Player Matchup

Agni
Agni
Devistrike
Agni
Level 58
God Stats
93W - 53L
1,645 SR
Queue Stats
250W - 207L
1,593 Elo+
Party 2
Ullr
Ullr
Madthedarkness
Ullr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Presartt
Cthulhu
Level 69
God Stats
8W - 11L
1,449 SR
Queue Stats
269W - 269L
1,561 Elo+
Party 2
Odin
Odin
XxLamark360xX
Odin
Level 149
God Stats
13W - 7L
1,557 SR
Queue Stats
494W - 471L
1,575 Elo+
Party 2
Da Ji
Da Ji
nvKAIZER
Da Ji
Level 22
God Stats
5W - 2L
1,703 SR
Queue Stats
198W - 165L
1,524 Elo+
Party 2
Team Averages
Level 81
1,571 SR
1,551 Elo+

VS

Team Averages
Level 79
1,426 SR
1,401 Elo+
Cerberus
Cerberus
HerclersBr
Cerberus
Level 46
God Stats
3W - 4L
1,543 SR
Queue Stats
9W - 18L
1,357 Elo+
Party 1
Medusa
Medusa
IgrisBR
Medusa
Level 29
God Stats
5W - 5L
1,514 SR
Queue Stats
7W - 11L
1,437 Elo+
Party 1
Tiamat
Tiamat
LySyyx
Tiamat
Level 67
God Stats
3W - 7L
1,464 SR
Queue Stats
9W - 18L
1,357 Elo+
Party 1
Bastet
Bastet
OMGPistaccioOK
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
PipiDançante
Yemoja
Level 91
God Stats
0W - 1L
1,110 SR
Queue Stats
9W - 18L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 2
7,582
632
6,679
5,990
1,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
7 / 0 / 2
7,725
644
10,630
6,995
2,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Presartt
Cthulhu
9
1 / 1 / 3
6,043
504
4,685
5,519
3,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
2 / 1 / 3
7,496
625
4,359
6,734
4,106
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Da Ji
nvKAIZER
Da Ji
9
1 / 3 / 1
6,058
505
2,040
7,002
2,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HerclersBr
Cerberus
7
0 / 4 / 2
4,838
403
2,041
8,863
3,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
IgrisBR
Medusa
9
0 / 4 / 0
4,947
412
5,434
7,550
2,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
LySyyx
Tiamat
10
2 / 2 / 1
5,698
475
4,277
5,942
3,888
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
5 / 1 / 2
6,974
581
3,502
10,040
3,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 2
5,549
462
3,474
7,852
4,611
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
13
Kills
7
7
Deaths
13
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
2
2
1.5
L
Cerberus
HerclersBr
Cerberus
0
4
2
0.25
L
Medusa
IgrisBR
Medusa
0
4
0
0
L
Tiamat
LySyyx
Tiamat
2
2
1
1.25
W
7
0
2
8
L
5
1
2
6
L
0
2
2
0.5
W
Cthulhu
Presartt
Cthulhu
1
1
3
2.5
W
2
1
3
3.5
W
Da Ji
nvKAIZER
Da Ji
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,393
Damage
18,728
32,240
Taken
40,247
14,497
Mitigated
17,347
12,033
Healing
8,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,679
485
0
2,778
5,990
1,856
80
2,523
3,467
44,306
0
L
Cerberus
HerclersBr
Cerberus
2,041
228
309
2,731
8,863
3,592
0
1,770
6,763
7,864
0
L
Medusa
IgrisBR
Medusa
5,434
2,436
0
1,327
7,550
2,073
0
981
6,509
0
24,909
L
Tiamat
LySyyx
Tiamat
4,277
851
0
963
5,942
3,888
0
3,428
2,244
21,883
0
W
10,630
5,271
0
3,497
6,995
2,389
2,578
1,372
5,623
0
47,693
L
3,502
962
0
1,841
10,040
3,183
0
3,336
6,422
0
41,359
L
3,474
814
30
1,796
7,852
4,611
0
875
6,945
25,738
0
W
Cthulhu
Presartt
Cthulhu
4,685
287
0
1,287
5,519
3,861
0
1,394
4,125
17,520
0
W
4,359
965
0
1,969
6,734
4,106
0
3,600
3,134
0
40,204
W
Da Ji
nvKAIZER
Da Ji
2,040
456
0
2,502
7,002
2,285
0
903
6,099
0
25,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,904
Gold Earned
28,006
364
Minions Killed
238
0
Camps Cleared
0
1,200,579
Distance Traveled
1,151,247
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,582
632
91
8
0
248,676
0
L
Cerberus
4,838
403
26
2
0
229,525
2
L
Medusa
4,947
412
45
4
0
216,504
0
L
Tiamat
5,698
475
31
3
0
231,040
2
W
Ullr
7,725
644
88
7
0
215,215
1
L
Bastet
6,974
581
85
7
0
268,479
0
L
Yemoja
5,549
462
51
4
0
205,699
1
W
Cthulhu
6,043
504
28
2
0
249,233
4
W
Odin
7,496
625
98
8
0
247,654
4
W
Da Ji
6,058
505
59
5
0
239,801
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role