Player Matchup

Hun Batz
Hun Batz
SGCRebellion
Hun Batz
Level 108
God Stats
1W - 0L
1,322 SR
Queue Stats
126W - 75L
1,649 Elo+
Party 1
Gilgamesh
Gilgamesh
SGC_Skolas
Gilgamesh
Level 84
God Stats
20W - 12L
1,625 SR
Queue Stats
231W - 183L
1,609 Elo+
Party 1
Merlin
Merlin
TheTrueRedDog
Merlin
Level 110
God Stats
3W - 2L
1,653 SR
Queue Stats
126W - 82L
1,639 Elo+
Party 1
Team Averages
Level 101
1,533 SR
1,632 Elo+

VS

Team Averages
Level 89
1,610 SR
1,567 Elo+
Anubis
Anubis
GGDoctorGrave
Anubis
Level 151
God Stats
3W - 1L
1,829 SR
Queue Stats
17W - 12L
1,660 Elo+
Party 2
Medusa
Medusa
VibesFuneral
Medusa
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 19L
1,746 Elo+
Party 2
Ymir
Ymir
lanlee333
Ymir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
SGCRebellion
Hun Batz
16
6 / 4 / 10
14,797
673
19,385
17,949
8,021
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gilgamesh
SGC_Skolas
Gilgamesh
19
8 / 3 / 12
15,391
700
18,498
18,045
18,654
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
9 / 6 / 8
15,043
684
17,948
12,082
4,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 6 / 8
14,311
651
12,298
19,473
8,863
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
19
9 / 8 / 3
15,761
716
16,675
21,258
9,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
15
1 / 9 / 6
12,552
571
6,322
22,186
31,263
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
30
23
Kills
13
13
Deaths
23
30
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
6
8
1.17
W
Hun Batz
SGCRebellion
Hun Batz
6
4
10
2.75
W
Gilgamesh
SGC_Skolas
Gilgamesh
8
3
12
4.67
W
9
6
8
2.17
L
Medusa
9
8
3
1.31
L
Ymir
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,831
Damage
35,295
48,076
Taken
62,917
31,060
Mitigated
49,719
5,201
Healing
12,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,298
387
0
7,783
19,473
8,863
410
4,845
14,628
77,986
0
W
Hun Batz
SGCRebellion
Hun Batz
19,385
5,374
0
1,257
17,949
8,021
1,693
7,170
10,779
0
77,383
W
Gilgamesh
SGC_Skolas
Gilgamesh
18,498
5,416
0
3,445
18,045
18,654
457
7,493
10,552
0
64,779
W
17,948
1,350
0
499
12,082
4,385
1,178
4,262
7,820
88,252
0
L
Medusa
16,675
8,297
0
4,397
21,258
9,593
790
6,127
15,131
0
87,027
L
Ymir
6,322
1,460
0
407
22,186
31,263
60
7,036
15,150
20,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,231
Gold Earned
42,624
255
Minions Killed
238
0
Camps Cleared
0
1,126,772
Distance Traveled
994,922
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
14,311
651
114
5
0
341,325
2
W
Hun Batz
14,797
673
77
4
0
383,643
1
W
Gilgamesh
15,391
700
68
3
0
408,330
3
W
Merlin
15,043
684
110
5
0
334,799
5
L
Medusa
15,761
716
100
5
0
338,222
5
L
Ymir
12,552
571
24
1
0
315,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role