Player Matchup

Apollo
Apollo
BIGDADAWILL
Apollo
Level 7
God Stats
22W - 19L
1,912 SR
Queue Stats
667W - 659L
1,593 Elo+
Party 1
Discordia
Discordia
IslamPill
Discordia
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
17W - 18L
1,716 Elo+
Solo
Yemoja
Yemoja
JGhostz
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,453 Elo+
Party 2
Nemesis
Nemesis
SignedStone260
Nemesis
Level 133
God Stats
1W - 0L
1,228 SR
Queue Stats
19W - 15L
1,224 Elo+
Party 2
Cu Chulainn
Cu Chulainn
WeedSeagull
Cu Chulainn
Level 7
God Stats
15W - 4L
1,821 SR
Queue Stats
227W - 177L
1,547 Elo+
Party 1
Team Averages
Level 36
1,592 SR
1,507 Elo+

VS

Team Averages
Level 26
1,479 SR
1,476 Elo+
Neith
Neith
E36T
Neith
Level 27
God Stats
10W - 7L
1,581 SR
Queue Stats
76W - 71L
1,484 Elo+
Party 3
Sol
Sol
KiuboManzana
Sol
Level 27
God Stats
4W - 9L
1,306 SR
Queue Stats
233W - 267L
1,451 Elo+
Solo
Sobek
Sobek
Sixrra_258
Sobek
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 93L
1,445 Elo+
Party 3
King Arthur
King Arthur
Skelqua
King Arthur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,400 Elo+
Solo
Chaac
Chaac
TheKeeganator3
Chaac
Level 29
God Stats
0W - 2L
1,510 SR
Queue Stats
102W - 99L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
19
12 / 2 / 11
13,356
581
20,238
17,918
7,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
IslamPill
Discordia
20
5 / 4 / 8
13,743
598
10,337
10,361
4,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
JGhostz
Yemoja
14
1 / 3 / 16
11,021
479
9,408
12,760
9,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
6 / 1 / 16
13,582
591
11,174
23,532
13,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cu Chulainn
WeedSeagull
Cu Chulainn
20
7 / 0 / 10
13,359
581
20,580
26,043
25,138
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
E36T
Neith
15
7 / 8 / 0
10,165
442
12,618
15,498
6,011
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
3 / 8 / 2
11,051
480
17,350
19,854
7,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sobek
11
0 / 6 / 3
8,579
373
7,023
23,654
21,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Skelqua
King Arthur
10
0 / 6 / 2
7,656
333
1,924
16,780
12,503
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
0 / 3 / 1
9,778
425
12,368
20,539
24,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
18
31
Kills
10
10
Deaths
31
61
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Apollo
12
2
11
8.75
L
Neith
E36T
Neith
7
8
0
0.88
W
Discordia
IslamPill
Discordia
5
4
8
2.25
W
Yemoja
JGhostz
Yemoja
1
3
16
3
L
3
8
2
0.5
W
6
1
16
14
L
Sobek
0
6
3
0.25
L
King Arthur
Skelqua
King Arthur
0
6
2
0.17
L
0
3
1
0.17
W
Cu Chulainn
WeedSeagull
Cu Chulainn
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,737
Damage
51,283
90,614
Taken
96,325
60,712
Mitigated
71,755
42,132
Healing
27,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
20,238
15,397
0
8,536
17,918
7,825
4,770
3,682
13,660
0
93,215
L
Neith
E36T
Neith
12,618
6,298
0
3,486
15,498
6,011
68
3,809
11,627
0
61,448
W
Discordia
IslamPill
Discordia
10,337
805
0
2,865
10,361
4,534
3,417
4,423
5,938
91,597
0
W
Yemoja
JGhostz
Yemoja
9,408
2,066
4,641
1,790
12,760
9,888
494
5,753
6,947
26,563
0
L
17,350
5,592
0
7,822
19,854
7,391
1,206
4,299
15,171
82,830
0
W
11,174
3,851
0
10,353
23,532
13,327
2,367
5,941
17,531
0
105,994
L
Sobek
7,023
464
0
5,969
23,654
21,822
0
7,181
16,283
22,239
0
L
King Arthur
Skelqua
King Arthur
1,924
295
0
2,303
16,780
12,503
0
2,545
14,169
0
24,768
L
12,368
1,820
0
7,900
20,539
24,028
0
3,814
16,649
0
66,093
W
Cu Chulainn
WeedSeagull
Cu Chulainn
20,580
2,968
0
13,947
26,043
25,138
1,273
5,255
20,005
9,716
76,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,061
Gold Earned
47,229
600
Minions Killed
413
0
Camps Cleared
0
2,249,978
Distance Traveled
2,026,811
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,356
581
112
5
0
389,315
1
L
Neith
10,165
442
74
3
0
390,743
5
W
Discordia
13,743
598
163
7
0
437,407
1
W
Yemoja
11,021
479
30
1
0
420,614
1
L
Sol
11,051
480
149
6
0
372,494
2
W
Nemesis
13,582
591
153
7
0
549,068
1
L
Sobek
8,579
373
41
2
0
424,923
8
L
King Arthur
7,656
333
41
2
0
388,276
3
L
Chaac
9,778
425
108
5
0
450,375
1
W
Cu Chulainn
13,359
581
142
6
0
453,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role