Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
CrazyKakaPo9280
Ao Kuang
Level 87
God Stats
4W - 7L
1,512 SR
Queue Stats
308W - 333L
1,480 Elo+
Solo
Ymir
Ymir
G-Dawgx15
Ymir
Level 76
God Stats
10W - 5L
1,674 SR
Queue Stats
71W - 97L
1,449 Elo+
Solo
Heimdallr
Heimdallr
SpitfireJFR
Heimdallr
Level 89
God Stats
25W - 20L
1,583 SR
Queue Stats
311W - 304L
1,533 Elo+
Solo
Zeus
Zeus
sjvito05
Zeus
Level 117
God Stats
4W - 2L
1,748 SR
Queue Stats
77W - 83L
1,403 Elo+
Solo
Team Averages
Level 90
1,603 SR
1,473 Elo+

VS

Team Averages
Level 99
1,603 SR
1,492 Elo+
Yemoja
Yemoja
Mx3_Khaos
Yemoja
Level 96
God Stats
3W - 5L
1,495 SR
Queue Stats
421W - 393L
1,490 Elo+
Party 1
Chang'e
Chang'e
SoaringRaven3
Chang'e
Level 83
God Stats
4W - 2L
1,722 SR
Queue Stats
155W - 155L
1,504 Elo+
Solo
Bakasura
Bakasura
Stryder881
Bakasura
Level 109
God Stats
0W - 1L
1,540 SR
Queue Stats
61W - 61L
1,483 Elo+
Solo
Bellona
Bellona
Troubleshoot89p
Bellona
Level 87
God Stats
25W - 16L
1,696 SR
Queue Stats
421W - 389L
1,483 Elo+
Party 1
Apollo
Apollo
rayamb27
Apollo
Level 122
God Stats
4W - 7L
1,564 SR
Queue Stats
278W - 237L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
11 / 2 / 6
10,920
607
10,182
10,825
6,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ao Kuang
18
4 / 3 / 2
10,954
609
4,775
11,060
4,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ymir
14
3 / 4 / 7
9,097
505
6,277
14,535
12,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
SpitfireJFR
Heimdallr
14
1 / 3 / 12
8,805
489
13,992
14,111
5,221
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
16
6 / 1 / 7
10,306
573
16,657
9,695
3,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Mx3_Khaos
Yemoja
11
1 / 5 / 4
7,634
424
4,076
14,731
10,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
11
0 / 7 / 2
7,146
397
3,485
11,049
3,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Stryder881
Bakasura
15
3 / 3 / 5
9,568
532
8,250
14,613
8,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
5 / 4 / 1
10,012
556
10,922
13,428
13,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
rayamb27
Apollo
13
4 / 6 / 2
7,947
442
11,260
18,109
5,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
27
25
Kills
13
13
Deaths
25
34
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
2
6
7
W
Ao Kuang
4
3
2
1.67
W
Ymir
3
4
7
1.63
L
Yemoja
Mx3_Khaos
Yemoja
1
5
4
0.6
L
Chang'e
0
7
2
0.14
W
Heimdallr
SpitfireJFR
Heimdallr
1
3
12
2.33
L
Bakasura
Stryder881
Bakasura
3
3
5
1.83
L
5
4
1
1.38
L
Apollo
rayamb27
Apollo
4
6
2
0.83
W
Zeus
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,883
Damage
37,993
60,226
Taken
71,930
32,745
Mitigated
41,115
17,552
Healing
19,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,182
2,858
0
1,565
10,825
6,780
27
1,607
8,843
0
51,198
W
Ao Kuang
4,775
1,745
0
5,656
11,060
4,586
822
293
10,627
65,965
0
W
Ymir
6,277
499
0
1,854
14,535
12,446
185
2,802
11,359
34,521
0
L
Yemoja
Mx3_Khaos
Yemoja
4,076
1,787
1,505
2,070
14,731
10,202
434
6,598
8,006
17,344
0
L
Chang'e
3,485
122
225
3,430
11,049
3,282
41
3,595
7,224
30,154
0
W
Heimdallr
SpitfireJFR
Heimdallr
13,992
7,424
0
4,378
14,111
5,221
1,868
908
12,979
0
57,385
L
Bakasura
Stryder881
Bakasura
8,250
5,256
0
2,826
14,613
8,016
810
3,018
11,432
0
55,579
L
10,922
3,493
0
2,603
13,428
13,783
734
6,447
6,723
0
59,366
L
Apollo
rayamb27
Apollo
11,260
6,355
477
6,368
18,109
5,832
826
7,110
10,836
0
51,537
W
Zeus
16,657
1,751
370
3,729
9,695
3,712
1,861
1,951
7,634
67,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,082
Gold Earned
42,307
460
Minions Killed
409
0
Camps Cleared
0
1,635,514
Distance Traveled
1,546,391
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,920
607
79
4
0
342,726
1
W
Ao Kuang
10,954
609
121
7
0
349,033
1
W
Ymir
9,097
505
52
3
0
319,579
3
L
Yemoja
7,634
424
29
2
0
268,563
2
L
Chang'e
7,146
397
54
3
0
228,185
0
W
Heimdallr
8,805
489
83
5
0
308,723
2
L
Bakasura
9,568
532
128
7
0
377,861
1
L
Bellona
10,012
556
125
7
0
372,419
3
L
Apollo
7,947
442
73
4
0
299,363
5
W
Zeus
10,306
573
125
7
0
315,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role