Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
Baird iLaCroc
Nemesis
Level 122
God Stats
2W - 6L
1,627 SR
Queue Stats
280W - 291L
1,570 Elo+
Party 3
Anhur
Anhur
Chalkalocka
Anhur
Level 14
God Stats
1W - 2L
1,203 SR
Queue Stats
68W - 70L
1,555 Elo+
Party 2
Tyr
Tyr
SlyceANDyce
Tyr
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 82L
1,519 Elo+
Party 2
Nu Wa
Nu Wa
kitakitaoyj
Nu Wa
Level 34
God Stats
1W - 4L
1,500 SR
Queue Stats
193W - 196L
1,396 Elo+
Solo
Team Averages
Level 68
1,466 SR
1,508 Elo+

VS

Team Averages
Level 58
1,541 SR
1,569 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Floydrick
Heimdallr
Level 128
God Stats
3W - 1L
1,416 SR
Queue Stats
31W - 17L
1,718 Elo+
Party 1
Gilgamesh
Gilgamesh
Volfguard
Gilgamesh
Level 28
God Stats
4W - 2L
1,677 SR
Queue Stats
67W - 63L
1,474 Elo+
Party 4
Tiamat
Tiamat
bazgina22
Tiamat
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 12L
1,662 Elo+
Party 1
King Arthur
King Arthur
moonsigngemini
King Arthur
Level 50
God Stats
7W - 6L
1,613 SR
Queue Stats
258W - 227L
1,491 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
1 / 5 / 3
5,470
497
3,305
10,366
4,937
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Nemesis
10
3 / 2 / 3
6,218
565
4,825
8,623
2,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 4 / 1
4,821
438
1,721
5,617
1,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 2 / 2
5,740
522
3,559
10,397
6,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
2 / 3 / 2
5,513
501
3,108
5,340
1,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
7
0 / 2 / 2
5,195
472
1,548
6,813
3,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Floydrick
Heimdallr
12
6 / 1 / 3
7,060
642
7,263
6,495
1,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Volfguard
Gilgamesh
10
2 / 1 / 4
6,117
556
2,356
6,407
2,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
bazgina22
Tiamat
13
6 / 1 / 2
7,807
710
6,461
4,298
2,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

King Arthur
moonsigngemini
King Arthur
11
2 / 1 / 0
6,519
593
8,586
9,484
4,540
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
6
Kills
16
16
Deaths
6
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
5
3
0.5
W
Kuzenbo
 
Kuzenbo
0
2
2
0.5
L
Nemesis
3
2
3
2.25
L
0
4
1
0.13
W
Heimdallr
Floydrick
Heimdallr
6
1
3
7.5
L
0
2
2
0.5
W
Gilgamesh
Volfguard
Gilgamesh
2
1
4
4
W
Tiamat
bazgina22
Tiamat
6
1
2
7
L
2
3
2
1
W
King Arthur
moonsigngemini
King Arthur
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,518
Damage
26,214
40,343
Taken
33,497
17,304
Mitigated
15,416
10,128
Healing
12,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,305
958
516
2,182
10,366
4,937
0
1,423
8,943
0
26,173
W
Kuzenbo
 
Kuzenbo
1,548
721
0
2,195
6,813
3,778
0
545
6,152
9,814
0
L
Nemesis
4,825
2,908
0
1,468
8,623
2,637
0
1,805
6,818
0
33,635
L
1,721
1,202
0
952
5,617
1,452
0
969
4,648
0
15,136
W
Heimdallr
Floydrick
Heimdallr
7,263
3,596
0
1,997
6,495
1,841
0
363
6,076
0
42,797
L
3,559
316
0
4,385
10,397
6,648
0
552
9,845
0
27,569
W
Gilgamesh
Volfguard
Gilgamesh
2,356
761
0
2,153
6,407
2,456
0
473
5,778
0
24,320
W
Tiamat
bazgina22
Tiamat
6,461
491
0
2,437
4,298
2,801
437
1,218
2,949
50,520
0
L
3,108
796
0
625
5,340
1,630
0
3,260
2,080
16,701
0
W
King Arthur
moonsigngemini
King Arthur
8,586
1,172
0
3,608
9,484
4,540
0
96
8,993
0
38,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,762
Gold Earned
32,698
241
Minions Killed
317
0
Camps Cleared
0
1,029,399
Distance Traveled
1,066,625
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,470
497
46
4
0
189,768
1
W
Kuzenbo
5,195
472
13
1
0
223,207
2
L
Nemesis
6,218
565
63
6
0
218,121
2
L
Anhur
4,821
438
31
3
0
201,812
4
W
Heimdallr
7,060
642
75
7
0
200,384
2
L
Tyr
5,740
522
66
6
0
231,587
1
W
Gilgamesh
6,117
556
57
5
0
230,748
0
W
Tiamat
7,807
710
91
8
0
197,717
1
L
Nu Wa
5,513
501
35
3
0
188,111
3
W
King Arthur
6,519
593
81
7
0
214,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role