Player Matchup

Gilgamesh
Gilgamesh
Avispadark
Gilgamesh
Level 17
God Stats
0W - 1L
1,286 SR
Queue Stats
23W - 41L
1,617 Elo+
Solo
Khepri
Khepri
DK90406
Khepri
Level 23
God Stats
0W - 2L
1,659 SR
Queue Stats
0W - 3L
1,160 Elo+
Party 1
Raijin
Raijin
Nova Mallard
Raijin
Level 31
God Stats
0W - 1L
1,583 SR
Queue Stats
3W - 7L
1,378 Elo+
Party 2
Guan Yu
Guan Yu
hrhile
Guan Yu
Level 94
God Stats
0W - 1L
1,633 SR
Queue Stats
1W - 1L
1,693 Elo+
Party 2
Thoth
Thoth
l-_-BL4ZIN-_-l
Thoth
Level 28
God Stats
0W - 1L
1,747 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 39
1,582 SR
1,470 Elo+

VS

Team Averages
Level 65
1,474 SR
1,490 Elo+
Chaac
Chaac
Advenserys
Chaac
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
BlueDream US
Sol
Level 105
God Stats
8W - 1L
1,609 SR
Queue Stats
68W - 56L
1,460 Elo+
Solo
Raijin
Raijin
Memeriii
Raijin
Level 52
God Stats
18W - 17L
1,360 SR
Queue Stats
187W - 183L
1,523 Elo+
Party 3
Ullr
Ullr
Newhipstaachris
Ullr
Level 24
God Stats
2W - 0L
1,401 SR
Queue Stats
13W - 14L
1,414 Elo+
Solo
Ganesha
Ganesha
Patsnipe
Ganesha
Level 100
God Stats
4W - 2L
1,500 SR
Queue Stats
358W - 313L
1,551 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Avispadark
Gilgamesh
12
0 / 10 / 1
7,019
585
7,316
18,091
7,811
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cudgel

Cudgel

+10
Physical Power
+75
Health

Khepri
DK90406
Khepri
12
0 / 6 / 2
6,948
579
2,609
8,013
5,836
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
15
1 / 5 / 2
8,306
692
9,874
13,689
5,730
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
hrhile
Guan Yu
14
3 / 10 / 0
8,523
710
11,114
19,345
10,585
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 8 / 0
7,546
629
10,378
15,162
6,128
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
15 / 0 / 16
12,759
1,063
20,751
16,866
14,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
6 / 1 / 16
11,310
943
12,979
11,558
3,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Raijin
Memeriii
Raijin
16
12 / 2 / 10
11,758
980
13,647
8,519
2,790
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
6 / 1 / 16
11,338
945
11,706
8,292
2,990
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
Patsnipe
Ganesha
14
0 / 2 / 28
10,050
838
6,167
13,771
12,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
125
6
Kills
39
39
Deaths
6
5
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Chaac
15
0
16
23
L
Gilgamesh
Avispadark
Gilgamesh
0
10
1
0.05
W
6
1
16
14
L
Khepri
DK90406
Khepri
0
6
2
0.17
W
Raijin
Memeriii
Raijin
12
2
10
8.5
W
6
1
16
14
L
Raijin
1
5
2
0.4
W
Ganesha
Patsnipe
Ganesha
0
2
28
7
L
Guan Yu
hrhile
Guan Yu
3
10
0
0.3
L
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,291
Damage
65,250
74,300
Taken
59,006
36,090
Mitigated
35,507
4,709
Healing
20,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
20,751
7,125
0
9,203
16,866
14,006
951
4,605
10,978
0
36,859
L
Gilgamesh
Avispadark
Gilgamesh
7,316
1,847
0
67
18,091
7,811
0
5,644
11,775
0
21,306
W
12,979
5,493
0
6,076
11,558
3,666
2,349
5,045
6,445
46,174
0
L
Khepri
DK90406
Khepri
2,609
468
0
0
8,013
5,836
0
4,917
2,761
5,157
0
W
Raijin
Memeriii
Raijin
13,647
1,782
0
520
8,519
2,790
0
5,145
3,182
21,207
0
W
11,706
6,863
0
1,277
8,292
2,990
4,310
2,377
5,773
0
47,681
L
Raijin
9,874
1,324
0
2,458
13,689
5,730
1
7,819
5,544
30,072
0
W
Ganesha
Patsnipe
Ganesha
6,167
651
0
3,923
13,771
12,055
190
5,228
8,196
11,257
0
L
Guan Yu
hrhile
Guan Yu
11,114
1,513
76
2,071
19,345
10,585
0
7,653
11,095
0
22,393
L
10,378
486
0
37
15,162
6,128
1
5,881
9,057
24,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,342
Gold Earned
57,215
169
Minions Killed
241
4
Camps Cleared
10
909,889
Distance Traveled
1,223,063
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,759
1,063
43
4
1
269,565
1
L
Gilgamesh
7,019
585
26
2
1
162,496
2
W
Sol
11,310
943
91
8
3
218,633
0
L
Khepri
6,948
579
7
1
0
160,345
0
W
Raijin
11,758
980
23
2
0
241,487
0
W
Ullr
11,338
945
83
7
6
249,247
0
L
Raijin
8,306
692
42
4
2
207,394
1
W
Ganesha
10,050
838
1
0
0
244,131
0
L
Guan Yu
8,523
710
42
4
1
186,967
0
L
Thoth
7,546
629
52
4
0
192,687
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role