Player Matchup

Cerberus
Cerberus
GSLegendary
Cerberus
Level 129
God Stats
71W - 51L
1,884 SR
Queue Stats
995W - 892L
1,607 Elo+
Party 3
Izanami
Izanami
Gs_puner1
Izanami
Level 16
God Stats
294W - 251L
1,549 SR
Queue Stats
295W - 257L
1,503 Elo+
Party 3
Ravana
Ravana
PoppinMySmoke
Ravana
Level 106
God Stats
2W - 1L
1,849 SR
Queue Stats
439W - 403L
1,523 Elo+
Party 1
Hercules
Hercules
Solrsa
Hercules
Level 93
God Stats
7W - 6L
1,741 SR
Queue Stats
250W - 226L
1,585 Elo+
Party 1
Nox
Nox
VertexHandl3z_1
Nox
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,476 Elo+
Party 1
Team Averages
Level 72
1,705 SR
1,539 Elo+

VS

Team Averages
Level 93
1,573 SR
1,530 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Dope Mental
Cerberus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 85L
1,541 Elo+
Party 4
Loki
Loki
GeauxCosmic
Loki
Level 122
God Stats
2W - 0L
1,567 SR
Queue Stats
139W - 105L
1,513 Elo+
Party 4
Cthulhu
Cthulhu
Yukkikoo
Cthulhu
Level 160
God Stats
39W - 29L
1,799 SR
Queue Stats
74W - 47L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GSLegendary
Cerberus
10
1 / 3 / 5
6,548
468
7,716
12,024
6,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Gs_puner1
Izanami
13
1 / 4 / 2
7,213
515
2,705
8,100
3,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 5 / 2
6,536
467
4,956
8,802
3,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Solrsa
Hercules
11
0 / 4 / 1
6,685
478
7,483
11,925
5,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 2 / 0
7,177
513
4,377
5,986
2,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
3 / 0 / 7
8,241
589
6,756
6,239
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
 
Gilgamesh
14
5 / 1 / 1
7,618
544
4,545
6,899
2,376
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Dope Mental
Cerberus
14
3 / 0 / 5
7,804
557
8,192
11,409
8,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
5 / 3 / 8
7,799
557
5,836
9,694
2,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cthulhu
Yukkikoo
Cthulhu
11
2 / 2 / 5
6,337
453
6,709
9,707
4,247
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
6
Kills
18
18
Deaths
6
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
3
0
7
6.5
W
Gilgamesh
 
Gilgamesh
5
1
1
5.5
W
Cerberus
Dope Mental
Cerberus
3
0
5
5.5
L
Cerberus
GSLegendary
Cerberus
1
3
5
1.17
W
5
3
8
3
L
Izanami
Gs_puner1
Izanami
1
4
2
0.5
L
2
5
2
0.6
L
Hercules
Solrsa
Hercules
0
4
1
0.13
L
2
2
0
1
W
Cthulhu
Yukkikoo
Cthulhu
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,237
Damage
32,038
46,837
Taken
43,948
21,072
Mitigated
20,875
16,086
Healing
18,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
6,756
927
2,316
5,169
6,239
2,748
0
2,225
4,014
48,314
0
W
Gilgamesh
 
Gilgamesh
4,545
1,712
0
2,568
6,899
2,376
344
1,334
5,565
0
45,364
W
Cerberus
Dope Mental
Cerberus
8,192
1,082
0
6,350
11,409
8,869
0
1,342
10,067
44,310
0
L
Cerberus
GSLegendary
Cerberus
7,716
1,117
0
5,574
12,024
6,939
0
5,852
5,960
23,446
0
W
5,836
2,715
0
565
9,694
2,635
204
2,565
7,129
0
39,008
L
Izanami
Gs_puner1
Izanami
2,705
1,150
0
2,857
8,100
3,161
840
2,253
5,830
0
61,533
L
4,956
1,294
0
2,232
8,802
3,216
0
2,773
5,964
0
32,237
L
Hercules
Solrsa
Hercules
7,483
4,214
0
4,383
11,925
5,704
0
7,102
4,097
0
39,808
L
4,377
600
0
1,040
5,986
2,052
0
2,469
3,329
44,722
0
W
Cthulhu
Yukkikoo
Cthulhu
6,709
586
494
902
9,707
4,247
144
4,627
5,080
27,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,159
Gold Earned
37,799
404
Minions Killed
439
0
Camps Cleared
0
1,196,412
Distance Traveled
1,306,664
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,241
589
107
8
0
264,228
1
W
Gilgamesh
7,618
544
90
6
0
266,059
4
W
Cerberus
7,804
557
130
9
0
240,732
0
L
Cerberus
6,548
468
47
3
0
245,413
3
W
Loki
7,799
557
77
6
0
275,105
0
L
Izanami
7,213
515
106
8
0
222,532
1
L
Ravana
6,536
467
72
5
0
258,727
2
L
Hercules
6,685
478
78
6
0
235,546
0
L
Nox
7,177
513
101
7
0
234,194
3
W
Cthulhu
6,337
453
35
3
0
260,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role