Player Matchup

Neith
Neith
CashMoneyBanks
Neith
Level 145
God Stats
17W - 23L
1,475 SR
Queue Stats
581W - 563L
1,695 Elo+
Solo
Yemoja
Yemoja
Wyvern86
Yemoja
Level 148
God Stats
3W - 4L
1,904 SR
Queue Stats
607W - 589L
1,575 Elo+
Solo
Merlin
Merlin
hostilepuppy601
Merlin
Level 144
God Stats
13W - 11L
1,746 SR
Queue Stats
686W - 641L
1,690 Elo+
Solo
Sun Wukong
Sun Wukong
iTzKracKerjacK
Sun Wukong
Level 146
God Stats
5W - 7L
1,479 SR
Queue Stats
201W - 180L
1,637 Elo+
Solo
Nemesis
Nemesis
vCalculated
Nemesis
Level 62
God Stats
6W - 0L
1,779 SR
Queue Stats
297W - 186L
1,749 Elo+
Solo
Team Averages
Level 129
1,677 SR
1,669 Elo+

VS

Team Averages
Level 122
1,589 SR
1,755 Elo+
Loki
Loki
DavidDebergerac
Loki
Level 157
God Stats
18W - 11L
1,750 SR
Queue Stats
360W - 257L
1,776 Elo+
Party 1
Fafnir
Fafnir
JDCobraz
Fafnir
Level 133
God Stats
1W - 3L
1,308 SR
Queue Stats
291W - 298L
1,642 Elo+
Solo
Tyr
Tyr
JungleDif
Tyr
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 8L
1,951 Elo+
Solo
Anubis
Anubis
SlimyBiscuit
Anubis
Level 160
God Stats
20W - 10L
1,866 SR
Queue Stats
520W - 406L
1,772 Elo+
Party 1
Artemis
Artemis
TheShaggening
Artemis
Level 75
God Stats
1W - 4L
1,523 SR
Queue Stats
455W - 416L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,518
704
1,154
955
199
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Wyvern86
Yemoja
5
0 / 1 / 1
3,261
652
445
1,648
461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

6
0 / 0 / 1
3,461
692
581
1,150
343
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
iTzKracKerjacK
Sun Wukong
7
1 / 0 / 0
3,909
782
1,590
2,383
784
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
vCalculated
Nemesis
5
1 / 1 / 0
3,595
719
1,150
2,390
640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,407
681
555
2,322
483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fafnir
JDCobraz
Fafnir
6
0 / 1 / 0
3,292
658
567
2,499
1,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
1 / 1 / 0
3,432
686
141
2,386
524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
7
1 / 0 / 0
3,684
737
985
1,822
730
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

Artemis
4
0 / 0 / 1
2,888
578
272
1,086
175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
3
Kills
2
2
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
0
1
1
0.5
L
Fafnir
JDCobraz
Fafnir
0
1
0
0
L
1
1
0
1
L
Anubis
1
0
0
1
L
Artemis
0
0
1
0.5
W
Yemoja
Wyvern86
Yemoja
0
1
1
0.5
W
0
0
1
0.5
W
Sun Wukong
iTzKracKerjacK
Sun Wukong
1
0
0
1
W
Nemesis
vCalculated
Nemesis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,920
Damage
2,520
8,526
Taken
10,115
2,427
Mitigated
3,308
3,642
Healing
5,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,154
615
0
512
955
199
0
0
955
0
16,067
L
555
136
0
1,174
2,322
483
0
302
2,020
0
12,201
L
Fafnir
JDCobraz
Fafnir
567
42
0
1,292
2,499
1,396
0
0
2,499
8,902
0
L
141
0
0
1,122
2,386
524
0
224
2,162
0
10,513
L
Anubis
985
123
0
1,546
1,822
730
0
279
1,543
18,256
0
L
Artemis
272
52
0
355
1,086
175
0
221
865
0
5,022
W
Yemoja
Wyvern86
Yemoja
445
203
183
620
1,648
461
0
0
1,648
4,735
0
W
581
35
0
786
1,150
343
0
299
851
17,029
0
W
Sun Wukong
iTzKracKerjacK
Sun Wukong
1,590
372
0
826
2,383
784
0
567
1,816
0
17,884
W
Nemesis
vCalculated
Nemesis
1,150
419
0
715
2,390
640
0
686
1,704
0
11,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,744
Gold Earned
16,703
150
Minions Killed
141
0
Camps Cleared
0
453,140
Distance Traveled
435,642
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
3,518
704
34
7
0
68,614
0
L
Loki
3,407
681
39
8
0
108,332
1
L
Fafnir
3,292
658
18
4
0
92,093
1
L
Tyr
3,432
686
27
5
0
88,767
1
L
Anubis
3,684
737
45
9
0
87,681
2
L
Artemis
2,888
578
12
2
0
58,769
0
W
Yemoja
3,261
652
8
2
0
98,405
3
W
Merlin
3,461
692
34
7
0
98,108
2
W
Sun Wukong
3,909
782
43
9
0
85,305
1
W
Nemesis
3,595
719
31
6
0
102,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role