Player Matchup

Merlin
Merlin
BigDestroyer496
Merlin
Level 18
God Stats
1W - 2L
1,511 SR
Queue Stats
7W - 8L
1,573 Elo+
Party 1
Cthulhu
Cthulhu
PatriotPanda
Cthulhu
Level 14
God Stats
1W - 1L
1,746 SR
Queue Stats
3W - 3L
1,803 Elo+
Party 1
King Arthur
King Arthur
RealMcLovin20
King Arthur
Level 109
God Stats
6W - 7L
1,556 SR
Queue Stats
162W - 143L
1,546 Elo+
Party 1
Hachiman
Hachiman
ShmittyGaming24
Hachiman
Level 25
God Stats
4W - 3L
1,569 SR
Queue Stats
38W - 34L
1,555 Elo+
Party 1
Ymir
Ymir
TheFoolsKing
Ymir
Level 131
God Stats
5W - 2L
1,580 SR
Queue Stats
119W - 99L
1,543 Elo+
Party 1
Team Averages
Level 59
1,592 SR
1,604 Elo+

VS

Team Averages
Level 105
1,471 SR
1,387 Elo+
Ra
Ra
BackwoodBrucey
Ra
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 78L
1,282 Elo+
Party 2
He Bo
He Bo
MrDrillon
He Bo
Level 147
God Stats
23W - 9L
1,673 SR
Queue Stats
187W - 186L
1,460 Elo+
Party 3
Bellona
Bellona
RebornHD
Bellona
Level 87
God Stats
2W - 5L
1,256 SR
Queue Stats
95W - 133L
1,324 Elo+
Party 2
Ne Zha
Ne Zha
TheDivineApe
Ne Zha
Level 158
God Stats
2W - 1L
1,539 SR
Queue Stats
147W - 142L
1,509 Elo+
Party 3
Izanami
Izanami
beksjje
Izanami
Level 86
God Stats
28W - 51L
1,386 SR
Queue Stats
202W - 300L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,641
443
2,389
6,517
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
PatriotPanda
Cthulhu
11
2 / 4 / 3
6,780
452
3,651
7,367
3,585
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
RealMcLovin20
King Arthur
13
1 / 6 / 2
7,969
531
5,939
11,424
9,944
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
13
5 / 4 / 2
8,042
536
8,524
11,435
3,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
2 / 5 / 1
7,580
505
7,624
13,280
5,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 2
7,490
499
5,579
9,776
3,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

He Bo
MrDrillon
He Bo
15
5 / 0 / 4
9,280
619
4,706
5,815
1,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
RebornHD
Bellona
15
7 / 1 / 2
9,433
629
8,716
10,164
9,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ne Zha
13
3 / 2 / 5
8,171
545
8,115
10,765
3,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
beksjje
Izanami
12
3 / 3 / 5
7,451
497
7,170
8,253
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
10
Kills
23
24
Deaths
10
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
4
2
1.5
L
0
5
0
0
W
He Bo
MrDrillon
He Bo
5
0
4
7
L
Cthulhu
PatriotPanda
Cthulhu
2
4
3
0.88
L
King Arthur
RealMcLovin20
King Arthur
1
6
2
0.33
W
Bellona
RebornHD
Bellona
7
1
2
8
L
Hachiman
5
4
2
1.5
W
Ne Zha
3
2
5
2.75
L
2
5
1
0.5
W
Izanami
beksjje
Izanami
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,127
Damage
34,286
50,023
Taken
44,773
24,065
Mitigated
20,678
8,185
Healing
12,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,579
1,084
949
3,422
9,776
3,370
217
2,784
6,872
29,689
0
L
2,389
0
0
976
6,517
1,993
33
2,271
4,078
28,207
0
W
He Bo
MrDrillon
He Bo
4,706
85
0
864
5,815
1,866
64
3,107
2,470
55,175
0
L
Cthulhu
PatriotPanda
Cthulhu
3,651
201
48
396
7,367
3,585
433
2,298
4,911
23,572
0
L
King Arthur
RealMcLovin20
King Arthur
5,939
1,782
0
70
11,424
9,944
64
1,067
10,329
0
48,639
W
Bellona
RebornHD
Bellona
8,716
3,130
0
1,748
10,164
9,097
576
1,176
8,948
0
54,243
L
Hachiman
8,524
5,062
0
4,797
11,435
3,305
691
2,510
8,731
0
43,427
W
Ne Zha
8,115
3,116
0
5,095
10,765
3,813
0
4,649
5,938
0
55,775
L
7,624
1,391
0
1,898
13,280
5,238
0
1,500
10,090
50,527
0
W
Izanami
beksjje
Izanami
7,170
4,046
0
732
8,253
2,532
288
1,282
6,881
0
30,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,012
Gold Earned
41,825
375
Minions Killed
422
0
Camps Cleared
0
1,307,911
Distance Traveled
1,424,169
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,490
499
50
3
0
267,815
0
L
Merlin
6,641
443
69
5
0
244,224
2
W
He Bo
9,280
619
108
7
0
291,971
0
L
Cthulhu
6,780
452
38
3
0
244,504
0
L
King Arthur
7,969
531
107
7
0
275,432
2
W
Bellona
9,433
629
111
7
0
301,234
1
L
Hachiman
8,042
536
71
5
0
252,498
0
W
Ne Zha
8,171
545
92
6
0
329,029
0
L
Ymir
7,580
505
90
6
0
291,253
1
W
Izanami
7,451
497
61
4
0
234,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role