Player Matchup

Sol
Sol
Diamond IV
AndroidZer0
Sol
Diamond IV
Level 158
God Stats
36W - 17L
1,823 SR
Queue Stats
382W - 361L
2,055 MMR
Solo
Ne Zha
Ne Zha
Platinum III
BigDaddyM117
Ne Zha
Platinum III
Level 143
God Stats
5W - 2L
1,836 SR
Queue Stats
322W - 317L
1,839 MMR
Solo
Ra
Ra
Platinum II
Caprtainx
Ra
Platinum II
Level 128
God Stats
9W - 10L
1,605 SR
Queue Stats
222W - 222L
1,898 MMR
Party 1
Sylvanus
Sylvanus
Gold I
Drewsqui
Sylvanus
Gold I
Level 103
God Stats
5W - 8L
1,566 SR
Queue Stats
46W - 43L
1,761 MMR
Party 1
Anhur
Anhur
Platinum II
loooovooool
Anhur
Platinum II
Level 85
God Stats
25W - 21L
1,575 SR
Queue Stats
248W - 257L
1,849 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 123
1,681 SR
1,880 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,548 SR
1,886 MMR
Guan Yu
Guan Yu
Diamond V
ArchdukeAnadrol
Guan Yu
Diamond V
Level 98
God Stats
22W - 14L
1,828 SR
Queue Stats
213W - 210L
2,036 MMR
Solo
Thor
Thor
Platinum V
ChopinQAQ
Thor
Platinum V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 93L
1,789 MMR
Solo
Sobek
Sobek
Platinum IV
MartinSimpson
Sobek
Platinum IV
Level 128
God Stats
8W - 16L
1,221 SR
Queue Stats
600W - 612L
1,836 MMR
Solo
Ullr
Ullr
Platinum II
PermaBanKEKW
Ullr
Platinum II
Level 43
God Stats
1W - 3L
1,500 SR
Queue Stats
66W - 55L
1,988 MMR
Solo
Merlin
Merlin
Gold II
pacotaco21
Merlin
Gold II
Level 154
God Stats
12W - 7L
1,691 SR
Queue Stats
72W - 70L
1,779 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 3 / 8
15,377
669
30,861
23,473
9,561
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
18
8 / 2 / 15
12,151
528
12,582
18,709
18,888
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
3 / 2 / 10
12,652
550
8,423
14,533
6,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
Drewsqui
Sylvanus
19
4 / 4 / 11
12,658
550
10,761
20,349
21,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
3 / 8 / 7
12,354
537
13,585
20,591
7,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
GilgameshAthenaApolloTiamatTsukuyomi

VS

Bans
SetNemesisSerqetSun WukongCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 4
10,899
474
13,784
24,829
24,962
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
19
6 / 6 / 4
12,449
541
13,304
17,009
6,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
2 / 7 / 4
9,825
427
6,721
22,288
26,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
4 / 6 / 5
12,024
523
13,430
19,960
6,800
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
pacotaco21
Merlin
14
4 / 6 / 4
9,875
429
18,128
15,099
5,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
40
32
Kills
19
19
Deaths
32
51
Assists
21
Player
Kills
Deaths
Assists
KDA
W
14
3
8
6
L
3
7
4
0.71
W
Ne Zha
8
2
15
7.75
W
3
2
10
4
L
Thor
6
6
4
1.33
W
Sylvanus
Drewsqui
Sylvanus
4
4
11
2.38
L
2
7
4
0.57
L
4
6
5
1.08
W
3
8
7
0.81
L
Merlin
pacotaco21
Merlin
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,212
Damage
65,367
97,655
Taken
99,185
64,598
Mitigated
69,926
48,928
Healing
24,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,861
12,715
0
13,694
23,473
9,561
5,718
8,191
14,918
145,341
0
L
13,784
1,313
332
7,278
24,829
24,962
48
14,383
10,446
0
61,223
W
Ne Zha
12,582
3,616
464
3,484
18,709
18,888
0
5,763
12,654
0
37,561
W
8,423
712
3,857
8,901
14,533
6,487
314
2,302
12,053
100,334
0
L
Thor
13,304
3,964
0
3,843
17,009
6,234
806
7,427
9,582
0
90,846
W
Sylvanus
Drewsqui
Sylvanus
10,761
2,584
4,064
10,175
20,349
21,933
292
4,469
15,690
58,493
9,537
L
6,721
603
0
6,119
22,288
26,370
0
12,674
9,614
29,064
0
L
13,430
5,343
0
2,903
19,960
6,800
1,804
5,072
14,888
0
91,505
W
13,585
4,714
0
4,289
20,591
7,729
0
4,147
16,246
0
92,372
L
Merlin
pacotaco21
Merlin
18,128
1,027
95
4,056
15,099
5,560
0
9,955
5,144
51,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,192
Gold Earned
55,072
675
Minions Killed
545
0
Camps Cleared
0
2,147,796
Distance Traveled
2,007,081
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
15,377
669
194
8
0
418,912
6
L
Guan Yu
10,899
474
122
5
0
435,658
3
W
Ne Zha
12,151
528
45
2
0
504,669
5
W
Ra
12,652
550
158
7
0
478,574
4
L
Thor
12,449
541
143
6
0
443,038
5
W
Sylvanus
12,658
550
135
6
0
385,731
2
L
Sobek
9,825
427
42
2
0
408,108
6
L
Ullr
12,024
523
140
6
0
379,740
2
W
Anhur
12,354
537
143
6
0
359,910
4
L
Merlin
9,875
429
98
4
0
340,537
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role