Player Matchup

King Arthur
King Arthur
BlackMaccc
King Arthur
Level 3
God Stats
1W - 3L
1,108 SR
Queue Stats
1W - 3L
1,088 Elo+
Solo
Arachne
Arachne
DethDispenser
Arachne
Level 17
God Stats
13W - 20L
1,428 SR
Queue Stats
22W - 37L
1,386 Elo+
Party 2
Sol
Sol
cthuhludpc18
Sol
Level 68
God Stats
8W - 18L
1,432 SR
Queue Stats
55W - 113L
1,365 Elo+
Party 2
Athena
Athena
kangaruwu
Athena
Level 24
God Stats
16W - 12L
1,533 SR
Queue Stats
52W - 100L
1,356 Elo+
Party 2
Vamana
Vamana
nakedmango3
Vamana
Level 22
God Stats
4W - 2L
1,447 SR
Queue Stats
48W - 106L
1,349 Elo+
Party 2
Team Averages
Level 27
1,390 SR
1,309 Elo+

VS

Team Averages
Level 16
1,467 SR
1,350 Elo+
Arachne
Arachne
ChuteMie
Arachne
Level 17
God Stats
12W - 10L
1,753 SR
Queue Stats
16W - 25L
1,362 Elo+
Party 3
Ra
Ra
Irohok
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,383 Elo+
Party 3
Hel
Hel
Lolypopco
Hel
Level 10
God Stats
0W - 3L
1,268 SR
Queue Stats
1W - 5L
1,215 Elo+
Party 1
Aphrodite
Aphrodite
Ope_me
Aphrodite
Level 7
God Stats
0W - 1L
1,448 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Nike
Nike
mulatin
Nike
Level 29
God Stats
28W - 47L
1,363 SR
Queue Stats
81W - 128L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlackMaccc
King Arthur
14
4 / 4 / 9
8,951
527
3,778
11,465
4,215
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
15
9 / 2 / 7
10,083
593
10,095
12,016
4,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
14 / 3 / 4
10,552
621
9,915
7,988
2,334
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
kangaruwu
Athena
16
11 / 2 / 18
10,791
635
13,911
13,818
5,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Vamana
14
2 / 3 / 3
9,382
552
4,039
9,694
6,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ChuteMie
Arachne
16
11 / 8 / 1
11,046
650
13,136
18,059
9,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
13
3 / 9 / 2
8,332
490
12,381
11,990
4,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 10 / 2
5,926
349
3,833
10,517
2,755
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Aphrodite
Ope_me
Aphrodite
6
0 / 10 / 1
5,728
337
1,802
8,882
3,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
mulatin
Nike
11
0 / 6 / 1
6,731
396
2,773
9,615
4,022
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
21
40
Kills
14
14
Deaths
43
41
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BlackMaccc
King Arthur
4
4
9
2.13
L
Arachne
ChuteMie
Arachne
11
8
1
1.44
W
Arachne
9
2
7
6.25
L
Ra
3
9
2
0.44
L
0
10
2
0.1
L
Aphrodite
Ope_me
Aphrodite
0
10
1
0.05
W
14
3
4
5.33
W
Athena
kangaruwu
Athena
11
2
18
10
L
Nike
mulatin
Nike
0
6
1
0.08
W
Vamana
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,738
Damage
33,925
54,981
Taken
59,063
23,434
Mitigated
23,668
12,663
Healing
8,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BlackMaccc
King Arthur
3,778
599
0
630
11,465
4,215
192
6,911
4,171
0
18,102
L
Arachne
ChuteMie
Arachne
13,136
8,418
0
4,087
18,059
9,125
44
6,083
11,976
0
55,107
W
Arachne
10,095
8,427
0
2,425
12,016
4,229
1,139
2,689
9,155
0
42,121
L
Ra
12,381
2,645
59
501
11,990
4,593
1,396
2,714
9,276
53,950
0
L
3,833
458
391
1,879
10,517
2,755
120
7,367
3,150
19,944
0
L
Aphrodite
Ope_me
Aphrodite
1,802
709
314
1,452
8,882
3,173
0
5,300
3,545
12,925
0
W
9,915
3,685
462
3,461
7,988
2,334
6,290
2,520
5,468
61,942
0
W
Athena
kangaruwu
Athena
13,911
3,718
788
2,920
13,818
5,806
894
5,171
8,477
47,720
0
L
Nike
mulatin
Nike
2,773
1,542
0
0
9,615
4,022
1,727
2,362
7,253
0
26,241
W
Vamana
4,039
2,122
0
1,977
9,694
6,850
3,613
0
9,694
0
45,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,759
Gold Earned
37,763
378
Minions Killed
306
0
Camps Cleared
0
1,605,238
Distance Traveled
1,274,398
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,951
527
22
1
0
268,367
0
L
Arachne
11,046
650
95
6
0
309,163
0
W
Arachne
10,083
593
69
4
0
339,000
0
L
Ra
8,332
490
106
6
0
258,657
0
L
Hel
5,926
349
28
2
0
267,937
2
L
Aphrodite
5,728
337
26
2
0
205,180
0
W
Sol
10,552
621
117
7
0
292,057
4
W
Athena
10,791
635
75
4
0
383,553
3
L
Nike
6,731
396
51
3
0
233,461
1
W
Vamana
9,382
552
95
6
0
322,261
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role