Player Matchup

Jormungandr
Jormungandr
AXWELLPUNK
Jormungandr
Level 137
God Stats
0W - 4L
1,209 SR
Queue Stats
326W - 298L
1,487 Elo+
Solo
Persephone
Persephone
BanjosOhnishi
Persephone
Level 128
God Stats
31W - 29L
1,406 SR
Queue Stats
671W - 707L
1,513 Elo+
Solo
Arachne
Arachne
Cloverish
Arachne
Level 156
God Stats
2W - 1L
1,580 SR
Queue Stats
304W - 279L
1,504 Elo+
Solo
Anhur
Anhur
Dasgior
Anhur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
legacydiagram1
Hercules
Level 104
God Stats
43W - 55L
1,435 SR
Queue Stats
819W - 819L
1,474 Elo+
Solo
Team Averages
Level 127
1,426 SR
1,496 Elo+

VS

Team Averages
Level 105
1,629 SR
1,514 Elo+
Artemis
Artemis
Greenvibez978
Artemis
Level 58
God Stats
4W - 4L
1,500 SR
Queue Stats
438W - 427L
1,476 Elo+
Party 1
He Bo
He Bo
Jewbug
He Bo
Level 109
God Stats
1W - 0L
1,539 SR
Queue Stats
15W - 20L
1,491 Elo+
Solo
Geb
Geb
Miniturefury74
Geb
Level 129
God Stats
45W - 30L
1,682 SR
Queue Stats
515W - 475L
1,545 Elo+
Party 1
Arachne
Arachne
Phenom42069
Arachne
Level 125
God Stats
71W - 59L
1,546 SR
Queue Stats
254W - 222L
1,548 Elo+
Party 1
Mulan
Mulan
advisory69
Mulan
Level 106
God Stats
15W - 8L
1,876 SR
Queue Stats
415W - 397L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AXWELLPUNK
Jormungandr
14
3 / 5 / 0
8,738
485
13,508
18,469
20,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Persephone
BanjosOhnishi
Persephone
14
0 / 5 / 1
8,986
499
7,113
7,368
2,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Cloverish
Arachne
12
0 / 5 / 1
7,502
417
6,052
17,158
5,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Dasgior
Anhur
14
0 / 3 / 0
8,317
462
3,984
10,634
3,638
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
12
1 / 2 / 0
7,507
417
3,385
12,387
9,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
16
3 / 0 / 2
9,758
542
5,682
7,465
3,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
Jewbug
He Bo
17
3 / 0 / 8
10,268
570
8,962
7,774
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 1 / 5
9,732
541
6,377
12,744
8,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
Phenom42069
Arachne
17
9 / 1 / 6
10,890
605
11,326
12,878
6,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
17
3 / 2 / 5
10,675
593
14,849
22,036
16,041
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
4
Kills
20
20
Deaths
4
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AXWELLPUNK
Jormungandr
3
5
0
0.6
L
Persephone
BanjosOhnishi
Persephone
0
5
1
0.1
L
Arachne
Cloverish
Arachne
0
5
1
0.1
L
Anhur
Dasgior
Anhur
0
3
0
0
W
Artemis
3
0
2
4
W
He Bo
Jewbug
He Bo
3
0
8
7
W
2
1
5
4.5
W
Arachne
Phenom42069
Arachne
9
1
6
12
W
Mulan
3
2
5
2.75
L
Hercules
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,042
Damage
47,196
66,016
Taken
62,897
42,652
Mitigated
37,733
21,694
Healing
24,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AXWELLPUNK
Jormungandr
13,508
3,345
0
4,571
18,469
20,488
0
2,213
16,202
58,563
0
L
Persephone
BanjosOhnishi
Persephone
7,113
59
0
1,046
7,368
2,918
0
3,062
4,157
58,896
0
L
Arachne
Cloverish
Arachne
6,052
4,565
0
7,939
17,158
5,709
0
3,555
13,369
0
52,278
L
Anhur
Dasgior
Anhur
3,984
2,362
0
3,318
10,634
3,638
478
1,457
9,177
0
61,890
W
Artemis
5,682
1,885
0
1,029
7,465
3,473
4,235
379
7,078
0
67,580
W
He Bo
Jewbug
He Bo
8,962
182
0
4,457
7,774
2,938
0
2,837
4,605
67,659
0
W
6,377
898
0
2,538
12,744
8,574
0
2,603
9,917
39,468
0
W
Arachne
Phenom42069
Arachne
11,326
7,860
0
5,392
12,878
6,707
529
2,585
10,123
0
71,948
W
Mulan
14,849
1,755
0
11,493
22,036
16,041
116
10,647
10,553
0
71,947
L
Hercules
3,385
314
0
4,820
12,387
9,899
0
4,516
7,768
0
16,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,050
Gold Earned
51,323
498
Minions Killed
569
0
Camps Cleared
0
1,587,744
Distance Traveled
1,780,432
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,738
485
106
6
0
299,768
1
L
Persephone
8,986
499
145
8
0
342,081
3
L
Arachne
7,502
417
108
6
0
301,697
0
L
Anhur
8,317
462
118
7
0
299,169
3
W
Artemis
9,758
542
111
6
0
321,528
6
W
He Bo
10,268
570
142
8
0
334,755
8
W
Geb
9,732
541
64
4
0
361,589
3
W
Arachne
10,890
605
110
6
0
394,638
0
W
Mulan
10,675
593
142
8
0
367,922
3
L
Hercules
7,507
417
21
1
0
345,029
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role