Player Matchup

Fenrir
Fenrir
IRONFENIX1209
Fenrir
Level 127
God Stats
11W - 6L
1,557 SR
Queue Stats
56W - 56L
1,496 Elo+
Party 2
King Arthur
King Arthur
Pantallazo Azul
King Arthur
Level 23
God Stats
1W - 1L
1,299 SR
Queue Stats
8W - 9L
1,553 Elo+
Party 1
Ymir
Ymir
Reckless S3
Ymir
Level 44
God Stats
52W - 52L
1,545 SR
Queue Stats
152W - 181L
1,492 Elo+
Party 1
Merlin
Merlin
TheMajoul
Merlin
Level 21
God Stats
14W - 13L
1,348 SR
Queue Stats
26W - 28L
1,358 Elo+
Party 2
Neith
Neith
zWhisperwind
Neith
Level 129
God Stats
12W - 25L
1,378 SR
Queue Stats
209W - 224L
1,492 Elo+
Party 1
Team Averages
Level 69
1,425 SR
1,478 Elo+

VS

Team Averages
Level 44
1,392 SR
1,373 Elo+
Rama
Rama
AKAxBOURNE
Rama
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 30L
1,436 Elo+
Solo
Hel
Hel
Im Kuzan
Hel
Level 60
God Stats
22W - 19L
1,475 SR
Queue Stats
61W - 62L
1,477 Elo+
Party 3
Thanatos
Thanatos
Im SHDW
Thanatos
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,613 Elo+
Party 3
Ymir
Ymir
TGS Ech0x
Ymir
Level 13
God Stats
7W - 9L
1,238 SR
Queue Stats
104W - 114L
1,205 Elo+
Party 3
Cthulhu
Cthulhu
dxdlebob
Cthulhu
Level 20
God Stats
50W - 50L
1,248 SR
Queue Stats
81W - 97L
1,132 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
22 / 1 / 14
15,047
579
24,984
17,881
9,626
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
Pantallazo Azul
King Arthur
20
5 / 1 / 16
13,889
534
13,028
20,013
15,129
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 5 / 22
12,757
491
9,999
28,131
32,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
TheMajoul
Merlin
17
6 / 3 / 15
12,083
465
13,671
9,974
3,729
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

20
15 / 3 / 16
14,330
551
27,596
21,028
9,497
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 13 / 3
10,812
416
10,745
23,596
7,872
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 8 / 4
11,684
449
9,422
21,674
8,586
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Im SHDW
Thanatos
17
5 / 11 / 2
11,538
444
13,038
28,045
11,133
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
13
2 / 12 / 4
9,751
375
9,293
24,072
13,369
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
dxdlebob
Cthulhu
17
4 / 8 / 4
12,123
466
12,976
22,958
11,856
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
30
52
Kills
13
13
Deaths
52
83
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
13
3
0.12
W
22
1
14
29
L
2
8
4
0.5
L
Thanatos
Im SHDW
Thanatos
5
11
2
0.55
W
King Arthur
Pantallazo Azul
King Arthur
5
1
16
13
W
4
5
22
3
L
Ymir
2
12
4
0.33
W
Merlin
TheMajoul
Merlin
6
3
15
4.5
L
Cthulhu
dxdlebob
Cthulhu
4
8
4
0.75
W
15
3
16
7.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,278
Damage
55,474
97,027
Taken
120,345
70,108
Mitigated
52,816
35,104
Healing
33,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,745
6,050
615
3,937
23,596
7,872
2,846
5,046
18,550
0
75,347
W
24,984
5,717
0
7,252
17,881
9,626
4,274
3,648
14,215
232
107,688
L
9,422
529
3,088
8,206
21,674
8,586
860
4,615
17,055
59,981
0
L
Thanatos
Im SHDW
Thanatos
13,038
3,284
0
15,104
28,045
11,133
0
2,881
25,164
0
81,506
W
King Arthur
Pantallazo Azul
King Arthur
13,028
1,897
0
8,301
20,013
15,129
75
5,630
14,060
0
84,773
W
9,999
648
859
6,637
28,131
32,127
414
10,118
17,881
48,043
0
L
Ymir
9,293
2,353
0
0
24,072
13,369
0
6,221
17,851
25,821
0
W
Merlin
TheMajoul
Merlin
13,671
732
281
1,083
9,974
3,729
2,618
3,262
6,694
58,234
0
L
Cthulhu
dxdlebob
Cthulhu
12,976
1,121
804
1,276
22,958
11,856
0
5,064
17,894
48,651
0
W
27,596
17,412
0
10,691
21,028
9,497
3,621
8,535
12,486
0
109,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,106
Gold Earned
55,908
604
Minions Killed
450
0
Camps Cleared
0
2,452,535
Distance Traveled
2,198,315
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,812
416
105
4
0
375,803
8
W
Fenrir
15,047
579
154
6
0
553,425
2
L
Hel
11,684
449
114
4
0
472,415
1
L
Thanatos
11,538
444
116
4
0
456,200
1
W
King Arthur
13,889
534
151
6
0
499,047
1
W
Ymir
12,757
491
52
2
0
475,642
0
L
Ymir
9,751
375
34
1
0
427,144
0
W
Merlin
12,083
465
93
4
0
480,702
2
L
Cthulhu
12,123
466
81
3
0
466,753
1
W
Neith
14,330
551
154
6
0
443,719
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role