Player Matchup

Bakasura
Bakasura
GR8 King Eli
Bakasura
Level 26
God Stats
6W - 5L
1,518 SR
Queue Stats
26W - 34L
1,386 Elo+
Solo
Skadi
Skadi
JorshBush33
Skadi
Level 25
God Stats
13W - 8L
1,590 SR
Queue Stats
29W - 28L
1,479 Elo+
Solo
Neith
Neith
Pizzaninja12912
Neith
Level 3
God Stats
0W - 2L
1,216 SR
Queue Stats
5W - 10L
1,153 Elo+
Solo
Merlin
Merlin
hajimenojd
Merlin
Level 15
God Stats
14W - 11L
1,566 SR
Queue Stats
28W - 35L
1,398 Elo+
Party 1
Ymir
Ymir
sixthfold
Ymir
Level 23
God Stats
3W - 7L
1,428 SR
Queue Stats
36W - 46L
1,393 Elo+
Party 1
Team Averages
Level 18
1,463 SR
1,362 Elo+

VS

Team Averages
Level 22
1,508 SR
1,420 Elo+
Scylla
Scylla
Golem Brumak117
Scylla
Level 7
God Stats
1W - 0L
1,444 SR
Queue Stats
2W - 1L
1,432 Elo+
Solo
Terra
Terra
LeaofTheLand
Terra
Level 28
God Stats
3W - 1L
1,851 SR
Queue Stats
60W - 71L
1,361 Elo+
Solo
Anhur
Anhur
Sleepyvolf9
Anhur
Level 21
God Stats
1W - 2L
1,269 SR
Queue Stats
45W - 56L
1,425 Elo+
Solo
Jormungandr
Jormungandr
SwollenRaisins
Jormungandr
Level 28
God Stats
29W - 32L
1,477 SR
Queue Stats
434W - 467L
1,384 Elo+
Party 2
Chaac
Chaac
x3Gambit
Chaac
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GR8 King Eli
Bakasura
17
10 / 1 / 2
10,451
581
16,720
12,093
5,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 4 / 2
10,034
557
11,496
12,849
4,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 12 / 1
6,017
334
3,180
9,659
2,779
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
hajimenojd
Merlin
9
0 / 2 / 3
6,799
378
6,022
4,650
1,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
13
5 / 1 / 3
8,910
495
8,342
9,511
5,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
8,386
466
3,400
8,291
3,482
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 4 / 3
8,886
494
3,945
16,361
12,741
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 5 / 0
8,574
476
6,749
11,468
3,934
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
SwollenRaisins
Jormungandr
12
6 / 2 / 5
8,796
489
7,675
11,988
8,616
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
x3Gambit
Chaac
15
8 / 4 / 1
9,977
554
10,334
16,610
10,251
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
33
19
Kills
20
20
Deaths
19
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bakasura
GR8 King Eli
Bakasura
10
1
2
11
W
1
4
4
0.75
L
4
4
2
1.25
W
1
4
3
0.63
L
0
12
1
0.04
W
4
5
0
0.8
W
Jormungandr
SwollenRaisins
Jormungandr
6
2
5
4.25
L
Merlin
hajimenojd
Merlin
0
2
3
0.75
L
Ymir
5
1
3
6.5
W
Chaac
x3Gambit
Chaac
8
4
1
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,760
Damage
32,103
48,762
Taken
64,718
20,025
Mitigated
39,024
13,134
Healing
14,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
GR8 King Eli
Bakasura
16,720
12,306
0
3,848
12,093
5,855
0
3,215
8,878
0
70,995
W
3,400
1,311
465
1,108
8,291
3,482
1,977
442
7,627
37,110
0
L
11,496
7,784
0
5,064
12,849
4,631
1,062
2,756
10,093
0
80,257
W
3,945
1,243
1,099
2,568
16,361
12,741
763
4,325
11,960
26,550
0
L
3,180
1,798
0
707
9,659
2,779
0
4,880
4,779
0
15,224
W
6,749
3,265
0
1,218
11,468
3,934
2,242
3,786
7,402
0
33,664
W
Jormungandr
SwollenRaisins
Jormungandr
7,675
2,099
234
1,862
11,988
8,616
1,019
3,468
7,735
39,236
0
L
Merlin
hajimenojd
Merlin
6,022
325
0
580
4,650
1,199
0
1,733
2,917
24,771
0
L
Ymir
8,342
990
0
2,935
9,511
5,561
132
2,436
7,075
27,345
0
W
Chaac
x3Gambit
Chaac
10,334
2,527
0
6,067
16,610
10,251
889
1,715
13,885
0
49,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,211
Gold Earned
44,619
361
Minions Killed
335
0
Camps Cleared
0
1,528,571
Distance Traveled
1,717,584
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,451
581
136
8
0
427,118
0
W
Scylla
8,386
466
77
4
0
283,394
2
L
Skadi
10,034
557
131
7
0
286,010
2
W
Terra
8,886
494
45
3
0
355,890
2
L
Neith
6,017
334
15
1
0
249,661
0
W
Anhur
8,574
476
65
4
0
329,731
0
W
Jormungandr
8,796
489
76
4
0
371,468
1
L
Merlin
6,799
378
44
2
0
202,797
0
L
Ymir
8,910
495
35
2
0
362,985
0
W
Chaac
9,977
554
72
4
0
377,101
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role