Player Matchup

Fenrir
Fenrir
DOTADIW
Fenrir
Level 76
God Stats
13W - 15L
1,604 SR
Queue Stats
192W - 210L
1,438 Elo+
Party 1
Athena
Athena
Demigod2301
Athena
Level 89
God Stats
11W - 16L
1,535 SR
Queue Stats
246W - 271L
1,406 Elo+
Party 1
Scylla
Scylla
Kalawits
Scylla
Level 34
God Stats
0W - 1L
1,626 SR
Queue Stats
76W - 54L
1,616 Elo+
Party 3
Cu Chulainn
Cu Chulainn
MaxInTheLibrary
Cu Chulainn
Level 74
God Stats
28W - 11L
1,729 SR
Queue Stats
182W - 101L
1,695 Elo+
Party 3
Artemis
Artemis
Schzlack
Artemis
Level 7
God Stats
1W - 3L
1,752 SR
Queue Stats
1W - 4L
1,533 Elo+
Party 1
Team Averages
Level 56
1,649 SR
1,538 Elo+

VS

Team Averages
Level 73
1,464 SR
1,463 Elo+
Heimdallr
Heimdallr
AgentPyro15
Heimdallr
Level 103
God Stats
3W - 1L
1,352 SR
Queue Stats
253W - 265L
1,520 Elo+
Party 2
Nemesis
Nemesis
DAZINY
Nemesis
Level 69
God Stats
27W - 18L
1,564 SR
Queue Stats
309W - 324L
1,419 Elo+
Solo
Sol
Sol
FlambLamb
Sol
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,438 Elo+
Party 2
Pele
Pele
Necroninjas
Pele
Level 111
God Stats
3W - 3L
1,375 SR
Queue Stats
275W - 267L
1,512 Elo+
Party 2
Cerberus
Cerberus
booper87648
Cerberus
Level 53
God Stats
2W - 4L
1,527 SR
Queue Stats
41W - 52L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DOTADIW
Fenrir
19
9 / 5 / 4
12,939
539
10,448
25,849
18,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
19
4 / 3 / 11
12,314
513
7,728
28,631
33,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
Kalawits
Scylla
7
0 / 7 / 5
7,178
299
0
5,098
1,979
Cu Chulainn
MaxInTheLibrary
Cu Chulainn
19
4 / 6 / 7
12,704
529
17,390
23,852
26,655
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Artemis
Schzlack
Artemis
19
3 / 8 / 3
11,878
495
9,688
14,686
6,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AgentPyro15
Heimdallr
20
11 / 6 / 5
15,079
628
25,466
23,729
10,857
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
DAZINY
Nemesis
19
1 / 4 / 7
13,067
544
7,664
20,906
8,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
2 / 3 / 6
14,230
593
13,169
15,671
6,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
9 / 3 / 2
13,850
577
14,936
15,555
16,769
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
booper87648
Cerberus
17
6 / 6 / 5
12,569
524
8,057
21,153
23,184
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
54
20
Kills
29
29
Deaths
22
30
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AgentPyro15
Heimdallr
11
6
5
2.25
W
Nemesis
DAZINY
Nemesis
1
4
7
1.13
L
Fenrir
DOTADIW
Fenrir
9
5
4
2.2
L
Athena
4
3
11
3.17
W
2
3
6
1.67
L
Scylla
Kalawits
Scylla
0
7
5
0.36
L
Cu Chulainn
MaxInTheLibrary
Cu Chulainn
4
6
7
1.25
W
9
3
2
3.33
L
Artemis
Schzlack
Artemis
3
8
3
0.56
W
Cerberus
booper87648
Cerberus
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,254
Damage
69,292
98,116
Taken
97,014
86,988
Mitigated
66,613
12,567
Healing
32,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AgentPyro15
Heimdallr
25,466
16,562
0
8,996
23,729
10,857
7,389
3,704
18,156
0
108,131
W
Nemesis
DAZINY
Nemesis
7,664
3,209
1,239
11,702
20,906
8,891
920
1,593
19,313
0
94,966
L
Fenrir
DOTADIW
Fenrir
10,448
1,927
0
5,379
25,849
18,218
0
5,203
20,646
0
73,720
L
Athena
7,728
3,283
0
1,711
28,631
33,792
0
8,140
20,491
45,767
0
W
13,169
2,673
0
5,775
15,671
6,912
4,453
1,526
14,145
95,929
0
L
Scylla
Kalawits
Scylla
0
0
0
0
5,098
1,979
0
0
5,098
0
0
L
Cu Chulainn
MaxInTheLibrary
Cu Chulainn
17,390
2,739
0
2,336
23,852
26,655
48
4,652
19,200
14,068
81,214
W
14,936
2,689
0
3,510
15,555
16,769
2,335
1,521
14,034
0
89,035
L
Artemis
Schzlack
Artemis
9,688
5,534
0
3,141
14,686
6,344
0
3,231
11,451
0
60,854
W
Cerberus
booper87648
Cerberus
8,057
1,050
378
1,398
21,153
23,184
625
2,223
17,838
40,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,013
Gold Earned
68,795
470
Minions Killed
671
0
Camps Cleared
0
1,762,891
Distance Traveled
2,173,018
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
15,079
628
163
7
0
388,865
2
W
Nemesis
13,067
544
143
6
0
487,919
8
L
Fenrir
12,939
539
125
5
0
510,409
11
L
Athena
12,314
513
56
2
0
489,522
3
W
Sol
14,230
593
154
6
0
447,127
0
L
Scylla
7,178
299
0
0
0
512
0
L
Cu Chulainn
12,704
529
185
8
0
423,607
1
W
Pele
13,850
577
139
6
0
401,629
2
L
Artemis
11,878
495
104
4
0
338,841
0
W
Cerberus
12,569
524
72
3
0
447,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role