Player Matchup

Guan Yu
Guan Yu
Dmbrandonsmurfxd
Guan Yu
Level 17
God Stats
5W - 1L
1,904 SR
Queue Stats
156W - 70L
1,620 Elo+
Party 1
Bellona
Bellona
Dreng47
Bellona
Level 24
God Stats
3W - 1L
1,608 SR
Queue Stats
73W - 54L
1,543 Elo+
Party 1
Neith
Neith
ExPeLiOnIs
Neith
Level 28
God Stats
5W - 8L
1,500 SR
Queue Stats
168W - 120L
1,606 Elo+
Party 1
Yemoja
Yemoja
God_8ight
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
awonderfuldad
Ah Puch
Level 129
God Stats
3W - 0L
1,730 SR
Queue Stats
87W - 51L
1,583 Elo+
Party 1
Team Averages
Level 41
1,648 SR
1,571 Elo+

VS

Team Averages
Level 33
1,522 SR
1,494 Elo+
Janus
Janus
ADANWARRIOR13
Janus
Level 19
God Stats
13W - 10L
1,727 SR
Queue Stats
254W - 243L
1,664 Elo+
Party 3
King Arthur
King Arthur
Esquisofreenico
King Arthur
Level 15
God Stats
5W - 4L
1,500 SR
Queue Stats
41W - 39L
1,500 Elo+
Party 3
Neith
Neith
MrKnowles4
Neith
Level 120
God Stats
15W - 18L
1,332 SR
Queue Stats
89W - 178L
1,286 Elo+
Party 2
Loki
Loki
PandaMalone
Loki
Level 5
God Stats
0W - 1L
1,285 SR
Queue Stats
15W - 17L
1,512 Elo+
Solo
Ra
Ra
ZioEnea_CB
Ra
Level 7
God Stats
1W - 1L
1,765 SR
Queue Stats
2W - 6L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 1 / 2
10,072
671
11,642
9,142
4,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bellona
Dreng47
Bellona
15
2 / 0 / 5
8,795
586
2,941
3,810
2,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
12
5 / 1 / 5
8,001
533
7,738
7,996
2,555
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
God_8ight
Yemoja
10
0 / 5 / 4
6,399
427
2,043
8,288
5,131
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
16
10 / 0 / 5
9,936
662
10,850
7,757
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
7,848
523
4,597
8,875
2,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Esquisofreenico
King Arthur
10
0 / 5 / 1
6,301
420
2,142
12,409
4,819
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
11
5 / 4 / 0
7,075
472
7,032
9,061
2,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 6 / 2
6,143
410
2,954
9,113
2,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 9 / 2
5,595
373
3,436
9,396
2,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
29
Kills
7
7
Deaths
29
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
12
1
2
13
W
Bellona
Dreng47
Bellona
2
0
5
4.5
L
King Arthur
Esquisofreenico
King Arthur
0
5
1
0.1
W
Neith
5
1
5
7.5
W
Yemoja
God_8ight
Yemoja
0
5
4
0.4
L
Neith
5
4
0
1.25
L
0
6
2
0.17
L
1
9
2
0.22
W
Ah Puch
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,214
Damage
20,161
36,993
Taken
48,854
17,266
Mitigated
15,278
11,003
Healing
9,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,597
165
0
1,745
8,875
2,992
0
5,815
3,060
50,002
0
W
11,642
3,316
144
1,174
9,142
4,318
0
1,491
7,511
0
68,019
W
Bellona
Dreng47
Bellona
2,941
807
0
1,636
3,810
2,581
0
39
3,771
0
43,416
L
King Arthur
Esquisofreenico
King Arthur
2,142
126
0
1,216
12,409
4,819
0
1,083
11,326
0
25,414
W
Neith
7,738
4,286
0
2,647
7,996
2,555
2,961
2,231
5,721
0
37,020
W
Yemoja
God_8ight
Yemoja
2,043
450
504
1,081
8,288
5,131
482
2,319
5,925
15,818
0
L
Neith
7,032
2,312
429
2,515
9,061
2,844
389
2,898
6,163
0
32,271
L
2,954
836
0
2,300
9,113
2,008
0
765
8,348
0
30,086
L
3,436
248
307
543
9,396
2,615
182
2,332
7,064
19,375
0
W
Ah Puch
10,850
198
0
3,817
7,757
2,681
14
1,559
6,032
61,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,203
Gold Earned
32,962
431
Minions Killed
304
0
Camps Cleared
0
1,422,514
Distance Traveled
1,271,349
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,848
523
121
8
0
291,566
2
W
Guan Yu
10,072
671
110
7
0
339,202
1
W
Bellona
8,795
586
105
7
0
316,130
4
L
King Arthur
6,301
420
51
3
0
210,095
2
W
Neith
8,001
533
77
5
0
269,111
4
W
Yemoja
6,399
427
19
1
0
201,960
2
L
Neith
7,075
472
59
4
0
247,689
2
L
Loki
6,143
410
47
3
0
287,731
1
L
Ra
5,595
373
26
2
0
234,268
0
W
Ah Puch
9,936
662
120
8
0
296,111
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role