Player Matchup

Scylla
Scylla
 
Scylla
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
MHT Yugi SZ
Jormungandr
Level 62
God Stats
20W - 19L
1,503 SR
Queue Stats
307W - 403L
1,354 Elo+
Party 1
Izanami
Izanami
MHTMEGKNIGHT
Izanami
Level 63
God Stats
30W - 30L
1,488 SR
Queue Stats
342W - 418L
1,356 Elo+
Party 1
Sylvanus
Sylvanus
ShroomMage904
Sylvanus
Level 68
God Stats
14W - 12L
1,475 SR
Queue Stats
75W - 85L
1,416 Elo+
Solo
Team Averages
Level 81
1,493 SR
1,425 Elo+

VS

Team Averages
Level 83
1,545 SR
1,392 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DemonKing420735
Bellona
Level 89
God Stats
2W - 2L
1,746 SR
Queue Stats
23W - 29L
1,416 Elo+
Solo
Neith
Neith
Dexxed12
Neith
Level 64
God Stats
12W - 11L
1,646 SR
Queue Stats
148W - 196L
1,343 Elo+
Solo
Ymir
Ymir
Lokidaa
Ymir
Level 65
God Stats
101W - 120L
1,339 SR
Queue Stats
424W - 444L
1,347 Elo+
Solo
Guan Yu
Guan Yu
movieduck108
Guan Yu
Level 58
God Stats
2W - 4L
1,491 SR
Queue Stats
229W - 256L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
6 / 1 / 3
11,044
552
13,083
9,325
3,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
 
Nemesis
17
3 / 4 / 6
10,419
521
7,221
16,766
6,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
MHT Yugi SZ
Jormungandr
16
2 / 4 / 7
9,010
451
6,203
15,350
15,735
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
MHTMEGKNIGHT
Izanami
17
6 / 1 / 4
10,377
519
11,846
7,381
3,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
ShroomMage904
Sylvanus
16
2 / 5 / 3
11,164
558
12,431
18,298
9,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
2 / 4 / 1
10,285
514
9,865
12,384
5,089
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 2 / 1
10,719
536
12,642
16,352
16,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Dexxed12
Neith
15
3 / 4 / 2
9,130
457
11,367
12,779
3,422
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
Lokidaa
Ymir
13
0 / 5 / 3
8,348
417
4,983
18,121
10,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
movieduck108
Guan Yu
11
4 / 4 / 3
8,224
411
4,948
11,867
4,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
19
Kills
15
15
Deaths
19
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
6
1
3
7.5
W
Nemesis
 
Nemesis
3
4
6
1.5
L
Baron Samedi
 
Baron Samedi
2
4
1
0.63
L
6
2
1
3.25
L
Neith
Dexxed12
Neith
3
4
2
1
L
Ymir
Lokidaa
Ymir
0
5
3
0.3
W
Jormungandr
MHT Yugi SZ
Jormungandr
2
4
7
1.38
W
Izanami
MHTMEGKNIGHT
Izanami
6
1
4
8
W
Sylvanus
ShroomMage904
Sylvanus
2
5
3
0.7
L
Guan Yu
movieduck108
Guan Yu
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,784
Damage
43,805
67,120
Taken
71,503
39,216
Mitigated
40,776
20,222
Healing
18,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
13,083
1,309
0
2,882
9,325
3,596
1,258
4,733
4,592
81,304
0
W
Nemesis
 
Nemesis
7,221
4,198
15
5,500
16,766
6,806
112
2,943
13,823
0
76,896
L
Baron Samedi
 
Baron Samedi
9,865
950
0
2,310
12,384
5,089
496
6,740
5,644
83,194
0
L
12,642
5,510
0
3,820
16,352
16,817
70
11,601
4,751
0
63,052
L
Neith
Dexxed12
Neith
11,367
4,907
0
4,516
12,779
3,422
0
3,003
9,776
0
60,230
L
Ymir
Lokidaa
Ymir
4,983
337
0
3,534
18,121
10,873
0
6,346
11,775
33,681
0
W
Jormungandr
MHT Yugi SZ
Jormungandr
6,203
1,533
8
779
15,350
15,735
666
5,321
10,029
37,952
0
W
Izanami
MHTMEGKNIGHT
Izanami
11,846
7,952
0
2,083
7,381
3,221
1,173
1,268
6,113
0
57,268
W
Sylvanus
ShroomMage904
Sylvanus
12,431
2,968
1,676
7,279
18,298
9,858
1,555
583
17,715
48,322
0
L
Guan Yu
movieduck108
Guan Yu
4,948
1,238
384
3,821
11,867
4,575
0
4,027
7,840
0
34,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,014
Gold Earned
46,706
491
Minions Killed
501
0
Camps Cleared
0
1,810,760
Distance Traveled
1,661,538
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,044
552
147
7
0
376,175
5
W
Nemesis
10,419
521
101
5
0
405,781
0
L
Baron Samedi
10,285
514
151
8
0
326,175
3
L
Bellona
10,719
536
129
6
0
368,107
1
L
Neith
9,130
457
118
6
0
335,222
4
L
Ymir
8,348
417
52
3
0
348,305
0
W
Jormungandr
9,010
451
50
3
0
341,194
5
W
Izanami
10,377
519
112
6
0
353,383
4
W
Sylvanus
11,164
558
81
4
0
334,227
3
L
Guan Yu
8,224
411
51
3
0
283,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role