Player Matchup

Zeus
Zeus
Gmegaforce
Zeus
Level 2
God Stats
2W - 4L
1,500 SR
Queue Stats
389W - 417L
1,139 Elo+
Solo
Thor
Thor
Nerzhul6
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hel
Hel
Victoria007
Hel
Level 28
God Stats
3W - 3L
1,580 SR
Queue Stats
77W - 78L
1,355 Elo+
Party 2
Chernobog
Chernobog
flopena
Chernobog
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,470 Elo+
Solo
Merlin
Merlin
麦山12138
Merlin
Level 31
God Stats
6W - 7L
1,619 SR
Queue Stats
228W - 239L
1,471 Elo+
Party 2
Team Averages
Level 15
1,540 SR
1,387 Elo+

VS

Team Averages
Level 19
1,514 SR
1,500 Elo+
Neith
Neith
AirheadHeals
Neith
Level 6
God Stats
2W - 1L
1,734 SR
Queue Stats
10W - 12L
1,560 Elo+
Solo
Ra
Ra
Gheroman5499
Ra
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Fenrir
Fenrir
Laximov
Fenrir
Level 26
God Stats
7W - 5L
1,424 SR
Queue Stats
63W - 56L
1,493 Elo+
Party 1
Bellona
Bellona
Synnless
Bellona
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
mysteriousashe
Yemoja
Level 27
God Stats
7W - 9L
1,410 SR
Queue Stats
57W - 61L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,251
425
1,417
3,332
649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
6
0 / 7 / 1
4,310
431
2,443
6,511
1,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 3 / 0
4,746
475
1,684
5,827
1,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
flopena
Chernobog
7
0 / 3 / 1
4,676
468
1,443
4,655
1,289
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
9
3 / 3 / 0
5,585
559
3,768
5,080
1,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
5,694
569
2,877
5,303
1,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
6 / 0 / 1
6,996
700
5,707
4,653
1,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Laximov
Fenrir
10
5 / 3 / 7
6,571
657
4,532
7,895
2,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Synnless
Bellona
11
6 / 0 / 1
6,793
679
5,593
5,625
3,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 1 / 3
5,711
571
729
2,851
989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
20
20
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
6
0
1
6.5
L
0
4
0
0
W
Fenrir
Laximov
Fenrir
5
3
7
2.83
L
Thor
0
7
1
0.07
W
Bellona
Synnless
Bellona
6
0
1
6.5
L
0
3
0
0
L
Chernobog
flopena
Chernobog
0
3
1
0.17
W
1
1
3
2.5
L
Merlin
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,755
Damage
19,438
25,405
Taken
26,327
6,698
Mitigated
10,234
3,711
Healing
13,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,877
1,125
0
2,520
5,303
1,569
580
159
5,092
0
28,284
W
5,707
858
246
2,389
4,653
1,913
66
1,709
2,938
43,713
0
L
1,417
415
0
76
3,332
649
88
0
3,332
6,943
0
W
Fenrir
Laximov
Fenrir
4,532
1,018
0
2,780
7,895
2,728
0
1,573
6,258
0
26,475
L
Thor
2,443
957
0
0
6,511
1,662
270
2,502
4,009
0
11,022
W
Bellona
Synnless
Bellona
5,593
1,071
0
3,335
5,625
3,035
482
1,499
3,822
0
29,202
L
1,684
33
192
2,496
5,827
1,611
375
731
5,096
16,988
0
L
Chernobog
flopena
Chernobog
1,443
651
0
250
4,655
1,289
748
1,590
3,065
0
13,589
W
729
184
1,683
272
2,851
989
132
1,503
1,348
10,820
0
L
Merlin
3,768
360
0
697
5,080
1,487
224
1,613
3,467
29,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,568
Gold Earned
31,765
183
Minions Killed
260
0
Camps Cleared
0
863,846
Distance Traveled
1,010,439
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,694
569
41
4
0
196,207
1
W
Ra
6,996
700
84
8
0
195,566
3
L
Zeus
4,251
425
18
2
0
159,303
0
W
Fenrir
6,571
657
51
5
0
217,835
3
L
Thor
4,310
431
23
2
0
195,084
0
W
Bellona
6,793
679
58
6
0
203,480
0
L
Hel
4,746
475
49
5
0
160,139
0
L
Chernobog
4,676
468
30
3
0
160,745
0
W
Yemoja
5,711
571
26
3
0
197,351
3
L
Merlin
5,585
559
63
6
0
188,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role