Player Matchup

Ymir
Ymir
NEXYIA
Ymir
Level 113
God Stats
6W - 3L
1,584 SR
Queue Stats
218W - 245L
1,518 Elo+
Party 2
Ares
Ares
Ninjasauce
Ares
Level 144
God Stats
7W - 5L
1,694 SR
Queue Stats
273W - 261L
1,530 Elo+
Party 1
Sol
Sol
Shidashin
Sol
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 101L
1,551 Elo+
Party 2
Nu Wa
Nu Wa
SkarletMaincoria
Nu Wa
Level 149
God Stats
8W - 9L
1,221 SR
Queue Stats
391W - 423L
1,479 Elo+
Party 1
Merlin
Merlin
pandachowman
Merlin
Level 126
God Stats
2W - 4L
1,539 SR
Queue Stats
119W - 122L
1,534 Elo+
Party 2
Team Averages
Level 136
1,508 SR
1,523 Elo+

VS

Team Averages
Level 113
1,628 SR
1,545 Elo+
Eset
Eset
Cant2 Crush
Eset
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 87L
1,600 Elo+
Party 3
Ah Puch
Ah Puch
ChiefBam65
Ah Puch
Level 106
God Stats
2W - 1L
1,580 SR
Queue Stats
31W - 19L
1,575 Elo+
Party 3
Zhong Kui
Zhong Kui
Fun Flasher
Zhong Kui
Level 128
God Stats
1W - 1L
1,629 SR
Queue Stats
35W - 29L
1,554 Elo+
Party 3
Fafnir
Fafnir
GORILLAxRADIO
Fafnir
Level 146
God Stats
2W - 0L
1,711 SR
Queue Stats
39W - 42L
1,569 Elo+
Solo
Zeus
Zeus
zFuZion Macenzi
Zeus
Level 67
God Stats
1W - 0L
1,720 SR
Queue Stats
17W - 23L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
NEXYIA
Ymir
14
1 / 7 / 8
9,278
663
6,808
16,797
26,540
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
6 / 5 / 7
10,475
748
11,752
20,969
29,392
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
4 / 9 / 5
9,739
696
8,176
15,267
7,434
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
6 / 5 / 9
10,421
744
16,870
10,547
5,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
18
2 / 3 / 11
10,259
733
13,903
9,673
4,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 3 / 13
11,647
832
10,581
13,393
6,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
ChiefBam65
Ah Puch
20
11 / 3 / 14
12,359
883
22,564
15,302
10,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
Fun Flasher
Zhong Kui
18
6 / 4 / 19
11,233
802
13,625
16,686
15,187
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 5 / 19
10,215
730
5,295
18,220
26,601
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 5 / 12
9,966
712
13,816
10,288
3,765
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
106
19
Kills
29
29
Deaths
20
40
Assists
77
Player
Kills
Deaths
Assists
KDA
W
9
3
13
5.17
W
Ah Puch
ChiefBam65
Ah Puch
11
3
14
6
W
Zhong Kui
Fun Flasher
Zhong Kui
6
4
19
3.88
W
2
5
19
2.3
L
Ymir
NEXYIA
Ymir
1
7
8
0.71
L
6
5
7
1.9
L
4
9
5
0.72
L
6
5
9
2.1
L
Merlin
2
3
11
2.5
W
1
5
12
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,509
Damage
65,881
73,253
Taken
73,889
73,145
Mitigated
62,548
20,689
Healing
31,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,581
918
5,560
4,287
13,393
6,890
1,256
9,627
3,468
28,280
0
W
Ah Puch
ChiefBam65
Ah Puch
22,564
926
104
6,302
15,302
10,105
1,407
12,991
1,969
55,035
0
W
Zhong Kui
Fun Flasher
Zhong Kui
13,625
1,803
184
4,599
16,686
15,187
3,039
14,113
2,157
26,751
0
W
5,295
1,441
3,284
4,788
18,220
26,601
646
11,380
6,449
12,064
0
L
Ymir
NEXYIA
Ymir
6,808
258
1,490
1,206
16,797
26,540
0
15,748
1,049
12,158
0
L
11,752
452
2,383
5,379
20,969
29,392
212
18,582
2,387
13,824
0
L
8,176
1,259
2,924
3,009
15,267
7,434
1,194
12,582
2,685
17,355
0
L
16,870
2,382
0
1,017
10,547
5,011
745
9,640
907
36,101
0
L
Merlin
13,903
506
1,338
1,943
9,673
4,768
114
9,329
344
35,419
0
W
13,816
635
980
1,493
10,288
3,765
1,065
7,719
2,337
30,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,172
Gold Earned
55,420
136
Minions Killed
175
0
Camps Cleared
0
1,141,100
Distance Traveled
1,237,478
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,647
832
32
2
0
279,170
1
W
Ah Puch
12,359
883
63
5
0
255,419
1
W
Zhong Kui
11,233
802
33
2
0
222,021
2
W
Fafnir
10,215
730
10
1
0
245,090
1
L
Ymir
9,278
663
15
1
0
194,190
2
L
Ares
10,475
748
3
0
0
255,800
0
L
Sol
9,739
696
29
2
0
203,985
0
L
Nu Wa
10,421
744
41
3
0
223,682
0
L
Merlin
10,259
733
48
3
0
263,443
2
W
Zeus
9,966
712
37
3
0
235,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role