Player Matchup

Sobek
Sobek
Chicken_Pot_Corn
Sobek
Level 28
God Stats
1W - 1L
1,295 SR
Queue Stats
44W - 46L
1,371 Elo+
Party 2
Jing Wei
Jing Wei
Kennys_Property
Jing Wei
Level 47
God Stats
3W - 4L
1,393 SR
Queue Stats
91W - 68L
1,409 Elo+
Party 2
Tiamat
Tiamat
maximus4772
Tiamat
Level 44
God Stats
1W - 1L
1,421 SR
Queue Stats
82W - 81L
1,371 Elo+
Party 2
Team Averages
Level 40
1,369 SR
1,384 Elo+

VS

Team Averages
Level 10
1,524 SR
1,444 Elo+
Chiron
Chiron
ImNicJames13
Chiron
Level 8
God Stats
1W - 4L
1,573 SR
Queue Stats
10W - 11L
1,407 Elo+
Party 1
Achilles
Achilles
NickStrange009
Achilles
Level 17
God Stats
29W - 32L
1,499 SR
Queue Stats
156W - 121L
1,518 Elo+
Solo
Ra
Ra
Overrated_Tim
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 3
5,269
878
804
4,404
2,704
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
8
3 / 0 / 1
5,594
932
1,704
2,335
623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
8
1 / 0 / 3
5,463
911
600
2,005
667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
6
0 / 2 / 0
4,303
717
1,047
2,188
654
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mace

Mace

+10
Physical Power

Achilles
5
0 / 2 / 0
4,153
692
1,929
2,487
815
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

3
0 / 0 / 0
4,072
679
0
264
51
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
4
Kills
0
1
Deaths
4
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
L
Chiron
0
2
0
0
W
Jing Wei
3
0
1
3.5
L
Achilles
0
2
0
0
L
0
0
0
0
W
Tiamat
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,108
Damage
2,976
8,744
Taken
4,939
3,994
Mitigated
1,520
2,603
Healing
642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
804
333
123
954
4,404
2,704
753
69
4,335
10,206
0
L
Chiron
1,047
545
0
100
2,188
654
0
679
1,509
0
4,588
W
Jing Wei
1,704
1,009
0
420
2,335
623
585
12
2,323
0
17,039
L
Achilles
1,929
656
0
510
2,487
815
0
729
1,758
0
6,113
L
0
0
32
0
264
51
0
0
264
1,157
0
W
Tiamat
600
225
246
860
2,005
667
996
0
2,005
15,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,326
Gold Earned
12,528
78
Minions Killed
17
0
Camps Cleared
0
311,589
Distance Traveled
137,037
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,269
878
16
3
0
105,054
0
L
Chiron
4,303
717
9
2
0
60,384
0
W
Jing Wei
5,594
932
28
5
0
120,022
1
L
Achilles
4,153
692
4
1
0
59,025
0
L
Ra
4,072
679
4
1
0
17,628
0
W
Tiamat
5,463
911
34
6
0
86,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role