Player Matchup

Fenrir
Fenrir
Silver III
Dandee_Rmz
Fenrir
Silver III
Level 78
God Stats
8W - 8L
1,862 SR
Queue Stats
181W - 209L
966 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
Dani05CR
Zhong Kui
Silver II
Level 111
God Stats
1W - 2L
1,771 SR
Queue Stats
95W - 106L
866 MMR
Party 1
Anhur
Anhur
Silver I
Randy69Randerson
Anhur
Silver I
Level 130
God Stats
5W - 7L
1,736 SR
Queue Stats
109W - 128L
956 MMR
Party 2
Discordia
Discordia
Silver I
STEV2001968
Discordia
Silver I
Level 101
God Stats
6W - 5L
1,534 SR
Queue Stats
221W - 243L
1,033 MMR
Party 1
Ares
Ares
Silver II
Snybow
Ares
Silver II
Level 96
God Stats
3W - 1L
1,779 SR
Queue Stats
24W - 32L
1,014 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,736 SR
967 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 98
1,635 SR
1,084 MMR
Medusa
Medusa
Silver III
 
Medusa
Silver III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver III
KilluaSan44
Sylvanus
Silver III
Level 97
God Stats
1W - 1L
1,863 SR
Queue Stats
64W - 80L
902 MMR
Solo
Arachne
Arachne
Silver I
godsgraceyan
Arachne
Silver I
Level 121
God Stats
22W - 17L
1,627 SR
Queue Stats
1,074W - 1,074L
1,017 MMR
Solo
Chang'e
Chang'e
Silver II
kango890
Chang'e
Silver II
Level 125
God Stats
21W - 11L
1,698 SR
Queue Stats
348W - 375L
990 MMR
Solo
Chaac
Chaac
Silver III
phillykilla60
Chaac
Silver III
Level 58
God Stats
106W - 113L
1,486 SR
Queue Stats
136W - 153L
1,011 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dandee_Rmz
Fenrir
17
2 / 12 / 3
11,491
442
9,235
23,861
10,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Zhong Kui
Dani05CR
Zhong Kui
17
1 / 4 / 4
11,753
452
13,616
17,435
13,592
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
2 / 2 / 2
12,683
488
5,708
12,824
4,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
STEV2001968
Discordia
18
2 / 5 / 6
11,566
445
17,667
13,868
5,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ares
Snybow
Ares
16
3 / 6 / 4
12,320
474
8,266
22,833
28,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
ScyllaAthenaTsukuyomiKing ArthurGilgamesh

VS

Bans
TiamatDanzaburouApolloIzanamiSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
4 / 2 / 9
14,172
545
16,125
20,555
9,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sylvanus
KilluaSan44
Sylvanus
16
2 / 1 / 11
10,693
411
9,642
17,681
19,903
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
godsgraceyan
Arachne
20
15 / 1 / 5
14,715
566
9,957
14,013
8,190
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
kango890
Chang'e
17
3 / 5 / 13
11,932
459
13,775
23,005
9,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
3 / 1 / 9
12,735
490
11,022
18,313
17,778
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
74
10
Kills
27
29
Deaths
10
19
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
2
9
4.25
L
Fenrir
Dandee_Rmz
Fenrir
2
12
3
0.29
L
Zhong Kui
Dani05CR
Zhong Kui
1
4
4
0.75
W
Sylvanus
KilluaSan44
Sylvanus
2
1
11
7.5
L
2
2
2
1.5
L
Discordia
STEV2001968
Discordia
2
5
6
1
L
Ares
Snybow
Ares
3
6
4
0.83
W
Arachne
godsgraceyan
Arachne
15
1
5
17.5
W
Chang'e
kango890
Chang'e
3
5
13
1.9
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,492
Damage
60,521
90,821
Taken
93,567
62,899
Mitigated
64,419
23,607
Healing
43,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
16,125
8,013
0
9,152
20,555
9,164
857
4,816
15,739
0
157,182
L
Fenrir
Dandee_Rmz
Fenrir
9,235
1,936
0
5,922
23,861
10,593
779
6,512
17,017
0
74,488
L
Zhong Kui
Dani05CR
Zhong Kui
13,616
1,259
349
7,302
17,435
13,592
2,137
3,312
14,033
82,883
0
W
Sylvanus
KilluaSan44
Sylvanus
9,642
2,673
5,200
7,095
17,681
19,903
545
8,779
8,747
38,289
0
L
5,708
3,251
0
6,630
12,824
4,998
1,208
2,129
10,673
0
97,650
L
Discordia
STEV2001968
Discordia
17,667
424
203
1,781
13,868
5,657
972
4,729
8,803
96,053
0
L
Ares
Snybow
Ares
8,266
75
0
1,420
22,833
28,059
302
5,763
16,878
26,534
0
W
Arachne
godsgraceyan
Arachne
9,957
7,342
0
5,233
14,013
8,190
862
4,970
9,043
0
92,928
W
Chang'e
kango890
Chang'e
13,775
825
2,268
9,607
23,005
9,384
2,086
12,235
10,770
67,852
0
W
11,022
404
0
5,100
18,313
17,778
620
9,901
8,103
0
78,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,813
Gold Earned
64,247
607
Minions Killed
650
0
Camps Cleared
0
2,179,114
Distance Traveled
2,313,815
27
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,172
545
202
8
0
435,387
7
L
Fenrir
11,491
442
114
4
0
438,537
3
L
Zhong Kui
11,753
452
161
6
0
395,518
6
W
Sylvanus
10,693
411
57
2
0
431,202
11
L
Anhur
12,683
488
160
6
0
430,656
4
L
Discordia
11,566
445
155
6
0
460,795
6
L
Ares
12,320
474
17
1
0
453,608
8
W
Arachne
14,715
566
129
5
0
542,404
6
W
Chang'e
11,932
459
112
4
0
423,480
11
W
Chaac
12,735
490
150
6
0
481,342
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role