Player Matchup

Hercules
Hercules
Hines0106
Hercules
Level 102
God Stats
20W - 22L
1,786 SR
Queue Stats
224W - 230L
1,635 Elo+
Party 3
Eset
Eset
Silverclone00
Eset
Level 159
God Stats
3W - 3L
1,711 SR
Queue Stats
269W - 283L
1,649 Elo+
Party 3
Pele
Pele
bloodymist23
Pele
Level 103
God Stats
35W - 39L
1,513 SR
Queue Stats
479W - 481L
1,587 Elo+
Party 3
Sylvanus
Sylvanus
treedat
Sylvanus
Level 87
God Stats
7W - 7L
1,649 SR
Queue Stats
219W - 202L
1,594 Elo+
Party 2
Achilles
Achilles
xXFontiXx
Achilles
Level 89
God Stats
9W - 10L
1,628 SR
Queue Stats
312W - 290L
1,537 Elo+
Party 2
Team Averages
Level 108
1,657 SR
1,600 Elo+

VS

Team Averages
Level 126
1,589 SR
1,524 Elo+
Cabrakan
Cabrakan
ARandomChicken
Cabrakan
Level 147
God Stats
12W - 8L
1,720 SR
Queue Stats
279W - 227L
1,629 Elo+
Party 1
Anhur
Anhur
AllButKind
Anhur
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,245 Elo+
Solo
Nike
Nike
BAS5TRONIC
Nike
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
VeinyRooster
Scylla
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 16L
1,616 Elo+
Party 1
Fenrir
Fenrir
tuxdna
Fenrir
Level 145
God Stats
8W - 5L
1,725 SR
Queue Stats
250W - 201L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Hines0106
Hercules
9
2 / 0 / 0
5,213
521
3,992
7,172
4,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 2 / 3
5,583
558
4,077
2,878
772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 0 / 1
5,743
574
1,426
4,101
1,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
treedat
Sylvanus
12
2 / 0 / 1
6,457
646
3,889
3,678
1,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
xXFontiXx
Achilles
9
3 / 0 / 2
5,719
572
2,576
6,468
3,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
7
0 / 1 / 1
4,463
446
1,581
6,710
3,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anhur
8
0 / 3 / 0
4,466
447
955
5,093
780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 2 / 0
5,546
555
5,453
8,432
2,810
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate

Breastplate

+20
Physical Protection

Scylla
7
0 / 2 / 2
4,480
448
1,965
4,625
1,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
tuxdna
Fenrir
7
2 / 1 / 0
4,705
471
1,936
4,370
1,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
9
Kills
2
2
Deaths
9
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
0
1
1
0.5
L
Anhur
0
3
0
0
L
0
2
0
0
W
Hercules
Hines0106
Hercules
2
0
0
2
W
1
2
3
1.25
L
Scylla
0
2
2
0.5
W
1
0
1
1.5
W
Sylvanus
treedat
Sylvanus
2
0
1
2.5
L
Fenrir
tuxdna
Fenrir
2
1
0
2
W
Achilles
xXFontiXx
Achilles
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,960
Damage
11,890
24,297
Taken
29,230
11,759
Mitigated
9,481
9,529
Healing
9,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
1,581
179
321
2,750
6,710
3,374
0
1,791
4,821
16,144
0
L
Anhur
955
641
0
1,213
5,093
780
0
3,169
1,924
0
15,438
L
5,453
746
0
2,737
8,432
2,810
126
0
8,102
0
30,476
W
Hercules
Hines0106
Hercules
3,992
893
0
3,724
7,172
4,389
0
0
7,172
0
23,147
W
4,077
616
212
290
2,878
772
0
635
2,181
32,078
0
L
Scylla
1,965
217
0
1,056
4,625
1,145
0
1,519
2,967
16,765
0
W
1,426
351
0
2,360
4,101
1,145
0
90
4,011
0
35,160
W
Sylvanus
treedat
Sylvanus
3,889
1,453
214
2,031
3,678
1,789
212
122
3,556
38,917
8,265
L
Fenrir
tuxdna
Fenrir
1,936
486
0
1,154
4,370
1,372
0
940
3,362
0
14,326
W
Achilles
xXFontiXx
Achilles
2,576
497
0
698
6,468
3,664
0
2,411
3,831
0
13,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,715
Gold Earned
23,660
331
Minions Killed
203
0
Camps Cleared
0
968,537
Distance Traveled
829,530
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
4,463
446
28
3
0
159,135
2
L
Anhur
4,466
447
34
3
0
163,601
0
L
Nike
5,546
555
66
7
0
184,005
4
W
Hercules
5,213
521
46
5
0
190,253
3
W
Eset
5,583
558
81
8
0
182,741
3
L
Scylla
4,480
448
39
4
0
183,866
1
W
Pele
5,743
574
84
8
0
226,334
0
W
Sylvanus
6,457
646
93
9
0
168,368
6
L
Fenrir
4,705
471
36
4
0
138,923
3
W
Achilles
5,719
572
27
3
0
200,841
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role