Player Matchup

Thanatos
Thanatos
GEORGETROLL007
Thanatos
Level 8
God Stats
10W - 13L
1,369 SR
Queue Stats
10W - 15L
1,405 Elo+
Party 1
Ymir
Ymir
PacoCranck 420
Ymir
Level 17
God Stats
1W - 2L
1,311 SR
Queue Stats
38W - 65L
1,400 Elo+
Party 1
Fenrir
Fenrir
SINFA RIN
Fenrir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,394 Elo+
Party 1
Zeus
Zeus
ShawnG30
Zeus
Level 3
God Stats
0W - 2L
1,258 SR
Queue Stats
0W - 2L
1,140 Elo+
Party 2
Neith
Neith
WUTANGG69
Neith
Level 19
God Stats
19W - 12L
1,380 SR
Queue Stats
31W - 30L
1,320 Elo+
Party 2
Team Averages
Level 19
1,364 SR
1,332 Elo+

VS

Team Averages
Level 40
1,520 SR
1,484 Elo+
Sun Wukong
Sun Wukong
Camix505
Sun Wukong
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,508 Elo+
Party 3
Cthulhu
Cthulhu
GeoffEpstein
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,645 Elo+
Party 4
Heimdallr
Heimdallr
Kois
Heimdallr
Level 106
God Stats
9W - 3L
1,500 SR
Queue Stats
163W - 123L
1,525 Elo+
Party 4
Raijin
Raijin
Nexxthar
Raijin
Level 33
God Stats
3W - 1L
1,788 SR
Queue Stats
57W - 45L
1,443 Elo+
Party 4
Yemoja
Yemoja
abibo8
Yemoja
Level 18
God Stats
1W - 1L
1,314 SR
Queue Stats
3W - 3L
1,298 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
17
5 / 10 / 3
12,429
956
9,728
21,297
9,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
2 / 7 / 5
11,820
909
12,482
31,122
24,753
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
SINFA RIN
Fenrir
19
3 / 12 / 7
13,252
1,019
16,566
26,104
15,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zeus
16
1 / 10 / 1
10,611
816
4,481
15,544
6,299
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
WUTANGG69
Neith
18
1 / 7 / 6
11,607
893
13,943
18,670
8,588
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

205

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Camix505
Sun Wukong
20
4 / 5 / 26
12,863
989
14,264
17,663
15,138
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
GeoffEpstein
Cthulhu
20
3 / 3 / 27
12,495
961
16,512
13,124
14,647
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
Kois
Heimdallr
20
22 / 2 / 15
16,270
1,252
42,223
11,666
5,635
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
Nexxthar
Raijin
20
17 / 1 / 25
15,778
1,214
22,410
9,655
4,530
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
abibo8
Yemoja
19
0 / 1 / 26
12,504
962
6,224
9,069
10,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
165
12
Kills
46
46
Deaths
12
22
Assists
119
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Camix505
Sun Wukong
4
5
26
3.4
L
Thanatos
5
10
3
0.65
W
Cthulhu
GeoffEpstein
Cthulhu
3
3
27
5.5
W
Heimdallr
Kois
Heimdallr
22
2
15
14.75
W
Raijin
Nexxthar
Raijin
17
1
25
29.5
L
2
7
5
0.64
L
Fenrir
SINFA RIN
Fenrir
3
12
7
0.54
L
Zeus
1
10
1
0.15
L
Neith
WUTANGG69
Neith
1
7
6
0.57
W
Yemoja
abibo8
Yemoja
0
1
26
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,200
Damage
101,633
112,737
Taken
61,177
64,618
Mitigated
50,573
15,193
Healing
10,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Camix505
Sun Wukong
14,264
1,742
0
263
17,663
15,138
0
4,576
13,087
0
27,277
L
Thanatos
9,728
1,917
0
4,249
21,297
9,795
0
7,763
13,531
0
15,501
W
Cthulhu
GeoffEpstein
Cthulhu
16,512
1,257
373
301
13,124
14,647
0
3,683
9,441
26,956
0
W
Heimdallr
Kois
Heimdallr
42,223
29,882
0
2,360
11,666
5,635
0
3,135
8,531
0
67,199
W
Raijin
Nexxthar
Raijin
22,410
1,192
497
1,198
9,655
4,530
0
1,755
7,900
46,162
0
L
12,482
2,178
231
7,296
31,122
24,753
0
11,421
19,701
41,962
0
L
Fenrir
SINFA RIN
Fenrir
16,566
6,138
0
1,826
26,104
15,183
0
10,272
15,823
0
45,317
L
Zeus
4,481
650
0
26
15,544
6,299
0
8,157
7,387
18,314
0
L
Neith
WUTANGG69
Neith
13,943
9,228
39
1,526
18,670
8,588
0
7,533
11,137
0
39,252
W
Yemoja
abibo8
Yemoja
6,224
1,186
3,656
1,394
9,069
10,623
0
3,814
5,255
24,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,719
Gold Earned
69,910
195
Minions Killed
227
7
Camps Cleared
5
1,114,922
Distance Traveled
1,116,812
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,863
989
23
2
0
262,738
0
L
Thanatos
12,429
956
10
1
0
248,351
0
W
Cthulhu
12,495
961
34
3
2
229,733
0
W
Heimdallr
16,270
1,252
58
4
3
190,596
2
W
Raijin
15,778
1,214
63
5
0
256,602
1
L
Ymir
11,820
909
65
5
0
200,342
0
L
Fenrir
13,252
1,019
42
3
7
275,784
1
L
Zeus
10,611
816
26
2
0
186,535
1
L
Neith
11,607
893
52
4
0
203,910
0
W
Yemoja
12,504
962
49
4
0
177,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role