Player Matchup

Amaterasu
Amaterasu
Inari0kami13
Amaterasu
Level 104
God Stats
259W - 211L
1,507 SR
Queue Stats
1,037W - 1,055L
1,456 Elo+
Party 2
Sylvanus
Sylvanus
LeisurelyChip3
Sylvanus
Level 136
God Stats
15W - 10L
1,669 SR
Queue Stats
232W - 228L
1,483 Elo+
Party 3
Ratatoskr
Ratatoskr
TommyTooTurnt
Ratatoskr
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
214W - 254L
1,441 Elo+
Party 2
Izanami
Izanami
hb4308
Izanami
Level 106
God Stats
2W - 2L
1,708 SR
Queue Stats
145W - 142L
1,457 Elo+
Party 3
Discordia
Discordia
uribitoCSJ
Discordia
Level 87
God Stats
1W - 8L
1,604 SR
Queue Stats
272W - 301L
1,455 Elo+
Solo
Team Averages
Level 100
1,597 SR
1,458 Elo+

VS

Team Averages
Level 113
1,591 SR
1,521 Elo+
Sobek
Sobek
 
Sobek
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Brixit
Guan Yu
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
196W - 202L
1,456 Elo+
Solo
Merlin
Merlin
NoskillHerc
Merlin
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 44L
1,579 Elo+
Party 1
Ravana
Ravana
Stratsfoe
Ravana
Level 103
God Stats
47W - 39L
1,632 SR
Queue Stats
159W - 162L
1,590 Elo+
Party 1
Chiron
Chiron
VentiFlatWhite
Chiron
Level 103
God Stats
39W - 16L
1,822 SR
Queue Stats
323W - 295L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Inari0kami13
Amaterasu
17
3 / 6 / 2
10,464
523
8,327
18,202
10,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
12
0 / 6 / 4
7,401
370
7,326
12,602
10,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ratatoskr
TommyTooTurnt
Ratatoskr
17
2 / 5 / 2
10,362
518
9,482
14,385
8,787
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
hb4308
Izanami
16
1 / 5 / 1
9,572
479
7,504
13,267
5,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
uribitoCSJ
Discordia
17
5 / 5 / 2
10,408
520
13,108
14,483
5,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
2 / 1 / 9
9,305
465
6,991
12,652
11,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
Brixit
Guan Yu
17
7 / 3 / 6
10,694
535
9,597
15,753
12,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
16
3 / 5 / 6
9,625
481
10,936
12,387
4,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ravana
Stratsfoe
Ravana
17
8 / 2 / 7
10,760
538
9,651
12,339
5,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
7 / 0 / 5
11,491
575
15,915
14,279
4,965
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
60
11
Kills
27
27
Deaths
11
11
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
1
9
6.5
W
Guan Yu
Brixit
Guan Yu
7
3
6
3.33
L
Amaterasu
Inari0kami13
Amaterasu
3
6
2
0.67
L
Sylvanus
0
6
4
0.33
W
Merlin
3
5
6
1.2
W
Ravana
Stratsfoe
Ravana
8
2
7
5.75
L
Ratatoskr
TommyTooTurnt
Ratatoskr
2
5
2
0.6
W
7
0
5
9.5
L
Izanami
hb4308
Izanami
1
5
1
0.3
L
Discordia
uribitoCSJ
Discordia
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,747
Damage
53,090
72,939
Taken
67,410
40,755
Mitigated
39,038
17,526
Healing
20,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,991
568
0
4,459
12,652
11,128
0
5,160
7,492
22,081
0
W
Guan Yu
Brixit
Guan Yu
9,597
2,502
611
2,591
15,753
12,446
298
997
14,756
0
57,924
L
Amaterasu
Inari0kami13
Amaterasu
8,327
4,199
0
1,960
18,202
10,045
0
3,433
14,575
0
71,886
L
Sylvanus
7,326
1,962
1,186
2,464
12,602
10,500
134
4,621
7,809
19,080
3,492
W
Merlin
10,936
332
0
2,480
12,387
4,747
0
6,859
5,528
61,263
0
W
Ravana
Stratsfoe
Ravana
9,651
2,744
0
5,056
12,339
5,752
626
3,703
8,636
0
69,691
L
Ratatoskr
TommyTooTurnt
Ratatoskr
9,482
1,909
0
3,983
14,385
8,787
684
1,060
13,311
84
62,704
W
15,915
8,384
195
5,495
14,279
4,965
864
3,294
10,985
0
86,260
L
Izanami
hb4308
Izanami
7,504
4,637
0
2,814
13,267
5,664
1,116
1,004
12,263
0
71,983
L
Discordia
uribitoCSJ
Discordia
13,108
622
148
4,971
14,483
5,759
480
6,975
7,054
80,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,207
Gold Earned
51,875
559
Minions Killed
555
0
Camps Cleared
0
1,768,310
Distance Traveled
1,917,825
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,305
465
29
1
0
405,177
8
W
Guan Yu
10,694
535
113
6
0
401,633
5
L
Amaterasu
10,464
523
126
6
0
406,558
2
L
Sylvanus
7,401
370
36
2
0
338,871
11
W
Merlin
9,625
481
126
6
0
371,874
1
W
Ravana
10,760
538
129
6
0
384,740
6
L
Ratatoskr
10,362
518
126
6
0
348,356
4
W
Chiron
11,491
575
158
8
0
354,401
7
L
Izanami
9,572
479
130
7
0
322,143
1
L
Discordia
10,408
520
141
7
0
352,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role