Player Matchup

Zeus
Zeus
Chalkalocka
Zeus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 70L
1,534 Elo+
Party 1
Rama
Rama
InslaveTheMexis
Rama
Level 16
God Stats
11W - 14L
1,540 SR
Queue Stats
30W - 26L
1,596 Elo+
Party 4
Sylvanus
Sylvanus
Pooonslayur69
Sylvanus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 49L
1,532 Elo+
Party 4
Nemesis
Nemesis
SeniorpaPupRo
Nemesis
Level 36
God Stats
1W - 1L
1,743 SR
Queue Stats
96W - 116L
1,517 Elo+
Solo
Achilles
Achilles
SlyceANDyce
Achilles
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 82L
1,504 Elo+
Party 1
Team Averages
Level 51
1,556 SR
1,536 Elo+

VS

Team Averages
Level 66
1,561 SR
1,567 Elo+
Hera
Hera
Chocolate430
Hera
Level 41
God Stats
160W - 117L
1,646 SR
Queue Stats
212W - 190L
1,491 Elo+
Solo
Hachiman
Hachiman
EternalSeraph
Hachiman
Level 29
God Stats
1W - 0L
1,527 SR
Queue Stats
12W - 6L
1,565 Elo+
Party 2
Hercules
Hercules
JBreuer33
Hercules
Level 28
God Stats
7W - 4L
1,574 SR
Queue Stats
99W - 88L
1,520 Elo+
Party 3
Gilgamesh
Gilgamesh
LazyToker
Gilgamesh
Level 125
God Stats
2W - 0L
1,651 SR
Queue Stats
7W - 3L
1,712 Elo+
Party 2
Serqet
Serqet
Rolltide0001
Serqet
Level 108
God Stats
2W - 3L
1,403 SR
Queue Stats
809W - 744L
1,548 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 8 / 3
9,716
422
2,636
12,354
3,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
13 / 7 / 10
12,469
542
23,585
19,559
7,437
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Pooonslayur69
Sylvanus
16
7 / 5 / 15
10,917
475
14,536
18,462
16,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
17
2 / 8 / 7
10,678
464
11,321
19,916
8,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Achilles
SlyceANDyce
Achilles
19
2 / 3 / 6
11,583
504
6,510
14,970
13,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 5 / 6
12,601
548
18,535
11,748
4,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
EternalSeraph
Hachiman
15
3 / 10 / 9
9,702
422
9,289
17,181
5,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
JBreuer33
Hercules
14
2 / 8 / 10
9,804
426
5,471
18,617
12,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Gilgamesh
LazyToker
Gilgamesh
19
12 / 3 / 8
12,367
538
19,129
20,814
15,105
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Serqet
19
6 / 1 / 9
12,152
528
10,756
17,266
7,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
73
27
Kills
31
31
Deaths
27
41
Assists
42
Player
Kills
Deaths
Assists
KDA
L
3
8
3
0.56
W
8
5
6
2.2
W
Hachiman
EternalSeraph
Hachiman
3
10
9
0.75
L
13
7
10
2.57
W
Hercules
JBreuer33
Hercules
2
8
10
0.88
W
Gilgamesh
LazyToker
Gilgamesh
12
3
8
5.33
L
Sylvanus
Pooonslayur69
Sylvanus
7
5
15
2.9
W
Serqet
6
1
9
10.5
L
Nemesis
2
8
7
0.69
L
Achilles
SlyceANDyce
Achilles
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,588
Damage
63,180
85,261
Taken
85,626
49,251
Mitigated
44,796
24,068
Healing
14,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,636
907
0
1,114
12,354
3,422
138
2,337
9,809
40,491
0
W
18,535
4,543
405
2,259
11,748
4,445
196
2,206
9,452
93,555
0
W
Hachiman
EternalSeraph
Hachiman
9,289
5,217
0
3,983
17,181
5,068
420
3,745
13,406
0
55,773
L
23,585
17,872
0
4,061
19,559
7,437
3,491
3,775
15,784
0
76,027
W
Hercules
JBreuer33
Hercules
5,471
1,076
342
4,071
18,617
12,876
0
5,156
13,371
0
31,132
W
Gilgamesh
LazyToker
Gilgamesh
19,129
3,888
359
2,155
20,814
15,105
355
3,279
17,235
3,822
72,293
L
Sylvanus
Pooonslayur69
Sylvanus
14,536
4,918
4,149
5,537
18,462
16,934
1,265
5,048
12,385
41,177
6,526
W
Serqet
10,756
2,836
0
578
17,266
7,302
0
1,912
15,204
0
83,718
L
Nemesis
11,321
3,632
0
5,019
19,916
8,380
0
3,270
16,472
0
76,445
L
Achilles
SlyceANDyce
Achilles
6,510
1,013
0
4,188
14,970
13,078
236
5,104
9,482
112
68,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,363
Gold Earned
56,626
545
Minions Killed
527
0
Camps Cleared
0
1,988,597
Distance Traveled
2,075,100
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,716
422
79
3
0
320,275
4
W
Hera
12,601
548
171
7
0
392,410
5
W
Hachiman
9,702
422
58
3
0
340,171
2
L
Rama
12,469
542
112
5
0
364,054
2
W
Hercules
9,804
426
61
3
0
404,699
2
W
Gilgamesh
12,367
538
110
5
0
445,817
2
L
Sylvanus
10,917
475
72
3
0
393,484
6
W
Serqet
12,152
528
127
6
0
492,003
2
L
Nemesis
10,678
464
127
6
0
462,799
6
L
Achilles
11,583
504
155
7
0
447,985
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role