Player Matchup

Anhur
Anhur
GordoPararrayos
Anhur
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 2L
1,820 Elo+
Party 1
Merlin
Merlin
INU6
Merlin
Level 154
God Stats
2W - 2L
1,393 SR
Queue Stats
258W - 83L
1,710 Elo+
Party 1
Gilgamesh
Gilgamesh
MagaOscuraPonja
Gilgamesh
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 5L
1,820 Elo+
Party 1
Nemesis
Nemesis
PyckuPutas
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 6L
1,808 Elo+
Party 1
Cerberus
Cerberus
RedLabel8
Cerberus
Level 160
God Stats
3W - 2L
1,813 SR
Queue Stats
311W - 102L
1,752 Elo+
Party 1
Team Averages
Level 67
1,541 SR
1,782 Elo+

VS

Team Averages
Level 21
1,489 SR
1,557 Elo+
Jing Wei
Jing Wei
Lila3Pontos
Jing Wei
Level 29
God Stats
10W - 8L
1,533 SR
Queue Stats
37W - 33L
1,432 Elo+
Solo
Hel
Hel
LokoBRGames
Hel
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,694 Elo+
Solo
Tsukuyomi
Tsukuyomi
MainLoki
Tsukuyomi
Level 15
God Stats
8W - 7L
1,500 SR
Queue Stats
285W - 249L
1,574 Elo+
Solo
Sobek
Sobek
Manolo27
Sobek
Level 29
God Stats
24W - 14L
1,612 SR
Queue Stats
141W - 110L
1,494 Elo+
Solo
Mercury
Mercury
Neo357
Mercury
Level 17
God Stats
12W - 17L
1,298 SR
Queue Stats
285W - 311L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 3
11,831
623
11,332
14,324
5,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
INU6
Merlin
18
3 / 0 / 6
11,727
617
7,010
7,575
2,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
MagaOscuraPonja
Gilgamesh
20
7 / 3 / 4
12,850
676
8,348
16,397
18,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Nemesis
PyckuPutas
Nemesis
17
3 / 2 / 0
10,898
574
5,293
9,814
4,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
RedLabel8
Cerberus
17
5 / 1 / 7
11,732
617
11,636
15,887
12,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Lila3Pontos
Jing Wei
13
1 / 5 / 1
8,042
423
9,409
14,872
3,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
3 / 7 / 1
8,383
441
4,027
12,281
2,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
MainLoki
Tsukuyomi
12
3 / 7 / 1
8,174
430
9,815
10,190
6,278
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Manolo27
Sobek
5
0 / 1 / 0
5,608
295
1,310
3,777
1,363
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
Neo357
Mercury
14
0 / 6 / 1
8,438
444
3,675
15,598
4,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
26
Kills
7
7
Deaths
26
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
8
1
3
9.5
W
Merlin
INU6
Merlin
3
0
6
6
L
Jing Wei
Lila3Pontos
Jing Wei
1
5
1
0.3
L
3
7
1
0.5
W
Gilgamesh
MagaOscuraPonja
Gilgamesh
7
3
4
3
L
Tsukuyomi
MainLoki
Tsukuyomi
3
7
1
0.5
L
Sobek
Manolo27
Sobek
0
1
0
0
L
Mercury
Neo357
Mercury
0
6
1
0.08
W
Nemesis
PyckuPutas
Nemesis
3
2
0
1.5
W
Cerberus
RedLabel8
Cerberus
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,619
Damage
28,236
63,997
Taken
56,718
43,557
Mitigated
19,126
20,345
Healing
9,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,332
4,843
0
3,655
14,324
5,646
1,034
1,037
13,179
0
91,201
W
Merlin
INU6
Merlin
7,010
492
0
2,004
7,575
2,999
2,462
0
7,575
85,206
0
L
Jing Wei
Lila3Pontos
Jing Wei
9,409
8,108
0
2,218
14,872
3,965
210
5,876
8,996
0
42,418
L
4,027
642
1,263
2,320
12,281
2,743
0
4,237
8,044
28,472
0
W
Gilgamesh
MagaOscuraPonja
Gilgamesh
8,348
2,212
0
6,319
16,397
18,136
0
88
16,309
0
85,755
L
Tsukuyomi
MainLoki
Tsukuyomi
9,815
2,407
0
1,089
10,190
6,278
0
1,030
9,160
0
35,931
L
Sobek
Manolo27
Sobek
1,310
44
99
1,696
3,777
1,363
0
1,657
2,120
7,479
0
L
Mercury
Neo357
Mercury
3,675
1,232
0
930
15,598
4,777
0
5,846
9,752
0
54,755
W
Nemesis
PyckuPutas
Nemesis
5,293
1,735
0
1,289
9,814
4,151
2,538
1,452
8,272
0
70,764
W
Cerberus
RedLabel8
Cerberus
11,636
564
0
7,078
15,887
12,625
428
2,502
13,202
48,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,038
Gold Earned
38,645
626
Minions Killed
335
0
Camps Cleared
0
1,918,610
Distance Traveled
1,467,291
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,831
623
124
7
0
379,456
3
W
Merlin
11,727
617
151
8
0
380,510
2
L
Jing Wei
8,042
423
99
5
0
341,781
5
L
Hel
8,383
441
72
4
0
335,530
4
W
Gilgamesh
12,850
676
147
8
0
367,305
4
L
Tsukuyomi
8,174
430
54
3
0
263,120
1
L
Sobek
5,608
295
5
0
0
124,851
1
L
Mercury
8,438
444
105
6
0
402,009
4
W
Nemesis
10,898
574
104
5
0
383,977
5
W
Cerberus
11,732
617
100
5
0
407,362
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role