Player Matchup

Set
Set
Gold I
Dolivery
Set
Gold I
Level 108
God Stats
17W - 12L
1,569 SR
Queue Stats
455W - 461L
1,623 MMR
Party 2
Sol
Sol
Gold II
TinkyWinky5
Sol
Gold II
Level 87
God Stats
6W - 11L
1,699 SR
Queue Stats
277W - 280L
1,579 MMR
Party 4
Ah Puch
Ah Puch
Gold III
ZoMbIeLiTe117
Ah Puch
Gold III
Level 145
God Stats
0W - 1L
1,567 SR
Queue Stats
730W - 726L
1,465 MMR
Party 2
Chiron
Chiron
Bronze III
juzoozuj
Chiron
Bronze III
Level 100
God Stats
0W - 1L
1,704 SR
Queue Stats
1W - 4L
1,554 MMR
Solo
Artio
Artio
Bronze III
rainbowtrojan
Artio
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 MMR
Party 4
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,608 SR
1,544 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 115
1,575 SR
1,546 MMR
Apollo
Apollo
Gold IV
DuttyWap
Apollo
Gold IV
Level 129
God Stats
20W - 18L
1,656 SR
Queue Stats
169W - 172L
1,440 MMR
Party 1
Bacchus
Bacchus
Gold IV
SrAlexX
Bacchus
Gold IV
Level 137
God Stats
36W - 36L
1,479 SR
Queue Stats
80W - 92L
1,370 MMR
Party 3
Baron Samedi
Baron Samedi
Platinum V
TApXI
Baron Samedi
Platinum V
Level 158
God Stats
1W - 4L
1,461 SR
Queue Stats
304W - 288L
1,693 MMR
Party 1
Chang'e
Chang'e
Gold V
TheBlackShadøw
Chang'e
Gold V
Level 88
God Stats
35W - 31L
1,549 SR
Queue Stats
173W - 175L
1,553 MMR
Solo
Nemesis
Nemesis
Gold II
lmFeed
Nemesis
Gold II
Level 63
God Stats
5W - 4L
1,729 SR
Queue Stats
60W - 59L
1,673 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 9 / 1
10,857
494
7,799
17,719
11,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
3 / 9 / 2
11,217
510
17,302
19,984
6,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
17
2 / 9 / 2
10,450
475
20,537
16,044
5,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
juzoozuj
Chiron
17
2 / 4 / 3
11,530
524
10,960
12,169
4,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 14 / 3
7,604
346
3,454
25,089
13,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AthenaTiamat

VS

Bans
GilgameshJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DuttyWap
Apollo
20
9 / 2 / 8
14,155
643
17,208
19,756
7,552
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
SrAlexX
Bacchus
17
6 / 1 / 23
12,560
571
8,209
18,068
23,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Baron Samedi
TApXI
Baron Samedi
19
6 / 2 / 14
13,074
594
12,760
19,216
22,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
10 / 3 / 10
13,656
621
13,520
20,149
8,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
lmFeed
Nemesis
20
14 / 2 / 14
15,608
709
21,340
21,686
11,024
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
114
10
Kills
45
45
Deaths
10
11
Assists
69
Player
Kills
Deaths
Assists
KDA
L
3
9
1
0.39
W
Apollo
DuttyWap
Apollo
9
2
8
6.5
W
Bacchus
SrAlexX
Bacchus
6
1
23
17.5
W
Baron Samedi
TApXI
Baron Samedi
6
2
14
6.5
W
10
3
10
5
L
3
9
2
0.44
L
Ah Puch
2
9
2
0.33
L
Chiron
juzoozuj
Chiron
2
4
3
0.88
W
Nemesis
lmFeed
Nemesis
14
2
14
10.5
L
0
14
3
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,052
Damage
73,037
91,005
Taken
98,875
41,488
Mitigated
73,809
16,525
Healing
45,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,799
2,785
0
2,232
17,719
11,258
0
6,569
11,000
0
67,448
W
Apollo
DuttyWap
Apollo
17,208
13,253
0
11,454
19,756
7,552
10,066
9,804
9,721
0
125,892
W
Bacchus
SrAlexX
Bacchus
8,209
1,323
0
4,299
18,068
23,634
878
6,632
11,227
29,891
0
W
Baron Samedi
TApXI
Baron Samedi
12,760
757
1,718
7,810
19,216
22,906
1,207
6,571
12,585
69,827
0
W
13,520
529
6,733
9,522
20,149
8,693
2,916
10,936
9,165
88,930
0
L
17,302
6,396
0
5,109
19,984
6,292
0
6,215
13,709
81,332
0
L
Ah Puch
20,537
1,189
0
2,167
16,044
5,969
0
6,338
9,556
89,976
0
L
Chiron
juzoozuj
Chiron
10,960
4,697
497
3,458
12,169
4,472
202
5,212
6,404
0
75,852
W
Nemesis
lmFeed
Nemesis
21,340
11,226
0
3,567
21,686
11,024
3,159
8,624
12,865
0
128,499
L
3,454
390
608
2,454
25,089
13,497
0
9,117
15,822
12,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,658
Gold Earned
69,053
577
Minions Killed
697
0
Camps Cleared
0
1,922,907
Distance Traveled
2,284,979
26
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,857
494
109
5
0
432,232
6
W
Apollo
14,155
643
181
8
0
453,278
3
W
Bacchus
12,560
571
31
1
0
473,962
10
W
Baron Samedi
13,074
594
120
5
0
434,209
8
W
Chang'e
13,656
621
189
9
0
442,983
3
L
Sol
11,217
510
158
7
0
365,536
3
L
Ah Puch
10,450
475
148
7
0
370,471
3
L
Chiron
11,530
524
151
7
0
393,056
5
W
Nemesis
15,608
709
176
8
0
480,547
9
L
Artio
7,604
346
11
1
0
361,612
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role