Player Matchup

Hun Batz
Hun Batz
BeatsGuy
Hun Batz
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 73L
1,572 Elo+
Party 2
Achilles
Achilles
GuildedRose
Achilles
Level 28
God Stats
13W - 24L
1,463 SR
Queue Stats
19W - 33L
1,427 Elo+
Party 2
Sol
Sol
KingDededunk
Sol
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 78
1,488 SR
1,500 Elo+

VS

Team Averages
Level 134
1,448 SR
1,574 Elo+
Sylvanus
Sylvanus
BlooDnBlade
Sylvanus
Level 129
God Stats
4W - 2L
1,574 SR
Queue Stats
248W - 201L
1,609 Elo+
Party 1
Gilgamesh
Gilgamesh
SergejFaerlich
Gilgamesh
Level 124
God Stats
7W - 3L
1,537 SR
Queue Stats
122W - 97L
1,540 Elo+
Party 1
Ne Zha
Ne Zha
TRIPOOD
Ne Zha
Level 149
God Stats
6W - 9L
1,233 SR
Queue Stats
50W - 77L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BeatsGuy
Hun Batz
10
1 / 5 / 1
7,100
645
4,670
7,501
2,290
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
GuildedRose
Achilles
9
0 / 3 / 1
6,685
608
3,262
7,586
5,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
1 / 3 / 1
7,149
650
6,287
6,185
1,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BlooDnBlade
Sylvanus
11
0 / 0 / 10
7,544
686
2,524
5,492
3,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
SergejFaerlich
Gilgamesh
12
5 / 2 / 6
8,552
777
6,191
9,896
6,003
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
TRIPOOD
Ne Zha
13
6 / 0 / 5
9,075
825
9,119
8,239
4,371
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
11
11
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BeatsGuy
Hun Batz
1
5
1
0.3
W
Sylvanus
BlooDnBlade
Sylvanus
0
0
10
5
L
Achilles
GuildedRose
Achilles
0
3
1
0.17
L
1
3
1
0.5
W
Gilgamesh
SergejFaerlich
Gilgamesh
5
2
6
4
W
Ne Zha
TRIPOOD
Ne Zha
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,219
Damage
17,834
21,272
Taken
23,627
8,697
Mitigated
14,241
2,436
Healing
9,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BeatsGuy
Hun Batz
4,670
420
0
550
7,501
2,290
262
885
6,616
0
19,198
W
Sylvanus
BlooDnBlade
Sylvanus
2,524
1,015
2,122
2,639
5,492
3,867
413
1,660
3,682
12,121
1,998
L
Achilles
GuildedRose
Achilles
3,262
1,040
0
905
7,586
5,048
0
1,128
6,458
0
14,238
L
6,287
864
0
981
6,185
1,359
549
360
5,825
26,406
0
W
Gilgamesh
SergejFaerlich
Gilgamesh
6,191
1,311
0
866
9,896
6,003
87
2,783
6,843
0
23,626
W
Ne Zha
TRIPOOD
Ne Zha
9,119
1,868
720
3,597
8,239
4,371
443
1,939
6,210
0
54,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,934
Gold Earned
25,171
125
Minions Killed
151
0
Camps Cleared
0
632,829
Distance Traveled
683,382
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,100
645
27
2
0
207,432
2
W
Sylvanus
7,544
686
25
2
0
206,859
0
L
Achilles
6,685
608
32
3
0
228,284
4
L
Sol
7,149
650
66
6
0
197,113
5
W
Gilgamesh
8,552
777
47
4
0
227,838
2
W
Ne Zha
9,075
825
79
7
0
248,685
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role