Player Matchup

Arachne
Arachne
ApexShenanigans
Arachne
Level 103
God Stats
4W - 4L
1,738 SR
Queue Stats
108W - 139L
1,447 Elo+
Party 1
Tiamat
Tiamat
Bossmqn
Tiamat
Level 82
God Stats
36W - 29L
1,606 SR
Queue Stats
140W - 192L
1,471 Elo+
Party 1
Eset
Eset
DTKRedux
Eset
Level 121
God Stats
2W - 2L
1,551 SR
Queue Stats
93W - 127L
1,460 Elo+
Party 1
Sol
Sol
electricelijah3
Sol
Level 115
God Stats
2W - 2L
1,525 SR
Queue Stats
54W - 66L
1,486 Elo+
Party 1
Bellona
Bellona
suave641
Bellona
Level 69
God Stats
4W - 6L
1,449 SR
Queue Stats
69W - 86L
1,431 Elo+
Party 1
Team Averages
Level 98
1,574 SR
1,459 Elo+

VS

Team Averages
Level 119
1,508 SR
1,493 Elo+
Sol
Sol
 
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
DCbrandon
Terra
Level 128
God Stats
29W - 30L
1,699 SR
Queue Stats
117W - 137L
1,504 Elo+
Party 2
Pele
Pele
FiveGates
Pele
Level 118
God Stats
7W - 6L
1,622 SR
Queue Stats
56W - 61L
1,471 Elo+
Party 2
Danzaburou
Danzaburou
FormalChalic
Danzaburou
Level 117
God Stats
3W - 4L
1,463 SR
Queue Stats
112W - 105L
1,530 Elo+
Party 2
Loki
Loki
GoatZSheep
Loki
Level 109
God Stats
1W - 3L
1,257 SR
Queue Stats
5W - 10L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 4
7,266
559
3,872
8,018
4,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
Bossmqn
Tiamat
12
2 / 2 / 0
7,334
564
6,144
6,163
3,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Eset
13
3 / 1 / 1
7,824
602
3,981
6,724
4,120
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
3 / 0 / 5
7,338
564
11,054
6,536
1,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
suave641
Bellona
10
0 / 5 / 5
6,908
531
3,746
11,765
5,784
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 2 / 2
7,654
589
7,553
9,180
2,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Terra
DCbrandon
Terra
10
0 / 2 / 6
6,216
478
3,332
11,376
5,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
5
1 / 2 / 0
5,126
394
1,011
3,606
699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
FormalChalic
Danzaburou
10
3 / 4 / 2
7,041
542
6,294
9,644
2,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 2 / 2
7,126
548
5,049
8,034
3,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
11
Kills
10
11
Deaths
12
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
2
2
2.5
W
3
3
4
1.67
W
Tiamat
Bossmqn
Tiamat
2
2
0
1
L
Terra
DCbrandon
Terra
0
2
6
1.5
W
Eset
3
1
1
3.5
L
Pele
1
2
0
0.5
L
Danzaburou
FormalChalic
Danzaburou
3
4
2
1
L
2
2
2
1.5
W
3
0
5
5.5
W
Bellona
suave641
Bellona
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,797
Damage
23,239
39,206
Taken
41,840
19,223
Mitigated
15,154
16,952
Healing
13,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,553
2,664
0
3,521
9,180
2,812
0
5,415
3,355
47,737
0
W
3,872
2,721
0
2,382
8,018
4,316
0
1,583
6,421
0
38,330
W
Tiamat
Bossmqn
Tiamat
6,144
339
0
2,542
6,163
3,249
307
4,123
2,040
40,181
0
L
Terra
DCbrandon
Terra
3,332
1,036
771
3,297
11,376
5,888
0
5,138
5,885
20,224
0
W
Eset
3,981
637
0
4,059
6,724
4,120
754
275
5,931
41,194
0
L
Pele
1,011
306
0
1,335
3,606
699
0
99
3,503
0
10,539
L
Danzaburou
FormalChalic
Danzaburou
6,294
2,893
0
2,371
9,644
2,548
0
5,376
3,888
0
29,979
L
5,049
1,175
0
2,093
8,034
3,207
0
3,942
4,030
0
45,155
W
11,054
1,530
0
4,001
6,536
1,754
624
1,162
5,344
40,761
0
W
Bellona
suave641
Bellona
3,746
648
545
3,423
11,765
5,784
0
3,742
8,023
0
16,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,670
Gold Earned
33,163
370
Minions Killed
311
0
Camps Cleared
0
1,238,961
Distance Traveled
1,046,271
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,654
589
106
8
0
210,111
0
W
Arachne
7,266
559
65
5
0
236,764
0
W
Tiamat
7,334
564
95
7
0
243,411
2
L
Terra
6,216
478
39
3
0
269,577
1
W
Eset
7,824
602
106
8
0
229,454
1
L
Pele
5,126
394
29
2
0
84,563
1
L
Danzaburou
7,041
542
55
4
0
222,924
3
L
Loki
7,126
548
82
6
0
259,096
1
W
Sol
7,338
564
73
6
0
260,751
2
W
Bellona
6,908
531
31
2
0
268,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role