Player Matchup

Horus
Horus
 
Horus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Its Primary
Scylla
Level 118
God Stats
70W - 46L
1,628 SR
Queue Stats
124W - 91L
1,625 Elo+
Party 2
Neith
Neith
MyNamesLove
Neith
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 17L
1,355 Elo+
Party 2
Team Averages
Level 92
1,543 SR
1,493 Elo+

VS

Team Averages
Level 40
1,596 SR
1,467 Elo+
Heimdallr
Heimdallr
Spartan69869
Heimdallr
Level 92
God Stats
23W - 44L
1,376 SR
Queue Stats
540W - 649L
1,456 Elo+
Party 1
Kukulkan
Kukulkan
mismatchedsockz
Kukulkan
Level 12
God Stats
20W - 14L
1,564 SR
Queue Stats
26W - 25L
1,471 Elo+
Party 1
Sol
Sol
nylah02
Sol
Level 16
God Stats
11W - 5L
1,848 SR
Queue Stats
80W - 89L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 1 / 10
9,619
641
6,119
17,224
11,267
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Scylla
15
7 / 4 / 8
11,260
751
13,491
10,330
3,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
7 / 3 / 5
11,216
748
9,756
10,465
4,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Spartan69869
Heimdallr
13
4 / 5 / 2
9,803
654
13,794
12,565
4,880
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
12
1 / 4 / 4
8,849
590
3,274
8,998
2,945
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sol
12
3 / 7 / 3
9,459
631
10,881
12,945
4,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
16
Kills
8
8
Deaths
16
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
10
7
W
Scylla
7
4
8
2.75
W
7
3
5
3.17
L
Heimdallr
Spartan69869
Heimdallr
4
5
2
1
L
Kukulkan
1
4
4
0.75
L
Sol
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,366
Damage
27,949
38,019
Taken
34,508
19,032
Mitigated
12,237
14,936
Healing
8,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,119
2,835
4,915
6,271
17,224
11,267
280
4,851
12,373
0
22,462
W
Scylla
13,491
540
0
1,932
10,330
3,639
683
4,553
5,777
44,893
0
W
9,756
6,404
0
1,818
10,465
4,126
2,413
4,421
6,044
0
40,953
L
Heimdallr
Spartan69869
Heimdallr
13,794
5,896
0
2,851
12,565
4,880
825
3,712
8,551
0
39,219
L
Kukulkan
3,274
932
0
1,128
8,998
2,945
96
4,046
4,748
20,496
0
L
Sol
10,881
3,036
780
4,152
12,945
4,412
688
5,085
7,574
39,133
3,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,095
Gold Earned
28,111
154
Minions Killed
156
0
Camps Cleared
0
876,245
Distance Traveled
694,099
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,619
641
27
2
0
308,627
3
W
Scylla
11,260
751
69
5
0
293,738
0
W
Neith
11,216
748
58
4
0
273,880
0
L
Heimdallr
9,803
654
56
4
0
240,508
2
L
Kukulkan
8,849
590
39
3
0
251,847
0
L
Sol
9,459
631
61
4
0
201,744
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role