Player Matchup

Loki
Loki
Dervin1810
Loki
Level 23
God Stats
15W - 15L
1,363 SR
Queue Stats
24W - 32L
1,188 Elo+
Party 2
Chang'e
Chang'e
Doug_Douseiaisha
Chang'e
Level 124
God Stats
35W - 19L
1,442 SR
Queue Stats
96W - 79L
1,367 Elo+
Party 2
Cupid
Cupid
Kyrant123
Cupid
Level 48
God Stats
3W - 3L
1,465 SR
Queue Stats
21W - 33L
1,182 Elo+
Party 2
Kukulkan
Kukulkan
PR_Azazel_PR
Kukulkan
Level 17
God Stats
10W - 6L
1,491 SR
Queue Stats
19W - 19L
1,344 Elo+
Party 3
Ra
Ra
PR_SAMURAI_PR
Ra
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,310 Elo+
Party 3
Team Averages
Level 56
1,452 SR
1,278 Elo+

VS

Team Averages
Level 59
1,421 SR
1,412 Elo+
Ymir
Ymir
E1iteBuckmaster
Ymir
Level 19
God Stats
19W - 17L
1,620 SR
Queue Stats
29W - 35L
1,372 Elo+
Party 1
Sol
Sol
Neon TripShot
Sol
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 162L
1,387 Elo+
Party 1
Olorun
Olorun
Smokeylighting
Olorun
Level 61
God Stats
32W - 24L
1,556 SR
Queue Stats
143W - 155L
1,419 Elo+
Party 1
Sun Wukong
Sun Wukong
TrueScorer4
Sun Wukong
Level 27
God Stats
0W - 4L
1,154 SR
Queue Stats
59W - 75L
1,364 Elo+
Party 1
Nemesis
Nemesis
franklindo23
Nemesis
Level 129
God Stats
3W - 5L
1,273 SR
Queue Stats
798W - 879L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 12
10,516
457
6,607
14,133
4,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
4 / 1 / 7
11,225
488
13,324
21,937
19,861
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
Kyrant123
Cupid
18
5 / 2 / 12
11,630
506
17,944
15,126
5,273
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
PR_Azazel_PR
Kukulkan
17
6 / 2 / 4
10,778
469
10,169
9,600
3,021
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

17
6 / 9 / 7
11,472
499
16,320
19,045
6,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 6
9,128
397
3,841
19,182
16,923
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
6 / 4 / 2
12,026
523
24,584
18,464
7,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
6 / 6 / 5
10,940
476
19,677
24,947
10,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
TrueScorer4
Sun Wukong
17
2 / 3 / 1
10,951
476
6,334
16,365
14,399
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis
franklindo23
Nemesis
13
1 / 4 / 1
8,896
387
2,599
10,961
4,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
31
25
Kills
16
16
Deaths
25
42
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
2
12
5
W
4
1
7
7.5
L
1
8
6
0.5
W
Cupid
Kyrant123
Cupid
5
2
12
5.5
L
6
4
2
1.75
W
Kukulkan
PR_Azazel_PR
Kukulkan
6
2
4
4
W
6
9
7
1.06
L
6
6
5
1.42
L
Sun Wukong
TrueScorer4
Sun Wukong
2
3
1
0.83
L
Nemesis
franklindo23
Nemesis
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,364
Damage
57,035
79,841
Taken
89,919
39,344
Mitigated
54,167
43,425
Healing
25,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,607
1,163
243
3,175
14,133
4,404
2,302
8,646
5,487
0
35,474
W
13,324
477
6,965
12,929
21,937
19,861
1,731
5,432
16,505
74,193
0
L
3,841
696
0
170
19,182
16,923
0
8,544
10,638
35,000
0
W
Cupid
Kyrant123
Cupid
17,944
8,409
4,408
4,623
15,126
5,273
6,395
10,247
4,879
0
58,560
L
24,584
5,507
570
6,187
18,464
7,527
688
8,076
10,388
103,771
0
W
Kukulkan
PR_Azazel_PR
Kukulkan
10,169
1,077
0
1,130
9,600
3,021
789
8,726
874
42,956
0
W
16,320
1,183
3,746
6,206
19,045
6,785
1,149
15,051
3,994
63,609
0
L
19,677
10,093
1,306
13,684
24,947
10,602
2,073
9,963
14,984
79,392
0
L
Sun Wukong
TrueScorer4
Sun Wukong
6,334
548
0
3,481
16,365
14,399
0
8,231
8,134
0
62,378
L
Nemesis
franklindo23
Nemesis
2,599
369
0
386
10,961
4,716
0
4,999
5,962
0
50,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,621
Gold Earned
51,941
456
Minions Killed
539
0
Camps Cleared
0
2,152,574
Distance Traveled
1,796,505
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,516
457
48
2
0
488,936
0
W
Chang'e
11,225
488
130
6
0
436,244
0
L
Ymir
9,128
397
57
2
0
384,687
0
W
Cupid
11,630
506
102
4
0
446,472
1
L
Sol
12,026
523
157
7
0
376,389
3
W
Kukulkan
10,778
469
79
3
0
383,115
0
W
Ra
11,472
499
97
4
0
397,807
1
L
Olorun
10,940
476
121
5
0
330,571
4
L
Sun Wukong
10,951
476
112
5
0
408,861
4
L
Nemesis
8,896
387
92
4
0
295,997
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role