Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
MVPCaptThicc
Vulcan
Level 88
God Stats
4W - 2L
1,695 SR
Queue Stats
60W - 72L
1,571 Elo+
Party 2
Neith
Neith
thebadgamer73
Neith
Level 71
God Stats
5W - 10L
1,734 SR
Queue Stats
58W - 102L
1,564 Elo+
Party 2
Team Averages
Level 83
1,643 SR
1,545 Elo+

VS

Team Averages
Level 62
1,521 SR
1,462 Elo+
Izanami
Izanami
IkarosAtomlc
Izanami
Level 99
God Stats
12W - 6L
1,675 SR
Queue Stats
57W - 41L
1,503 Elo+
Party 1
Merlin
Merlin
Motw24
Merlin
Level 69
God Stats
24W - 16L
1,585 SR
Queue Stats
266W - 303L
1,404 Elo+
Party 1
King Arthur
King Arthur
MovableSpark378
King Arthur
Level 18
God Stats
1W - 1L
1,304 SR
Queue Stats
8W - 14L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 5 / 2
7,419
742
3,112
12,868
7,570
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
9
2 / 6 / 1
6,711
671
5,718
7,613
2,539
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 3 / 2
6,198
620
4,941
7,970
2,639
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IkarosAtomlc
Izanami
12
6 / 1 / 6
8,562
856
10,360
6,543
2,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
Motw24
Merlin
11
3 / 1 / 5
8,003
800
4,418
3,649
1,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
MovableSpark378
King Arthur
12
5 / 1 / 5
8,249
825
8,456
10,489
6,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
3
Kills
14
14
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
5
2
0.4
W
Izanami
IkarosAtomlc
Izanami
6
1
6
9
L
Vulcan
2
6
1
0.42
W
Merlin
Motw24
Merlin
3
1
5
5.5
W
King Arthur
MovableSpark378
King Arthur
5
1
5
7.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,771
Damage
23,234
28,451
Taken
20,681
12,748
Mitigated
10,182
6,441
Healing
4,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,112
492
0
2,346
12,868
7,570
0
1,187
11,501
14,806
0
W
Izanami
IkarosAtomlc
Izanami
10,360
6,044
0
1,592
6,543
2,396
1,871
3,262
3,281
0
50,792
L
Vulcan
5,718
2,963
648
837
7,613
2,539
0
1,426
6,007
22,702
0
W
Merlin
Motw24
Merlin
4,418
93
0
1,333
3,649
1,169
621
1,797
1,852
25,547
0
W
King Arthur
MovableSpark378
King Arthur
8,456
919
0
1,652
10,489
6,617
0
3,807
6,682
0
24,383
L
4,941
2,098
0
2,610
7,970
2,639
0
1,847
5,913
0
20,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,328
Gold Earned
24,814
97
Minions Killed
144
0
Camps Cleared
0
511,596
Distance Traveled
582,107
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,419
742
35
4
0
172,861
1
W
Izanami
8,562
856
66
7
0
198,954
2
L
Vulcan
6,711
671
34
3
0
162,282
0
W
Merlin
8,003
800
47
5
0
175,620
0
W
King Arthur
8,249
825
31
3
0
207,533
3
L
Neith
6,198
620
28
3
0
176,453
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role