Player Matchup

Apollo
Apollo
 
Apollo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
Petalp
Loki
Level 59
God Stats
1W - 6L
1,523 SR
Queue Stats
36W - 59L
1,379 Elo+
Party 2
Merlin
Merlin
Raycko06
Merlin
Level 84
God Stats
2W - 3L
1,498 SR
Queue Stats
62W - 81L
1,397 Elo+
Party 2
Hel
Hel
The Boundless
Hel
Level 62
God Stats
19W - 27L
1,492 SR
Queue Stats
36W - 69L
1,319 Elo+
Party 2
Cerberus
Cerberus
portabety
Cerberus
Level 44
God Stats
14W - 19L
1,481 SR
Queue Stats
38W - 53L
1,317 Elo+
Party 2
Team Averages
Level 76
1,499 SR
1,382 Elo+

VS

Team Averages
Level 58
1,577 SR
1,483 Elo+
Chaac
Chaac
Fuzzyhunter1982
Chaac
Level 46
God Stats
5W - 4L
1,388 SR
Queue Stats
17W - 19L
1,470 Elo+
Party 3
Ra
Ra
HeyItsCaboose
Ra
Level 77
God Stats
33W - 24L
1,588 SR
Queue Stats
129W - 115L
1,503 Elo+
Party 3
Izanami
Izanami
Norecane
Izanami
Level 44
God Stats
11W - 7L
1,638 SR
Queue Stats
21W - 16L
1,506 Elo+
Party 1
Loki
Loki
Pandorazv
Loki
Level 18
God Stats
28W - 12L
1,500 SR
Queue Stats
164W - 132L
1,521 Elo+
Party 3
Fafnir
Fafnir
Rumparty
Fafnir
Level 104
God Stats
1W - 1L
1,770 SR
Queue Stats
12W - 12L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
2 / 6 / 1
8,452
445
7,370
17,620
5,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Loki
Petalp
Loki
11
0 / 7 / 1
7,691
405
3,348
14,171
4,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Merlin
Raycko06
Merlin
16
0 / 2 / 1
9,771
514
11,155
8,736
3,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 7 / 0
9,898
521
7,233
15,319
5,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
portabety
Cerberus
12
2 / 6 / 3
8,082
425
5,766
16,273
10,478
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 4
10,165
535
8,523
8,982
8,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
4 / 0 / 5
12,356
650
10,259
11,579
5,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Norecane
Izanami
19
11 / 2 / 0
12,176
641
15,828
12,584
4,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Loki
18
10 / 1 / 5
11,414
601
11,475
12,144
5,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fafnir
Rumparty
Fafnir
14
0 / 3 / 9
8,991
473
6,648
14,066
11,314
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
6
Kills
28
28
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
6
1
0.42
W
3
0
4
5
W
4
0
5
6.5
W
Izanami
Norecane
Izanami
11
2
0
5.5
W
Loki
10
1
5
12.5
L
Loki
Petalp
Loki
0
7
1
0.07
L
Merlin
Raycko06
Merlin
0
2
1
0.25
W
Fafnir
Rumparty
Fafnir
0
3
9
1.5
L
2
7
0
0.29
L
Cerberus
portabety
Cerberus
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,872
Damage
52,733
72,119
Taken
59,355
29,740
Mitigated
33,695
20,472
Healing
23,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
7,370
3,617
0
3,359
17,620
5,542
2,111
6,081
11,301
0
50,313
W
8,523
619
0
3,476
8,982
8,009
988
4,457
4,525
0
51,782
W
10,259
1,359
1,113
4,952
11,579
5,149
2,282
5,673
5,906
92,754
0
W
Izanami
Norecane
Izanami
15,828
11,822
0
4,860
12,584
4,135
2,656
4,032
8,552
0
111,049
W
Loki
11,475
2,825
0
4,791
12,144
5,088
2,376
5,090
7,054
0
64,077
L
Loki
Petalp
Loki
3,348
504
0
3,223
14,171
4,336
0
2,943
11,033
0
37,794
L
Merlin
Raycko06
Merlin
11,155
549
0
1,443
8,736
3,419
250
2,099
6,478
81,300
0
W
Fafnir
Rumparty
Fafnir
6,648
1,346
451
3,812
14,066
11,314
12
4,902
9,164
23,518
0
L
7,233
124
3,442
6,276
15,319
5,965
425
1,352
13,517
62,188
0
L
Cerberus
portabety
Cerberus
5,766
33
626
2,103
16,273
10,478
388
3,760
12,259
31,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,894
Gold Earned
55,102
514
Minions Killed
590
0
Camps Cleared
0
1,711,435
Distance Traveled
1,921,362
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,452
445
84
4
0
301,318
2
W
Chaac
10,165
535
85
4
0
428,661
1
W
Ra
12,356
650
186
10
0
412,505
8
W
Izanami
12,176
641
153
8
0
330,001
4
W
Loki
11,414
601
128
7
0
400,852
6
L
Loki
7,691
405
68
4
0
376,301
1
L
Merlin
9,771
514
167
9
0
361,072
10
W
Fafnir
8,991
473
38
2
0
349,343
3
L
Hel
9,898
521
135
7
0
330,568
7
L
Cerberus
8,082
425
60
3
0
342,176
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role