Player Matchup

Loki
Loki
FELIPOTTER
Loki
Level 24
God Stats
18W - 8L
1,696 SR
Queue Stats
31W - 25L
1,484 Elo+
Party 2
Zhong Kui
Zhong Kui
FELO089
Zhong Kui
Level 17
God Stats
21W - 13L
1,602 SR
Queue Stats
30W - 19L
1,514 Elo+
Party 2
Terra
Terra
Omnisun
Terra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 88L
1,556 Elo+
Solo
King Arthur
King Arthur
afternoonquickie
King Arthur
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,541 Elo+
Solo
Apollo
Apollo
ciru6
Apollo
Level 28
God Stats
14W - 9L
1,698 SR
Queue Stats
179W - 169L
1,519 Elo+
Party 2
Team Averages
Level 21
1,599 SR
1,523 Elo+

VS

Team Averages
Level 6
1,594 SR
1,534 Elo+
Guan Yu
Guan Yu
ElFermier
Guan Yu
Level 3
God Stats
2W - 1L
1,729 SR
Queue Stats
3W - 1L
1,713 Elo+
Party 3
Medusa
Medusa
GreenQc
Medusa
Level 16
God Stats
4W - 3L
1,729 SR
Queue Stats
11W - 8L
1,690 Elo+
Party 3
Ymir
Ymir
RedHunter31
Ymir
Level 3
God Stats
7W - 6L
1,729 SR
Queue Stats
7W - 7L
1,713 Elo+
Party 3
Scylla
Scylla
thenotdeadmeme
Scylla
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,315 Elo+
Party 1
Set
Set
willzoneium
Set
Level 4
God Stats
10W - 15L
1,280 SR
Queue Stats
14W - 20L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 7
11,362
598
8,062
15,420
5,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
FELO089
Zhong Kui
19
13 / 2 / 9
12,392
652
16,665
17,176
13,009
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
Omnisun
Terra
13
0 / 6 / 12
9,084
478
4,285
17,646
11,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
afternoonquickie
King Arthur
20
9 / 0 / 9
12,511
658
14,126
18,432
17,025
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
ciru6
Apollo
16
5 / 2 / 7
10,646
560
9,238
13,195
4,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ElFermier
Guan Yu
14
1 / 7 / 5
8,207
432
9,371
13,679
11,564
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
GreenQc
Medusa
17
7 / 5 / 5
11,275
593
21,141
11,569
5,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 5 / 8
10,433
549
8,079
15,906
15,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
0 / 12 / 2
7,025
370
5,540
12,266
4,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 7 / 1
7,074
372
3,717
13,174
4,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
33
36
Kills
12
12
Deaths
36
44
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
ElFermier
Guan Yu
1
7
5
0.5
W
9
2
7
6.25
W
Zhong Kui
FELO089
Zhong Kui
13
2
9
8.75
L
Medusa
GreenQc
Medusa
7
5
5
1.9
W
Terra
Omnisun
Terra
0
6
12
1
L
3
5
8
1.4
W
King Arthur
afternoonquickie
King Arthur
9
0
9
13.5
W
Apollo
ciru6
Apollo
5
2
7
4.25
L
0
12
2
0.08
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,376
Damage
47,848
81,869
Taken
66,594
50,742
Mitigated
40,820
38,314
Healing
4,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
ElFermier
Guan Yu
9,371
2,312
440
1,314
13,679
11,564
164
2,543
11,003
0
42,216
W
8,062
1,681
0
6,239
15,420
5,325
980
1,109
14,255
0
86,934
W
Zhong Kui
FELO089
Zhong Kui
16,665
1,598
0
10,283
17,176
13,009
1,663
3,808
12,926
73,832
0
L
Medusa
GreenQc
Medusa
21,141
11,320
0
300
11,569
5,256
0
3,413
8,156
0
79,477
W
Terra
Omnisun
Terra
4,285
1,207
1,256
6,232
17,646
11,080
0
4,251
13,311
19,112
0
L
8,079
2,362
0
1,047
15,906
15,491
0
6,115
9,620
14,022
0
W
King Arthur
afternoonquickie
King Arthur
14,126
1,239
0
7,534
18,432
17,025
84
1,155
17,260
0
89,560
W
Apollo
ciru6
Apollo
9,238
6,304
0
6,770
13,195
4,303
1,584
2,629
10,498
0
75,217
L
5,540
286
0
67
12,266
4,209
280
4,405
7,861
23,369
0
L
3,717
1,252
0
1,528
13,174
4,300
704
4,474
8,700
0
30,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,995
Gold Earned
44,014
609
Minions Killed
332
0
Camps Cleared
0
1,888,339
Distance Traveled
1,678,060
27
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,207
432
81
4
0
373,762
3
W
Loki
11,362
598
139
7
0
409,671
7
W
Zhong Kui
12,392
652
141
7
0
362,654
5
L
Medusa
11,275
593
127
7
0
363,761
5
W
Terra
9,084
478
25
1
0
369,011
6
L
Ymir
10,433
549
17
1
0
311,377
0
W
King Arthur
12,511
658
167
9
0
392,600
7
W
Apollo
10,646
560
137
7
0
354,403
2
L
Scylla
7,025
370
52
3
0
291,674
0
L
Set
7,074
372
55
3
0
337,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role