Player Matchup

Gilgamesh
Gilgamesh
Ohmamas
Gilgamesh
Level 13
God Stats
7W - 4L
1,687 SR
Queue Stats
14W - 15L
1,437 Elo+
Party 3
Bacchus
Bacchus
Tsburmom
Bacchus
Level 35
God Stats
7W - 4L
1,667 SR
Queue Stats
31W - 41L
1,422 Elo+
Solo
Artemis
Artemis
UncleBenjamin
Artemis
Level 67
God Stats
10W - 9L
1,519 SR
Queue Stats
258W - 277L
1,473 Elo+
Party 2
Hades
Hades
jimmysmo27
Hades
Level 63
God Stats
0W - 1L
1,284 SR
Queue Stats
25W - 26L
1,438 Elo+
Party 3
Mercury
Mercury
whiteboicheese
Mercury
Level 49
God Stats
14W - 17L
1,346 SR
Queue Stats
259W - 264L
1,590 Elo+
Party 2
Team Averages
Level 45
1,500 SR
1,472 Elo+

VS

Team Averages
Level 71
1,724 SR
1,615 Elo+
Neith
Neith
Nju r6
Neith
Level 43
God Stats
10W - 10L
1,460 SR
Queue Stats
439W - 465L
1,426 Elo+
Solo
Anhur
Anhur
Puttytаng
Anhur
Level 108
God Stats
32W - 20L
1,707 SR
Queue Stats
580W - 467L
1,630 Elo+
Party 1
Janus
Janus
Regelitoo
Janus
Level 28
God Stats
11W - 3L
1,688 SR
Queue Stats
150W - 65L
1,688 Elo+
Party 1
Mercury
Mercury
TwinBiscuit206
Mercury
Level 87
God Stats
9W - 2L
1,878 SR
Queue Stats
308W - 250L
1,630 Elo+
Party 1
Nemesis
Nemesis
Xenο
Nemesis
Level 87
God Stats
2W - 1L
1,889 SR
Queue Stats
151W - 104L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ohmamas
Gilgamesh
11
1 / 2 / 1
6,313
631
3,404
7,640
4,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bacchus
Tsburmom
Bacchus
8
1 / 1 / 0
5,188
519
1,736
4,056
2,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
8
0 / 4 / 0
4,789
479
1,607
6,136
1,313
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hades
7
0 / 6 / 1
4,713
471
1,096
5,662
1,951
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 2 / 0
4,957
496
1,504
5,236
1,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Nju r6
Neith
11
2 / 1 / 1
6,471
647
3,078
6,155
1,854
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anhur
10
3 / 0 / 2
6,257
626
2,862
4,726
1,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Janus
Regelitoo
Janus
12
5 / 1 / 3
7,174
717
4,014
3,090
1,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
3 / 1 / 0
6,528
653
2,596
5,171
1,685
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Xenο
Nemesis
10
2 / 0 / 6
6,594
659
4,162
5,067
2,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
15
15
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
Nju r6
Neith
2
1
1
2.5
L
Gilgamesh
Ohmamas
Gilgamesh
1
2
1
0.75
W
Anhur
3
0
2
4
W
Janus
Regelitoo
Janus
5
1
3
6.5
L
Bacchus
Tsburmom
Bacchus
1
1
0
1
W
3
1
0
3
L
Artemis
0
4
0
0
W
Nemesis
Xenο
Nemesis
2
0
6
5
L
Hades
0
6
1
0.08
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,347
Damage
16,712
28,730
Taken
24,209
11,458
Mitigated
8,720
6,378
Healing
7,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Nju r6
Neith
3,078
1,248
0
2,337
6,155
1,854
254
1,333
4,822
0
35,851
L
Gilgamesh
Ohmamas
Gilgamesh
3,404
1,036
0
2,787
7,640
4,566
0
0
7,640
0
28,518
W
Anhur
2,862
1,478
0
1,347
4,726
1,598
0
345
4,381
0
38,191
W
Janus
Regelitoo
Janus
4,014
543
0
1,110
3,090
1,035
0
552
2,538
42,524
0
L
Bacchus
Tsburmom
Bacchus
1,736
44
0
485
4,056
2,338
0
0
4,056
12,325
0
W
2,596
1,225
0
1,335
5,171
1,685
0
245
4,926
0
35,910
L
Artemis
1,607
476
0
1,570
6,136
1,313
0
0
6,136
0
26,536
W
Nemesis
Xenο
Nemesis
4,162
1,979
0
1,817
5,067
2,548
60
357
4,710
0
22,321
L
Hades
1,096
72
0
947
5,662
1,951
0
2,661
3,001
15,003
0
L
1,504
314
0
589
5,236
1,290
0
1,353
3,883
0
20,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,960
Gold Earned
33,024
223
Minions Killed
361
0
Camps Cleared
0
924,229
Distance Traveled
1,098,780
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,471
647
81
8
0
180,274
2
L
Gilgamesh
6,313
631
68
7
0
170,671
0
W
Anhur
6,257
626
75
8
0
206,846
0
W
Janus
7,174
717
91
9
0
229,932
3
L
Bacchus
5,188
519
21
2
0
219,045
3
W
Mercury
6,528
653
73
7
0
248,138
3
L
Artemis
4,789
479
58
6
0
148,239
1
W
Nemesis
6,594
659
41
4
0
233,590
2
L
Hades
4,713
471
26
3
0
164,741
0
L
Mercury
4,957
496
50
5
0
221,533
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role