Player Matchup

Ares
Ares
DOTAGOD1029
Ares
Level 25
God Stats
1W - 0L
1,698 SR
Queue Stats
50W - 15L
1,819 Elo+
Party 3
Hel
Hel
Darkus525
Hel
Level 21
God Stats
23W - 19L
1,598 SR
Queue Stats
358W - 308L
1,616 Elo+
Solo
Vamana
Vamana
InvestinCrypto
Vamana
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 27L
1,885 Elo+
Solo
Medusa
Medusa
SmellsoFresh
Medusa
Level 29
God Stats
1W - 0L
1,759 SR
Queue Stats
10W - 3L
1,792 Elo+
Party 3
Loki
Loki
blindomindonho
Loki
Level 18
God Stats
9W - 8L
1,599 SR
Queue Stats
159W - 113L
1,626 Elo+
Solo
Team Averages
Level 19
1,631 SR
1,747 Elo+

VS

Team Averages
Level 19
1,519 SR
1,672 Elo+
Yemoja
Yemoja
CASLIKS
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,685 Elo+
Solo
Ah Puch
Ah Puch
PaizuriPrincess
Ah Puch
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 15L
1,937 Elo+
Party 2
Thor
Thor
RavenTheCrow
Thor
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Saulperman
Hercules
Level 26
God Stats
2W - 4L
1,596 SR
Queue Stats
7W - 9L
1,523 Elo+
Party 1
Apollo
Apollo
ThеKing
Apollo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 4L
1,717 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 10
7,738
645
7,788
10,970
6,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 1 / 6
7,189
599
4,529
6,408
2,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 1 / 3
7,971
664
7,326
10,223
5,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
15
9 / 2 / 2
8,806
734
6,883
6,971
2,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 2 / 0
7,256
605
5,185
7,783
3,945
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CASLIKS
Yemoja
8
0 / 7 / 1
5,215
435
2,565
9,929
4,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
4 / 3 / 1
7,784
649
9,464
7,682
2,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 1
5,489
457
2,418
8,353
2,489
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Saulperman
Hercules
10
1 / 2 / 1
5,815
485
4,367
7,825
7,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
ThеKing
Apollo
12
2 / 5 / 3
6,942
579
4,616
9,501
2,802
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
21
Kills
8
8
Deaths
21
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
CASLIKS
Yemoja
0
7
1
0.07
W
4
2
10
4.5
W
1
1
6
4
W
5
1
3
6.5
L
4
3
1
1.5
L
1
4
1
0.38
L
Hercules
Saulperman
Hercules
1
2
1
0.75
W
Medusa
9
2
2
5
L
Apollo
ThеKing
Apollo
2
5
3
0.7
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,711
Damage
23,430
42,355
Taken
43,290
20,027
Mitigated
19,850
17,192
Healing
11,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
CASLIKS
Yemoja
2,565
1,125
140
216
9,929
4,671
0
4,974
4,923
13,078
0
W
7,788
1,235
0
2,424
10,970
6,308
0
3,288
7,682
20,463
0
W
4,529
161
1,012
4,148
6,408
2,340
232
4,229
2,179
41,545
0
W
7,326
4,078
0
4,752
10,223
5,110
106
1,809
8,294
0
51,335
L
9,464
1,030
0
3,745
7,682
2,400
0
3,457
3,933
52,678
0
L
2,418
822
0
950
8,353
2,489
0
869
7,472
0
23,696
L
Hercules
Saulperman
Hercules
4,367
1,762
0
2,382
7,825
7,488
0
0
7,825
0
21,644
W
Medusa
6,883
3,015
0
2,978
6,971
2,324
1,015
2,703
4,268
0
49,978
L
Apollo
ThеKing
Apollo
4,616
2,805
0
3,640
9,501
2,802
0
2,673
6,820
0
42,793
W
5,185
1,456
0
1,878
7,783
3,945
0
0
7,427
0
38,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,960
Gold Earned
31,245
408
Minions Killed
308
0
Camps Cleared
0
1,311,371
Distance Traveled
1,173,249
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,215
435
21
2
0
221,453
3
W
Ares
7,738
645
23
2
0
254,335
2
W
Hel
7,189
599
104
9
0
283,190
1
W
Vamana
7,971
664
101
8
0
269,589
6
L
Ah Puch
7,784
649
102
9
0
243,023
3
L
Thor
5,489
457
45
4
0
245,337
0
L
Hercules
5,815
485
57
5
0
253,088
1
W
Medusa
8,806
734
102
9
0
229,092
1
L
Apollo
6,942
579
83
7
0
210,348
3
W
Loki
7,256
605
78
7
0
275,165
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role