilgamesh
Gilgamesh
IUseToSellDrugz
Gilgamesh
Level 28
God Stats
4W - 0L
1,500 SR
Queue Stats
37W - 24L
1,624 Elo+
Party 1
Anubis
Anubis
Retticulosity
Anubis
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,189 Elo+
Solo
Susano
Susano
SynXTT
Susano
Level 18
God Stats
2W - 5L
1,161 SR
Queue Stats
240W - 272L
1,334 Elo+
Solo
Neith
Neith
melodad18
Neith
Level 4
God Stats
26W - 33L
1,291 SR
Queue Stats
29W - 38L
1,159 Elo+
Party 1
Team Averages
Level 17
1,467 SR
1,380 Elo+

VS

Team Averages
Level 24
1,545 SR
1,528 Elo+
Ra
Ra
BesselEC
Ra
Level 26
God Stats
1W - 2L
1,525 SR
Queue Stats
135W - 120L
1,494 Elo+
Solo
Anhur
Anhur
JoAqUiN_Herrera
Anhur
Level 27
God Stats
0W - 1L
1,465 SR
Queue Stats
31W - 24L
1,552 Elo+
Solo
Hel
Hel
Kristop333
Hel
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 7L
1,556 Elo+
Solo
Gilgamesh
Gilgamesh
TypeGoated
Gilgamesh
Level 27
God Stats
13W - 8L
1,732 SR
Queue Stats
154W - 137L
1,536 Elo+
Solo
Nemesis
Nemesis
daddyrabbit7471
Nemesis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 133L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
16 / 3 / 5
12,739
607
23,204
14,463
5,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Gilgamesh
IUseToSellDrugz
Gilgamesh
19
9 / 2 / 8
12,218
582
17,438
16,704
13,350
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 10 / 1
7,491
357
2,218
12,906
4,247
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Susano
SynXTT
Susano
17
4 / 4 / 10
11,396
543
9,394
12,049
5,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
melodad18
Neith
12
0 / 11 / 1
8,151
388
4,711
10,382
1,620
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 11 / 0
10,421
496
9,361
17,858
7,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
9 / 5 / 4
10,114
482
10,914
18,564
6,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 5 / 9
8,914
424
6,063
12,333
7,354
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
TypeGoated
Gilgamesh
19
4 / 1 / 1
12,254
584
11,389
16,865
13,532
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
8 / 7 / 3
11,186
533
9,873
17,037
7,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
47
29
Kills
30
30
Deaths
29
25
Assists
17
Player
Kills
Deaths
Assists
KDA
L
5
11
0
0.45
W
16
3
5
6.17
W
Gilgamesh
IUseToSellDrugz
Gilgamesh
9
2
8
6.5
L
9
5
4
2.2
L
4
5
9
1.7
W
0
10
1
0.05
W
Susano
SynXTT
Susano
4
4
10
2.25
L
Gilgamesh
TypeGoated
Gilgamesh
4
1
1
4.5
L
8
7
3
1.36
W
Neith
melodad18
Neith
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,965
Damage
47,600
66,504
Taken
82,657
30,047
Mitigated
43,009
12,541
Healing
25,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,361
1,646
174
3,979
17,858
7,803
662
7,565
9,981
68,361
0
W
23,204
3,145
433
5,317
14,463
5,052
0
3,639
10,560
76,967
0
W
Gilgamesh
IUseToSellDrugz
Gilgamesh
17,438
5,346
0
4,730
16,704
13,350
0
4,827
11,773
0
80,265
L
10,914
6,722
0
6,277
18,564
6,710
2,263
3,429
15,028
0
70,755
L
6,063
550
4,200
4,889
12,333
7,354
1,600
6,022
6,089
17,590
0
W
2,218
455
0
606
12,906
4,247
500
4,098
8,680
16,711
0
W
Susano
SynXTT
Susano
9,394
1,533
0
987
12,049
5,778
74
2,104
9,859
0
69,952
L
Gilgamesh
TypeGoated
Gilgamesh
11,389
1,611
0
4,100
16,865
13,532
777
3,592
13,053
10,840
72,824
L
9,873
5,298
0
1,625
17,037
7,610
0
4,022
12,907
0
88,743
W
Neith
melodad18
Neith
4,711
3,225
0
468
10,382
1,620
126
1,770
8,612
0
23,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,995
Gold Earned
52,889
449
Minions Killed
547
0
Camps Cleared
0
2,018,771
Distance Traveled
1,857,311
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,421
496
133
6
0
350,829
1
W
Janus
12,739
607
117
6
0
462,112
2
W
Gilgamesh
12,218
582
148
7
0
486,901
0
L
Anhur
10,114
482
106
5
0
317,408
0
L
Hel
8,914
424
27
1
0
356,917
3
W
Anubis
7,491
357
32
2
0
306,852
0
W
Susano
11,396
543
112
5
0
457,835
0
L
Gilgamesh
12,254
584
167
8
0
434,479
0
L
Nemesis
11,186
533
114
5
0
397,678
4
W
Neith
8,151
388
40
2
0
305,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role