Player Matchup

Rama
Rama
Capefear
Rama
Level 106
God Stats
1W - 2L
1,527 SR
Queue Stats
123W - 125L
1,510 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Fumanchu1
Ah Muzen Cab
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 33L
1,554 Elo+
Party 3
Zhong Kui
Zhong Kui
KillermonkeyQc
Zhong Kui
Level 149
God Stats
6W - 3L
1,787 SR
Queue Stats
200W - 230L
1,565 Elo+
Party 3
Xing Tian
Xing Tian
NaughtyNoob
Xing Tian
Level 155
God Stats
2W - 3L
1,263 SR
Queue Stats
233W - 202L
1,588 Elo+
Party 2
Kali
Kali
Oraxeo
Kali
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 139
1,515 SR
1,543 Elo+

VS

Team Averages
Level 128
1,680 SR
1,539 Elo+
Anubis
Anubis
Andrasia
Anubis
Level 119
God Stats
4W - 4L
1,644 SR
Queue Stats
323W - 308L
1,619 Elo+
Solo
Fafnir
Fafnir
NotIntentional
Fafnir
Level 126
God Stats
2W - 0L
1,762 SR
Queue Stats
41W - 32L
1,618 Elo+
Party 1
Nemesis
Nemesis
Zutanito
Nemesis
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 70L
1,260 Elo+
Solo
Ullr
Ullr
catchthesekicks
Ullr
Level 120
God Stats
3W - 1L
1,781 SR
Queue Stats
57W - 54L
1,583 Elo+
Party 1
Ymir
Ymir
hashtagjakewins
Ymir
Level 126
God Stats
2W - 0L
1,715 SR
Queue Stats
59W - 47L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
3 / 1 / 6
7,917
792
7,803
5,225
2,170
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Muzen Cab
Fumanchu1
Ah Muzen Cab
12
0 / 4 / 8
7,202
720
6,109
8,845
2,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
KillermonkeyQc
Zhong Kui
14
3 / 5 / 5
7,871
787
10,677
9,406
5,022
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
NaughtyNoob
Xing Tian
14
2 / 3 / 7
7,747
775
7,473
16,820
16,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kali
Oraxeo
Kali
14
3 / 4 / 5
7,695
770
8,937
11,558
4,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Andrasia
Anubis
16
5 / 2 / 10
9,530
953
11,275
5,303
3,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 2 / 12
9,613
961
7,270
16,203
22,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nemesis
Zutanito
Nemesis
14
2 / 2 / 8
8,262
826
6,982
11,700
7,513
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

16
4 / 2 / 9
9,388
939
12,765
7,465
3,878
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 3 / 5
9,812
981
7,061
13,357
13,906
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
61
11
Kills
17
17
Deaths
11
31
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Anubis
Andrasia
Anubis
5
2
10
5
L
Rama
3
1
6
6
L
Ah Muzen Cab
Fumanchu1
Ah Muzen Cab
0
4
8
1
L
Zhong Kui
KillermonkeyQc
Zhong Kui
3
5
5
1.1
L
Xing Tian
NaughtyNoob
Xing Tian
2
3
7
1.83
W
2
2
12
4
L
Kali
Oraxeo
Kali
3
4
5
1.38
W
Nemesis
Zutanito
Nemesis
2
2
8
3
W
4
2
9
4.25
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,999
Damage
45,353
51,854
Taken
54,028
30,853
Mitigated
51,025
16,653
Healing
14,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Andrasia
Anubis
11,275
378
585
557
5,303
3,445
969
2,304
2,854
32,330
0
L
Rama
7,803
5,876
1,194
1,563
5,225
2,170
624
2,840
2,385
0
17,635
L
Ah Muzen Cab
Fumanchu1
Ah Muzen Cab
6,109
2,021
1,113
2,807
8,845
2,603
583
3,616
5,229
0
12,894
L
Zhong Kui
KillermonkeyQc
Zhong Kui
10,677
1,443
945
1,802
9,406
5,022
546
4,798
4,358
16,886
0
L
Xing Tian
NaughtyNoob
Xing Tian
7,473
467
0
1,491
16,820
16,362
0
8,890
7,537
15,374
0
W
7,270
1,988
429
3,953
16,203
22,283
794
5,689
10,314
12,511
0
L
Kali
Oraxeo
Kali
8,937
4,207
1,690
4,048
11,558
4,696
396
4,819
6,739
0
15,679
W
Nemesis
Zutanito
Nemesis
6,982
1,897
1,991
4,251
11,700
7,513
0
1,899
9,686
0
12,989
W
12,765
3,336
863
1,106
7,465
3,878
3,384
2,542
4,723
0
26,838
W
7,061
1,180
0
1,010
13,357
13,906
282
4,916
8,301
15,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,432
Gold Earned
46,605
78
Minions Killed
127
0
Camps Cleared
0
879,894
Distance Traveled
979,273
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,530
953
48
5
0
177,776
2
L
Rama
7,917
792
27
3
0
169,983
0
L
Ah Muzen Cab
7,202
720
10
1
0
152,934
0
L
Zhong Kui
7,871
787
25
3
0
152,007
0
L
Xing Tian
7,747
775
5
1
0
184,215
0
W
Fafnir
9,613
961
8
1
0
205,005
2
L
Kali
7,695
770
11
1
0
220,755
0
W
Nemesis
8,262
826
19
2
0
208,730
1
W
Ullr
9,388
939
31
3
0
196,511
1
W
Ymir
9,812
981
21
2
0
191,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role