Player Matchup

Bacchus
Bacchus
DualSkr10
Bacchus
Level 76
God Stats
1W - 1L
1,701 SR
Queue Stats
10W - 15L
1,302 Elo+
Party 2
Janus
Janus
Lobrencio
Janus
Level 119
God Stats
0W - 1L
1,303 SR
Queue Stats
6W - 8L
1,316 Elo+
Party 2
Cernunnos
Cernunnos
tsubasafe
Cernunnos
Level 87
God Stats
9W - 7L
1,606 SR
Queue Stats
69W - 96L
1,438 Elo+
Solo
Team Averages
Level 94
1,536 SR
1,352 Elo+

VS

Team Averages
Level 86
1,477 SR
1,478 Elo+
Anhur
Anhur
 
Anhur
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
MillionKRONOS
Khepri
Level 96
God Stats
5W - 3L
1,355 SR
Queue Stats
332W - 324L
1,448 Elo+
Party 1
Merlin
Merlin
extremespartan6
Merlin
Level 99
God Stats
8W - 6L
1,577 SR
Queue Stats
197W - 149L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DualSkr10
Bacchus
13
3 / 4 / 0
10,107
632
4,137
13,865
16,031
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
Lobrencio
Janus
12
0 / 8 / 3
9,260
579
6,491
12,911
5,145
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
tsubasafe
Cernunnos
12
0 / 6 / 1
9,266
579
8,491
11,780
4,445
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
10 / 2 / 8
12,102
756
10,855
10,766
4,657
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 0 / 13
11,799
737
8,337
11,885
11,861
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 2 / 9
11,218
701
13,599
8,439
3,310
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
3
Kills
18
18
Deaths
4
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
10
2
8
7
L
Bacchus
DualSkr10
Bacchus
3
4
0
0.75
L
Janus
Lobrencio
Janus
0
8
3
0.19
W
3
0
13
9.5
W
5
2
9
4.75
L
Cernunnos
tsubasafe
Cernunnos
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,119
Damage
32,791
38,556
Taken
31,090
25,621
Mitigated
19,828
6,035
Healing
3,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
10,855
4,320
0
0
10,766
4,657
1,675
3,104
7,662
0
35,088
L
Bacchus
DualSkr10
Bacchus
4,137
272
258
1,098
13,865
16,031
34
6,834
7,031
13,730
0
L
Janus
Lobrencio
Janus
6,491
249
221
2,484
12,911
5,145
0
8,181
4,730
37,299
0
W
8,337
432
1,815
1,672
11,885
11,861
51
4,226
7,659
29,473
0
W
13,599
844
0
435
8,439
3,310
662
3,318
4,283
59,607
0
L
Cernunnos
tsubasafe
Cernunnos
8,491
3,081
768
1,206
11,780
4,445
56
7,011
4,769
0
50,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,633
Gold Earned
35,119
154
Minions Killed
166
0
Camps Cleared
0
742,449
Distance Traveled
877,413
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,102
756
39
2
0
281,387
4
L
Bacchus
10,107
632
15
1
0
273,836
0
L
Janus
9,260
579
51
3
0
239,885
4
W
Khepri
11,799
737
34
2
0
316,485
2
W
Merlin
11,218
701
93
6
0
279,541
2
L
Cernunnos
9,266
579
88
6
0
228,728
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role