Player Matchup

Mercury
Mercury
ONEDASH
Mercury
Level 87
God Stats
4W - 3L
1,472 SR
Queue Stats
67W - 82L
1,477 Elo+
Party 2
Discordia
Discordia
SheltterEvil
Discordia
Level 27
God Stats
11W - 7L
1,920 SR
Queue Stats
410W - 421L
1,513 Elo+
Solo
Neith
Neith
alvarofran11k
Neith
Level 7
God Stats
4W - 6L
1,510 SR
Queue Stats
146W - 167L
1,465 Elo+
Party 2
Ra
Ra
shevchenkopeo
Ra
Level 6
God Stats
9W - 3L
1,302 SR
Queue Stats
196W - 232L
1,462 Elo+
Party 2
Ares
Ares
superhaiti99
Ares
Level 13
God Stats
5W - 2L
1,535 SR
Queue Stats
18W - 17L
1,506 Elo+
Party 2
Team Averages
Level 28
1,548 SR
1,484 Elo+

VS

Team Averages
Level 22
1,597 SR
1,510 Elo+
Rama
Rama
Chinchh
Rama
Level 16
God Stats
4W - 1L
1,648 SR
Queue Stats
18W - 19L
1,436 Elo+
Party 1
Loki
Loki
FELIPOTTER
Loki
Level 24
God Stats
18W - 8L
1,707 SR
Queue Stats
31W - 25L
1,499 Elo+
Party 1
Zhong Kui
Zhong Kui
FELO089
Zhong Kui
Level 18
God Stats
21W - 13L
1,612 SR
Queue Stats
30W - 19L
1,529 Elo+
Party 1
Ymir
Ymir
MANUTOCANUTO
Ymir
Level 26
God Stats
5W - 3L
1,497 SR
Queue Stats
77W - 65L
1,559 Elo+
Party 1
Janus
Janus
ciru6
Janus
Level 28
God Stats
6W - 7L
1,521 SR
Queue Stats
179W - 169L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ONEDASH
Mercury
15
2 / 7 / 1
9,162
482
8,668
14,878
5,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
SheltterEvil
Discordia
12
2 / 8 / 0
8,066
425
9,213
14,447
5,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 6 / 2
7,932
417
4,196
12,187
4,464
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 4 / 0
8,237
434
3,100
8,381
2,806
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 10 / 0
6,191
326
3,163
18,224
8,860
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Chinchh
Rama
16
6 / 1 / 6
10,118
533
9,263
10,415
4,436
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
6 / 1 / 6
10,163
535
5,813
10,748
3,856
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
FELO089
Zhong Kui
18
7 / 0 / 3
11,281
594
10,760
10,563
9,102
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 0 / 18
10,265
540
10,188
14,954
15,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
ciru6
Janus
18
12 / 2 / 7
11,340
597
13,609
11,366
4,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
75
4
Kills
35
35
Deaths
4
3
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Rama
Chinchh
Rama
6
1
6
9
W
6
1
6
9
W
Zhong Kui
FELO089
Zhong Kui
7
0
3
8.5
W
4
0
18
13
L
Mercury
ONEDASH
Mercury
2
7
1
0.36
L
Discordia
SheltterEvil
Discordia
2
8
0
0.25
L
0
6
2
0.17
W
Janus
ciru6
Janus
12
2
7
7.75
L
0
4
0
0
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,340
Damage
49,633
68,117
Taken
58,046
26,399
Mitigated
37,111
9,065
Healing
25,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Chinchh
Rama
9,263
7,281
0
3,990
10,415
4,436
2,278
496
9,825
0
65,628
W
5,813
1,132
0
4,568
10,748
3,856
1,526
3,181
7,292
0
60,115
W
Zhong Kui
FELO089
Zhong Kui
10,760
1,397
0
8,029
10,563
9,102
839
2,202
8,321
69,896
0
W
10,188
2,213
1,007
3,755
14,954
15,547
519
3,894
10,834
23,733
0
L
Mercury
ONEDASH
Mercury
8,668
4,985
0
3,524
14,878
5,128
0
7,030
7,848
0
59,529
L
Discordia
SheltterEvil
Discordia
9,213
918
0
2,182
14,447
5,141
172
9,590
4,857
41,000
0
L
4,196
791
0
1,566
12,187
4,464
0
3,932
8,255
0
49,315
W
Janus
ciru6
Janus
13,609
584
449
3,840
11,366
4,170
252
4,701
6,298
86,456
0
L
3,100
536
0
1,354
8,381
2,806
150
7,236
1,145
48,326
0
L
3,163
264
0
439
18,224
8,860
0
6,769
11,455
16,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,588
Gold Earned
53,167
397
Minions Killed
566
0
Camps Cleared
0
1,619,148
Distance Traveled
1,870,492
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,118
533
133
7
0
311,819
4
W
Loki
10,163
535
116
6
0
451,715
5
W
Zhong Kui
11,281
594
154
8
0
355,209
8
W
Ymir
10,265
540
18
1
0
357,866
2
L
Mercury
9,162
482
110
6
0
361,057
4
L
Discordia
8,066
425
74
4
0
332,827
1
L
Neith
7,932
417
87
5
0
297,227
2
W
Janus
11,340
597
145
8
0
393,883
5
L
Ra
8,237
434
102
5
0
338,647
1
L
Ares
6,191
326
24
1
0
289,390
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role