Player Matchup

Cu Chulainn
Cu Chulainn
Grandmaster
GiveMeFeetPics
Cu Chulainn
Grandmaster
Level 86
God Stats
57W - 6L
2,078 SR
Queue Stats
219W - 34L
2,804 MMR
Party 2
Scylla
Scylla
Diamond I
firetrai7
Scylla
Diamond I
Level 53
God Stats
25W - 7L
1,875 SR
Queue Stats
97W - 21L
2,404 MMR
Party 2
Bacchus
Bacchus
Diamond III
phantomfight
Bacchus
Diamond III
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 61
1,818 SR
2,236 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 155
1,528 SR
2,068 MMR
Chiron
Chiron
Bronze III
HDChippy
Chiron
Bronze III
Level 149
God Stats
0W - 1L
1,324 SR
Queue Stats
20W - 21L
1,446 MMR
Solo
Achilles
Achilles
Diamond V
Very Egotistic
Achilles
Diamond V
Level 160
God Stats
2W - 2L
1,499 SR
Queue Stats
46W - 31L
2,378 MMR
Party 1
Hel
Hel
Diamond V
Yoffu
Hel
Diamond V
Level 157
God Stats
0W - 1L
1,760 SR
Queue Stats
35W - 20L
2,378 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
GiveMeFeetPics
Cu Chulainn
19
5 / 2 / 5
16,063
698
20,406
28,641
29,029
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
firetrai7
Scylla
18
4 / 1 / 3
13,965
607
13,604
11,308
4,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
phantomfight
Bacchus
17
2 / 3 / 8
13,388
582
15,671
21,440
30,744
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
FenrirAphroditeAthenaSobekTiamat

VS

Bans
GilgameshCabrakanHeimdallrGaneshaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
HDChippy
Chiron
16
3 / 3 / 2
13,046
567
17,071
15,087
5,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
17
2 / 3 / 3
13,235
575
15,771
26,917
34,677
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
Yoffu
Hel
16
0 / 5 / 4
12,703
552
13,595
15,202
6,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
11
Kills
5
6
Deaths
11
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
GiveMeFeetPics
Cu Chulainn
5
2
5
3.75
L
Chiron
HDChippy
Chiron
3
3
2
1.33
L
Achilles
2
3
3
1.17
L
Hel
Yoffu
Hel
0
5
4
0.4
W
Scylla
firetrai7
Scylla
4
1
3
5.5
W
Bacchus
phantomfight
Bacchus
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,681
Damage
46,437
61,389
Taken
57,206
64,434
Mitigated
46,360
12,628
Healing
19,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
GiveMeFeetPics
Cu Chulainn
20,406
5,010
0
5,425
28,641
29,029
1,186
5,599
23,042
2,570
75,620
L
Chiron
HDChippy
Chiron
17,071
7,466
822
4,659
15,087
5,365
0
7,927
7,016
0
50,819
L
Achilles
15,771
4,642
0
2,227
26,917
34,677
0
12,194
14,157
0
65,972
L
Hel
Yoffu
Hel
13,595
617
5,754
6,186
15,202
6,318
0
9,268
5,908
96,111
0
W
Scylla
firetrai7
Scylla
13,604
1,462
0
4,412
11,308
4,661
1,343
2,844
8,464
105,116
0
W
Bacchus
phantomfight
Bacchus
15,671
1,346
0
2,791
21,440
30,744
68
5,259
16,181
46,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,416
Gold Earned
38,984
280
Minions Killed
277
0
Camps Cleared
0
1,330,762
Distance Traveled
1,278,555
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
16,063
698
92
4
0
471,990
3
L
Chiron
13,046
567
60
3
0
399,680
10
L
Achilles
13,235
575
48
2
0
442,987
0
L
Hel
12,703
552
169
7
0
435,888
2
W
Scylla
13,965
607
161
7
0
422,886
7
W
Bacchus
13,388
582
27
1
0
435,886
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role