Player Matchup

Chang'e
Chang'e
GowtherMarionete
Chang'e
Level 86
God Stats
11W - 24L
1,427 SR
Queue Stats
262W - 390L
1,398 Elo+
Party 2
Neith
Neith
LucasHS3500
Neith
Level 101
God Stats
17W - 31L
1,357 SR
Queue Stats
247W - 356L
1,397 Elo+
Party 2
Bastet
Bastet
Makaberw
Bastet
Level 140
God Stats
5W - 16L
1,333 SR
Queue Stats
347W - 498L
1,357 Elo+
Party 2
Xing Tian
Xing Tian
SkyMandder
Xing Tian
Level 55
God Stats
6W - 4L
1,614 SR
Queue Stats
268W - 317L
1,403 Elo+
Party 2
Serqet
Serqet
android777god
Serqet
Level 127
God Stats
5W - 9L
1,663 SR
Queue Stats
1,367W - 1,620L
1,454 Elo+
Party 2
Team Averages
Level 102
1,479 SR
1,402 Elo+

VS

Team Averages
Level 101
1,606 SR
1,510 Elo+
Fenrir
Fenrir
 
Fenrir
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
BoogieDwn2it
Rama
Level 127
God Stats
11W - 7L
1,645 SR
Queue Stats
79W - 59L
1,571 Elo+
Party 1
Khepri
Khepri
Genji8909
Khepri
Level 125
God Stats
4W - 2L
1,684 SR
Queue Stats
357W - 338L
1,513 Elo+
Solo
Kukulkan
Kukulkan
Nickwhyy
Kukulkan
Level 67
God Stats
14W - 8L
1,621 SR
Queue Stats
36W - 27L
1,489 Elo+
Party 1
Mulan
Mulan
TheTrueBenSwolo
Mulan
Level 68
God Stats
12W - 12L
1,581 SR
Queue Stats
48W - 54L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 9 / 2
8,772
439
9,515
16,245
5,535
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 6 / 0
8,335
417
7,269
13,150
4,604
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
Makaberw
Bastet
13
1 / 8 / 0
8,524
426
8,780
13,499
5,035
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Xing Tian
SkyMandder
Xing Tian
13
2 / 5 / 1
8,395
420
5,652
15,146
10,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 7 / 1
7,933
397
3,688
16,466
5,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
11 / 1 / 4
12,262
613
10,605
16,677
9,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
4 / 0 / 3
12,610
631
8,467
12,463
5,707
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
Genji8909
Khepri
13
1 / 3 / 16
8,956
448
6,238
12,877
15,730
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
Nickwhyy
Kukulkan
16
7 / 2 / 8
11,065
553
17,743
9,067
4,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
12 / 1 / 7
11,716
586
13,250
18,185
17,086
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
73
6
Kills
35
35
Deaths
7
4
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
1
4
13
W
4
0
3
5.5
W
Khepri
Genji8909
Khepri
1
3
16
3
L
3
9
2
0.44
L
0
6
0
0
L
Bastet
Makaberw
Bastet
1
8
0
0.13
W
Kukulkan
Nickwhyy
Kukulkan
7
2
8
5.5
L
Xing Tian
SkyMandder
Xing Tian
2
5
1
0.5
W
12
1
7
15.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,904
Damage
56,303
74,506
Taken
69,269
31,405
Mitigated
52,641
15,273
Healing
30,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,605
2,580
0
5,094
16,677
9,899
1,961
3,317
12,452
0
92,371
W
8,467
7,573
0
10,157
12,463
5,707
7,257
415
12,046
0
111,171
W
Khepri
Genji8909
Khepri
6,238
575
757
2,874
12,877
15,730
494
4,279
8,368
23,733
0
L
9,515
710
1,827
4,309
16,245
5,535
0
8,050
7,833
38,700
0
L
7,269
3,642
0
2,795
13,150
4,604
0
803
12,347
0
52,068
L
Bastet
Makaberw
Bastet
8,780
3,370
0
100
13,499
5,035
1,194
4,044
9,345
0
38,158
W
Kukulkan
Nickwhyy
Kukulkan
17,743
2,202
207
2,898
9,067
4,219
1,147
2,506
6,313
60,047
0
L
Xing Tian
SkyMandder
Xing Tian
5,652
94
501
1,316
15,146
10,506
0
7,395
7,451
30,094
0
W
13,250
583
0
8,929
18,185
17,086
409
3,876
13,246
0
58,653
L
3,688
624
0
4,425
16,466
5,725
0
2,863
13,549
0
36,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,959
Gold Earned
56,609
387
Minions Killed
568
0
Camps Cleared
0
1,842,914
Distance Traveled
1,830,889
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,262
613
139
7
0
409,956
5
W
Rama
12,610
631
192
10
0
353,553
7
W
Khepri
8,956
448
25
1
0
358,040
0
L
Chang'e
8,772
439
77
4
0
366,849
5
L
Neith
8,335
417
111
6
0
324,522
0
L
Bastet
8,524
426
80
4
0
380,473
3
W
Kukulkan
11,065
553
105
5
0
368,411
4
L
Xing Tian
8,395
420
40
2
0
406,898
4
W
Mulan
11,716
586
107
5
0
340,929
8
L
Serqet
7,933
397
79
4
0
364,172
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role