Player Matchup

Ares
Ares
Gold II
DominicanSwag8
Ares
Gold II
Level 109
God Stats
10W - 10L
1,333 SR
Queue Stats
131W - 121L
1,439 MMR
Solo
Hades
Hades
Bronze III
Rafaelviana_
Hades
Bronze III
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Tiamat
Tiamat
Gold III
SlicedMemes
Tiamat
Gold III
Level 56
God Stats
4W - 5L
1,509 SR
Queue Stats
266W - 265L
1,522 MMR
Solo
Arachne
Arachne
Gold I
YoureTooEZ_
Arachne
Gold I
Level 125
God Stats
24W - 20L
1,497 SR
Queue Stats
544W - 560L
1,453 MMR
Solo
Jing Wei
Jing Wei
Gold IV
o STIITCH o
Jing Wei
Gold IV
Level 148
God Stats
2W - 5L
1,628 SR
Queue Stats
299W - 314L
1,446 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 95
1,493 SR
1,472 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,497 SR
1,472 MMR
King Arthur
King Arthur
Gold IV
Bryan-Bjdd
King Arthur
Gold IV
Level 156
God Stats
1W - 2L
1,478 SR
Queue Stats
42W - 45L
1,430 MMR
Solo
Zhong Kui
Zhong Kui
Platinum IV
HousealoneCrew
Zhong Kui
Platinum IV
Level 159
God Stats
3W - 3L
1,371 SR
Queue Stats
118W - 103L
1,510 MMR
Solo
Fenrir
Fenrir
Gold I
McGeeBayPackers
Fenrir
Gold I
Level 158
God Stats
16W - 12L
1,599 SR
Queue Stats
135W - 142L
1,496 MMR
Solo
Cerberus
Cerberus
Gold I
TxicButtercup
Cerberus
Gold I
Level 126
God Stats
1W - 3L
1,350 SR
Queue Stats
1,087W - 1,072L
1,494 MMR
Solo
Apollo
Apollo
Gold IV
xXJeffereyXx
Apollo
Gold IV
Level 107
God Stats
2W - 3L
1,689 SR
Queue Stats
186W - 183L
1,429 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 1
5,079
462
2,577
7,084
3,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

3
0 / 6 / 2
3,910
355
222
4,062
926
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
9
1 / 0 / 2
5,387
490
3,881
4,488
1,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Arachne
YoureTooEZ_
Arachne
11
3 / 3 / 1
6,663
606
5,175
8,352
3,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
o STIITCH o
Jing Wei
9
1 / 2 / 0
5,550
505
2,526
6,199
1,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
TsukuyomiAthenaYmirGilgameshLoki

VS

Bans
DanzaburouSetSobekDa JiXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bryan-Bjdd
King Arthur
11
1 / 2 / 2
6,395
581
3,327
5,854
2,577
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Zhong Kui
HousealoneCrew
Zhong Kui
10
2 / 1 / 3
6,212
565
4,218
3,915
2,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
3 / 1 / 2
5,963
542
2,318
6,660
2,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
TxicButtercup
Cerberus
9
3 / 1 / 3
5,632
512
5,567
8,093
3,453
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
11
1 / 1 / 0
6,514
592
1,812
5,932
1,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
6
Kills
10
14
Deaths
6
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bryan-Bjdd
King Arthur
1
2
2
1
L
1
3
1
0.5
W
Zhong Kui
HousealoneCrew
Zhong Kui
2
1
3
3.5
W
3
1
2
4
L
0
6
2
0.17
L
Tiamat
1
0
2
2
W
Cerberus
TxicButtercup
Cerberus
3
1
3
4.5
L
Arachne
YoureTooEZ_
Arachne
3
3
1
1.17
L
Jing Wei
o STIITCH o
Jing Wei
1
2
0
0.5
W
Apollo
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,381
Damage
17,242
30,185
Taken
30,454
10,639
Mitigated
12,384
9,587
Healing
10,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bryan-Bjdd
King Arthur
3,327
328
0
160
5,854
2,577
668
273
5,535
0
32,479
L
2,577
292
0
1,791
7,084
3,094
0
3,578
3,338
10,278
0
W
Zhong Kui
HousealoneCrew
Zhong Kui
4,218
940
0
1,379
3,915
2,510
556
1,252
2,499
33,271
0
W
2,318
681
0
3,142
6,660
2,348
0
1,117
5,403
0
29,815
L
222
222
0
170
4,062
926
0
513
3,549
4,473
0
L
Tiamat
3,881
630
0
2,553
4,488
1,726
0
2,728
1,634
22,561
0
W
Cerberus
TxicButtercup
Cerberus
5,567
282
227
3,809
8,093
3,453
216
3,249
4,642
16,666
0
L
Arachne
YoureTooEZ_
Arachne
5,175
3,294
0
2,762
8,352
3,444
0
1,215
7,061
0
42,883
L
Jing Wei
o STIITCH o
Jing Wei
2,526
2,065
0
2,311
6,199
1,449
0
1,381
4,818
0
32,516
W
Apollo
1,812
989
0
2,030
5,932
1,496
0
237
5,695
0
38,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,589
Gold Earned
30,716
236
Minions Killed
334
0
Camps Cleared
0
951,223
Distance Traveled
989,654
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,395
581
64
6
0
171,861
1
L
Ares
5,079
462
20
2
0
196,447
5
W
Zhong Kui
6,212
565
97
9
0
198,275
2
W
Fenrir
5,963
542
62
6
0
208,613
3
L
Hades
3,910
355
3
0
0
145,230
1
L
Tiamat
5,387
490
58
5
0
204,743
1
W
Cerberus
5,632
512
31
3
0
217,907
1
L
Arachne
6,663
606
84
8
0
223,274
2
L
Jing Wei
5,550
505
71
6
0
181,529
3
W
Apollo
6,514
592
80
7
0
192,998
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role