Player Matchup

Anhur
Anhur
 
Anhur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
CWoodard4
Merlin
Level 147
God Stats
3W - 0L
1,747 SR
Queue Stats
55W - 44L
1,625 Elo+
Party 1
Olorun
Olorun
TrumperySpore86
Olorun
Level 65
God Stats
2W - 1L
1,257 SR
Queue Stats
44W - 49L
1,474 Elo+
Party 1
Heimdallr
Heimdallr
WoollenSalmon65
Heimdallr
Level 160
God Stats
2W - 1L
1,534 SR
Queue Stats
123W - 82L
1,650 Elo+
Party 1
Sun Wukong
Sun Wukong
consistentxluck
Sun Wukong
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 61L
1,602 Elo+
Party 1
Team Averages
Level 135
1,508 SR
1,570 Elo+

VS

Team Averages
Level 39
1,493 SR
1,516 Elo+
Rama
Rama
AcidTsunami
Rama
Level 15
God Stats
2W - 1L
1,464 SR
Queue Stats
114W - 91L
1,526 Elo+
Solo
Hou Yi
Hou Yi
Blackmamba7622
Hou Yi
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 46L
1,587 Elo+
Party 2
Gilgamesh
Gilgamesh
Devan9904
Gilgamesh
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,511 Elo+
Solo
Pele
Pele
RuffleMcFeathers
Pele
Level 22
God Stats
1W - 4L
1,500 SR
Queue Stats
136W - 164L
1,470 Elo+
Solo
Cu Chulainn
Cu Chulainn
TheTrueBoi
Cu Chulainn
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 0 / 11
6,588
1,318
2,342
4,587
3,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Merlin
CWoodard4
Merlin
12
6 / 0 / 6
6,949
1,390
8,136
4,671
1,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 1 / 5
6,294
1,259
2,705
3,447
1,297
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heimdallr
WoollenSalmon65
Heimdallr
11
3 / 2 / 9
6,794
1,359
4,080
4,963
1,953
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
consistentxluck
Sun Wukong
10
2 / 3 / 9
6,277
1,255
3,749
6,567
7,732
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
5,737
1,147
3,705
5,576
1,943
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
2 / 2 / 2
5,362
1,072
3,908
3,904
1,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
Devan9904
Gilgamesh
5
0 / 1 / 0
4,272
854
227
1,000
332
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

10
2 / 4 / 3
5,487
1,097
4,584
6,585
2,085
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cu Chulainn
TheTrueBoi
Cu Chulainn
8
0 / 4 / 3
4,799
960
1,085
5,372
2,211
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
14
Kills
6
6
Deaths
14
40
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
11
6.5
L
2
3
2
1
L
2
2
2
1.5
W
Merlin
CWoodard4
Merlin
6
0
6
9
L
Gilgamesh
Devan9904
Gilgamesh
0
1
0
0
L
2
4
3
0.88
L
Cu Chulainn
TheTrueBoi
Cu Chulainn
0
4
3
0.38
W
2
1
5
4.5
W
Heimdallr
WoollenSalmon65
Heimdallr
3
2
9
3.75
W
Sun Wukong
consistentxluck
Sun Wukong
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,012
Damage
13,509
24,235
Taken
22,437
16,142
Mitigated
8,017
12,900
Healing
5,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,342
707
1,342
1,575
4,587
3,543
832
0
4,587
0
6,611
L
3,705
2,436
330
1,782
5,576
1,943
0
2,065
3,508
0
9,483
L
3,908
1,452
246
506
3,904
1,446
0
1,985
1,919
0
7,816
W
Merlin
CWoodard4
Merlin
8,136
96
683
1,542
4,671
1,617
940
0
4,671
17,862
0
L
Gilgamesh
Devan9904
Gilgamesh
227
0
0
0
1,000
332
0
539
461
0
227
L
4,584
379
162
1,669
6,585
2,085
0
3,079
3,506
0
9,695
L
Cu Chulainn
TheTrueBoi
Cu Chulainn
1,085
455
0
447
5,372
2,211
0
3,173
2,199
0
3,401
W
2,705
1,399
2,449
1,663
3,447
1,297
2,034
0
3,447
7,684
0
W
Heimdallr
WoollenSalmon65
Heimdallr
4,080
847
230
1,016
4,963
1,953
829
0
4,963
0
9,527
W
Sun Wukong
consistentxluck
Sun Wukong
3,749
376
728
1,672
6,567
7,732
370
0
6,567
0
6,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,902
Gold Earned
25,657
51
Minions Killed
35
0
Camps Cleared
0
522,557
Distance Traveled
445,712
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,588
1,318
10
2
0
103,982
1
L
Rama
5,737
1,147
14
3
0
129,303
0
L
Hou Yi
5,362
1,072
11
2
0
94,083
0
W
Merlin
6,949
1,390
8
2
0
102,807
1
L
Gilgamesh
4,272
854
0
0
0
35,544
1
L
Pele
5,487
1,097
4
1
0
102,432
1
L
Cu Chulainn
4,799
960
6
1
0
84,350
0
W
Olorun
6,294
1,259
12
2
0
92,156
0
W
Heimdallr
6,794
1,359
17
3
0
119,186
0
W
Sun Wukong
6,277
1,255
4
1
0
104,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role