Player Matchup

King Arthur
King Arthur
AnjuPerocaustis
King Arthur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,393 Elo+
Solo
Nemesis
Nemesis
Dark_Slayerz645
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 32L
1,437 Elo+
Solo
Persephone
Persephone
Kstanv1877
Persephone
Level 29
God Stats
10W - 23L
1,500 SR
Queue Stats
35W - 58L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
nick76880
Heimdallr
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 32L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
slayer_of_puss44
Gilgamesh
Level 29
God Stats
8W - 11L
1,374 SR
Queue Stats
174W - 204L
1,362 Elo+
Solo
Team Averages
Level 28
1,475 SR
1,438 Elo+

VS

Team Averages
Level 37
1,544 SR
1,427 Elo+
Tiamat
Tiamat
Dam1tDanny
Tiamat
Level 29
God Stats
3W - 0L
1,333 SR
Queue Stats
28W - 30L
1,396 Elo+
Solo
Achilles
Achilles
DarkDEATH HEAD
Achilles
Level 27
God Stats
6W - 5L
1,346 SR
Queue Stats
11W - 7L
1,331 Elo+
Solo
Rama
Rama
Tricksolagy
Rama
Level 6
God Stats
2W - 2L
1,673 SR
Queue Stats
11W - 6L
1,500 Elo+
Party 1
Nemesis
Nemesis
javi145871
Nemesis
Level 108
God Stats
2W - 1L
1,688 SR
Queue Stats
31W - 31L
1,535 Elo+
Party 1
Ymir
Ymir
skullhunter83
Ymir
Level 17
God Stats
7W - 5L
1,678 SR
Queue Stats
227W - 209L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AnjuPerocaustis
King Arthur
9
2 / 3 / 2
6,059
466
3,035
8,721
5,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 2 / 0
5,608
431
2,539
8,558
2,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Persephone
Kstanv1877
Persephone
12
2 / 2 / 2
7,551
581
7,117
4,898
1,198
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
nick76880
Heimdallr
10
2 / 4 / 0
5,953
458
5,751
6,485
2,126
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
10
0 / 5 / 1
5,749
442
6,096
9,102
4,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dam1tDanny
Tiamat
11
1 / 3 / 1
6,336
487
2,145
7,668
3,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
12
2 / 0 / 1
6,762
520
4,581
7,520
4,063
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
5 / 2 / 2
7,309
562
7,846
12,216
4,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
javi145871
Nemesis
15
6 / 0 / 5
8,608
662
6,376
8,107
3,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
2 / 2 / 4
6,357
489
3,691
8,023
5,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
16
16
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AnjuPerocaustis
King Arthur
2
3
2
1
W
Tiamat
Dam1tDanny
Tiamat
1
3
1
0.5
W
Achilles
2
0
1
2.5
L
0
2
0
0
L
Persephone
Kstanv1877
Persephone
2
2
2
1.5
W
5
2
2
3
W
Nemesis
javi145871
Nemesis
6
0
5
8.5
L
Heimdallr
nick76880
Heimdallr
2
4
0
0.5
W
2
2
4
2
L
Gilgamesh
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,538
Damage
24,639
37,764
Taken
43,534
15,132
Mitigated
21,425
7,846
Healing
14,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AnjuPerocaustis
King Arthur
3,035
430
0
1,485
8,721
5,053
31
2,178
6,368
0
17,303
W
Tiamat
Dam1tDanny
Tiamat
2,145
48
0
1,750
7,668
3,817
62
3,376
4,241
26,732
0
W
Achilles
4,581
1,623
0
2,396
7,520
4,063
1,137
0
7,280
0
21,974
L
2,539
1,156
0
2,486
8,558
2,547
0
183
8,345
0
24,441
L
Persephone
Kstanv1877
Persephone
7,117
204
0
887
4,898
1,198
392
1,299
3,461
39,651
0
W
7,846
6,307
0
6,018
12,216
4,250
425
2,538
9,588
0
52,364
W
Nemesis
javi145871
Nemesis
6,376
3,056
0
2,236
8,107
3,301
0
541
7,416
0
63,487
L
Heimdallr
nick76880
Heimdallr
5,751
3,201
0
1,190
6,485
2,126
363
1,491
4,986
0
23,281
W
3,691
1,342
0
1,925
8,023
5,994
50
662
7,331
16,068
0
L
Gilgamesh
6,096
1,646
0
1,798
9,102
4,208
333
378
8,406
0
23,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,920
Gold Earned
35,372
248
Minions Killed
347
0
Camps Cleared
0
1,242,876
Distance Traveled
1,254,549
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,059
466
29
2
0
255,630
2
W
Tiamat
6,336
487
54
4
0
240,936
2
W
Achilles
6,762
520
55
4
0
240,561
2
L
Nemesis
5,608
431
54
4
0
305,026
0
L
Persephone
7,551
581
73
6
0
245,446
0
W
Rama
7,309
562
88
7
0
225,337
3
W
Nemesis
8,608
662
122
9
0
293,552
2
L
Heimdallr
5,953
458
56
4
0
219,901
3
W
Ymir
6,357
489
28
2
0
254,163
0
L
Gilgamesh
5,749
442
36
3
0
216,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role