Player Matchup

Ra
Ra
Conxty
Ra
Level 150
God Stats
10W - 4L
1,860 SR
Queue Stats
765W - 409L
1,819 Elo+
Party 1
Rama
Rama
DecimatesLC
Rama
Level 157
God Stats
22W - 16L
1,755 SR
Queue Stats
1,208W - 710L
1,791 Elo+
Party 1
Chaac
Chaac
TBEBlue
Chaac
Level 125
God Stats
23W - 10L
1,640 SR
Queue Stats
890W - 571L
1,810 Elo+
Party 1
Yemoja
Yemoja
xTeRiize
Yemoja
Level 126
God Stats
7W - 2L
1,822 SR
Queue Stats
649W - 300L
1,765 Elo+
Party 1
Mercury
Mercury
zNexxah
Mercury
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 2L
2,078 Elo+
Party 1
Team Averages
Level 115
1,715 SR
1,852 Elo+

VS

Team Averages
Level 93
1,566 SR
1,581 Elo+
Nemesis
Nemesis
 
Nemesis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Haireball71
Tiamat
Level 40
God Stats
2W - 3L
1,463 SR
Queue Stats
26W - 10L
1,768 Elo+
Party 2
Zhong Kui
Zhong Kui
SEAPAN
Zhong Kui
Level 89
God Stats
2W - 2L
1,700 SR
Queue Stats
141W - 131L
1,511 Elo+
Party 2
Cupid
Cupid
SunnyCascade948
Cupid
Level 64
God Stats
2W - 1L
1,877 SR
Queue Stats
65W - 54L
1,606 Elo+
Party 2
Ares
Ares
potatocake26
Ares
Level 141
God Stats
0W - 2L
1,290 SR
Queue Stats
315W - 287L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
14
5 / 3 / 7
8,822
630
12,544
11,778
4,929
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 0 / 5
8,734
624
9,979
9,003
3,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
TBEBlue
Chaac
16
4 / 0 / 2
9,115
651
8,348
10,674
8,608
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
xTeRiize
Yemoja
13
4 / 0 / 8
8,253
590
5,350
7,303
4,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
zNexxah
Mercury
14
4 / 2 / 2
7,985
570
4,555
9,107
3,709
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
1 / 3 / 2
6,749
482
4,792
11,106
3,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
11
1 / 6 / 1
6,197
443
4,041
8,557
3,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
SEAPAN
Zhong Kui
13
2 / 2 / 0
7,298
521
6,856
9,846
7,768
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 7 / 1
5,838
417
4,525
9,835
2,729
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 5 / 1
6,730
481
5,190
14,763
10,150
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
23
Kills
5
5
Deaths
23
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
3
2
0.67
W
Ra
5
3
7
2.83
W
6
0
5
8.5
L
Tiamat
1
6
1
0.25
L
Zhong Kui
SEAPAN
Zhong Kui
2
2
0
1
L
0
7
1
0.07
W
Chaac
TBEBlue
Chaac
4
0
2
5
L
1
5
1
0.3
W
Yemoja
xTeRiize
Yemoja
4
0
8
8
W
Mercury
zNexxah
Mercury
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,776
Damage
25,404
47,865
Taken
54,107
24,701
Mitigated
28,144
22,725
Healing
15,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,792
1,805
0
3,578
11,106
3,748
0
2,900
7,938
0
39,332
W
Ra
12,544
1,993
1,947
4,556
11,778
4,929
0
4,620
7,006
60,067
0
W
9,979
7,031
0
5,485
9,003
3,398
845
1,890
7,051
0
66,145
L
Tiamat
4,041
286
0
2,140
8,557
3,749
0
4,632
3,791
24,167
0
L
Zhong Kui
SEAPAN
Zhong Kui
6,856
1,013
0
6,075
9,846
7,768
0
851
8,399
43,739
0
L
4,525
1,881
566
1,786
9,835
2,729
0
2,073
7,704
0
28,156
W
Chaac
TBEBlue
Chaac
8,348
1,702
0
7,245
10,674
8,608
39
4,058
6,598
0
62,939
L
5,190
290
0
1,750
14,763
10,150
0
6,762
7,721
19,643
0
W
Yemoja
xTeRiize
Yemoja
5,350
1,116
1,761
1,495
7,303
4,057
22
2,875
4,340
19,935
0
W
Mercury
zNexxah
Mercury
4,555
1,430
0
236
9,107
3,709
81
2,294
6,783
0
53,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,909
Gold Earned
32,812
525
Minions Killed
294
0
Camps Cleared
0
1,463,502
Distance Traveled
1,325,221
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,749
482
79
6
0
300,925
2
W
Ra
8,822
630
126
9
0
269,924
4
W
Rama
8,734
624
113
8
0
257,226
4
L
Tiamat
6,197
443
46
3
0
260,275
3
L
Zhong Kui
7,298
521
103
7
0
274,137
2
L
Cupid
5,838
417
52
4
0
248,710
2
W
Chaac
9,115
651
155
11
0
313,025
7
L
Ares
6,730
481
14
1
0
241,174
0
W
Yemoja
8,253
590
38
3
0
277,455
5
W
Mercury
7,985
570
93
7
0
345,872
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role