Player Matchup

Loki
Loki
MAFIABUZZD100
Loki
Level 26
God Stats
2W - 3L
1,544 SR
Queue Stats
134W - 125L
1,620 Elo+
Solo
Hun Batz
Hun Batz
UnluckyChief335
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 55L
1,439 Elo+
Solo
Anubis
Anubis
casadavedawg
Anubis
Level 23
God Stats
96W - 94L
1,527 SR
Queue Stats
97W - 99L
1,533 Elo+
Solo
Ares
Ares
chrisman951
Ares
Level 29
God Stats
1W - 6L
1,289 SR
Queue Stats
69W - 62L
1,598 Elo+
Solo
Artemis
Artemis
tragender_Qualm
Artemis
Level 9
God Stats
10W - 12L
1,694 SR
Queue Stats
13W - 14L
1,610 Elo+
Solo
Team Averages
Level 23
1,511 SR
1,560 Elo+

VS

Team Averages
Level 25
1,495 SR
1,657 Elo+
Sol
Sol
Nun_Tokki
Sol
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,811 Elo+
Party 2
Athena
Athena
PureOutcast
Athena
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 31L
1,530 Elo+
Party 1
Arachne
Arachne
RagdentYT
Arachne
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,811 Elo+
Party 2
Chernobog
Chernobog
Rah97
Chernobog
Level 39
God Stats
1W - 5L
1,279 SR
Queue Stats
40W - 46L
1,553 Elo+
Party 1
Tiamat
Tiamat
chineseguy73
Tiamat
Level 27
God Stats
4W - 1L
1,699 SR
Queue Stats
14W - 6L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,231
476
3,937
7,429
2,790
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
9
0 / 4 / 1
5,077
462
1,585
6,736
2,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anubis
12
1 / 3 / 0
6,472
588
5,678
6,815
3,282
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 3 / 3
5,457
496
4,144
8,844
3,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
5 / 2 / 1
6,174
561
6,403
6,317
1,888
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
6,674
607
3,235
5,780
1,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Athena
7
0 / 2 / 2
5,062
460
3,969
7,702
2,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
RagdentYT
Arachne
12
5 / 0 / 2
6,731
612
5,303
6,558
2,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chernobog
Rah97
Chernobog
9
3 / 4 / 3
6,370
579
5,573
8,034
2,090
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
14
5 / 0 / 1
7,761
706
7,392
6,394
4,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
7
Kills
15
15
Deaths
7
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
2
1
2
3
W
Athena
0
2
2
0.5
W
Arachne
RagdentYT
Arachne
5
0
2
6
W
Chernobog
Rah97
Chernobog
3
4
3
1.13
L
Hun Batz
0
4
1
0.13
L
Anubis
1
3
0
0.33
W
Tiamat
5
0
1
5.5
L
1
3
3
0.83
L
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,747
Damage
25,472
36,141
Taken
34,468
13,920
Mitigated
11,726
12,118
Healing
12,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,937
718
0
1,934
7,429
2,790
0
4,929
2,092
0
28,907
W
3,235
1,090
0
3,450
5,780
1,248
523
3,667
2,113
39,269
0
W
Athena
3,969
1,594
0
654
7,702
2,346
0
3,166
4,536
9,385
0
W
Arachne
RagdentYT
Arachne
5,303
3,746
0
2,558
6,558
2,027
18
1,186
5,372
0
32,792
W
Chernobog
Rah97
Chernobog
5,573
3,315
0
2,068
8,034
2,090
0
1,803
6,231
0
28,485
L
Hun Batz
1,585
319
0
1,590
6,736
2,196
0
1,888
4,772
0
22,316
L
Anubis
5,678
252
0
2,601
6,815
3,282
0
2,581
4,234
46,676
0
W
Tiamat
7,392
735
0
4,041
6,394
4,015
78
0
6,394
43,417
0
L
4,144
345
0
2,908
8,844
3,764
64
2,876
5,968
12,737
0
L
6,403
2,900
417
2,668
6,317
1,888
318
1,810
4,479
0
27,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,411
Gold Earned
32,598
270
Minions Killed
314
0
Camps Cleared
0
1,027,042
Distance Traveled
1,111,481
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,231
476
53
5
0
185,678
1
W
Sol
6,674
607
94
9
0
193,260
4
W
Athena
5,062
460
12
1
0
234,913
1
W
Arachne
6,731
612
59
5
0
238,874
0
W
Chernobog
6,370
579
56
5
0
219,303
0
L
Hun Batz
5,077
462
47
4
0
224,426
1
L
Anubis
6,472
588
98
9
0
196,521
1
W
Tiamat
7,761
706
93
8
0
225,131
3
L
Ares
5,457
496
23
2
0
212,553
2
L
Artemis
6,174
561
49
4
0
207,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role